Browse Source

Fix links

Ivan Savenko 2 years ago
parent
commit
43e52577cc
4 changed files with 12 additions and 9 deletions
  1. 1 1
      .gitattributes
  2. 1 1
      docs/Readme.md
  3. 7 4
      docs/modders/Map_Object_Format.md
  4. 3 3
      docs/modders/Readme.md

+ 1 - 1
.gitattributes

@@ -1,3 +1,3 @@
 *.json linguist-language=JSON-with-Comments
 *.json linguist-language=JSON-with-Comments
 *.h linguist-language=C++
 *.h linguist-language=C++
-*.cpp linguist-language=C++
+*.cpp linguist-language=C++

+ 1 - 1
docs/Readme.md

@@ -67,6 +67,6 @@ Please see corresponding installation guide articles for details for your platfo
 ## Copyright and license
 ## Copyright and license
 
 
 VCMI Project source code is licensed under GPL version 2 or later.
 VCMI Project source code is licensed under GPL version 2 or later.
-VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
+VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets
 
 
 Copyright (C) 2007-2023  VCMI Team (check AUTHORS file for the contributors list)
 Copyright (C) 2007-2023  VCMI Team (check AUTHORS file for the contributors list)

+ 7 - 4
docs/modders/Map_Object_Format.md

@@ -14,10 +14,13 @@ Full object consists from 3 parts:
     generated by the game. When new object is created its starting
     generated by the game. When new object is created its starting
     appearance will be copied from template
     appearance will be copied from template
 
 
-To create visitable object which grants all kinds of rewards (gold,
-experience, Bonuses etc...), see
-[Rewardable](Map_Objects/Rewardable.md)
-page.
+### Object types
+
+- [Rewardable](Map_Objects/Rewardable.md) - Visitable object which grants all kinds of rewards (gold, experience, Bonuses etc...)
+- [Creature Bank](Map_Objects/Creature_Bank.md) - Object that grants award on defeating guardians
+- [Dwelling](Map_Objects/Dwelling.md) - Object that allows recruitments of units outside of towns
+- [Market](Map_Objects/Market.md) - Trading resources, artifacts, creatures and such
+- [Boat](Map_Objects/Boat.md) - Object to move across different terrains, such as water
 
 
 ## Object group format
 ## Object group format
 
 

+ 3 - 3
docs/modders/Readme.md

@@ -47,16 +47,16 @@ In order to create new object use following steps:
 ### List of supported new object types
 ### List of supported new object types
 
 
 Random Map Generator:
 Random Map Generator:
-- [Random Map Template](Entities_Format/Random_Map_Template.md)
+- [Random Map Template](Random_Map_Template.md)
 
 
 Game Entities:
 Game Entities:
 - [Artifact](Entities_Format/Artifact_Format.md)
 - [Artifact](Entities_Format/Artifact_Format.md)
 - [Creature](Entities_Format/Creature_Format.md)
 - [Creature](Entities_Format/Creature_Format.md)
 - [Faction](Entities_Format/Faction_Format.md)
 - [Faction](Entities_Format/Faction_Format.md)
-- [Hero Class](Entities_Format/Hero_Classes_Format.md)
+- [Hero Class](Entities_Format/Hero_Class_Format.md)
 - [Hero Type](Entities_Format/Hero_Type_Format.md)
 - [Hero Type](Entities_Format/Hero_Type_Format.md)
 - [Spell](Entities_Format/Spell_Format.md)
 - [Spell](Entities_Format/Spell_Format.md)
-- [Secondary Skill](Entities_Format/Object_Format.md)
+- [Secondary Skill](Entities_Format/Secondary_Skill_Format.md)
 
 
 Map objects:
 Map objects:
 - [Map Objects](Map_Object_Format.md)
 - [Map Objects](Map_Object_Format.md)