|
@@ -19,6 +19,34 @@
|
|
|
class JsonNode;
|
|
|
class CRandomGenerator;
|
|
|
|
|
|
+/// Structure that describes placement rules for this object in random map
|
|
|
+struct RandomMapInfo
|
|
|
+{
|
|
|
+ /// How valuable this object is, 1k = worthless, 10k = Utopia-level
|
|
|
+ ui32 value;
|
|
|
+
|
|
|
+ /// How many of such objects can be placed on map, 0 = object can not be placed by RMG
|
|
|
+ ui32 mapLimit;
|
|
|
+
|
|
|
+ /// How many of such objects can be placed in one zone, 0 = unplaceable
|
|
|
+ ui32 zoneLimit;
|
|
|
+
|
|
|
+ /// Rarity of object, 5 = extremely rare, 100 = common
|
|
|
+ ui32 rarity;
|
|
|
+
|
|
|
+ RandomMapInfo():
|
|
|
+ value(0),
|
|
|
+ mapLimit(0),
|
|
|
+ zoneLimit(0),
|
|
|
+ rarity(0)
|
|
|
+ {}
|
|
|
+
|
|
|
+ template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
+ {
|
|
|
+ h & value & mapLimit & zoneLimit & rarity;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
class IObjectInfo
|
|
|
{
|
|
|
public:
|
|
@@ -42,6 +70,8 @@ class CGObjectInstance;
|
|
|
|
|
|
class AObjectTypeHandler
|
|
|
{
|
|
|
+ RandomMapInfo rmgInfo;
|
|
|
+
|
|
|
si32 type;
|
|
|
si32 subtype;
|
|
|
|
|
@@ -56,22 +86,22 @@ public:
|
|
|
|
|
|
void setType(si32 type, si32 subtype);
|
|
|
|
|
|
- /// loads templates from Json structure using fields "base" and "templates"
|
|
|
+ /// loads generic data from Json structure
|
|
|
virtual void init(const JsonNode & input);
|
|
|
|
|
|
void addTemplate(ObjectTemplate templ);
|
|
|
void addTemplate(JsonNode config);
|
|
|
|
|
|
- /// returns all templates, without any filters
|
|
|
+ /// returns all templates matching parameters
|
|
|
std::vector<ObjectTemplate> getTemplates() const;
|
|
|
-
|
|
|
- /// returns all templates that can be placed on specific terrain type
|
|
|
std::vector<ObjectTemplate> getTemplates(si32 terrainType) const;
|
|
|
|
|
|
/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
|
|
|
/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
|
|
|
boost::optional<ObjectTemplate> getOverride(si32 terrainType, const CGObjectInstance * object) const;
|
|
|
|
|
|
+ const RandomMapInfo & getRMGInfo();
|
|
|
+
|
|
|
/// Creates object and set up core properties (like ID/subID). Object is NOT initialized
|
|
|
/// to allow creating objects before game start (e.g. map loading)
|
|
|
virtual CGObjectInstance * create(ObjectTemplate tmpl) const = 0;
|
|
@@ -84,7 +114,7 @@ public:
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
{
|
|
|
- h & type & subtype & templates;
|
|
|
+ h & type & subtype & templates & rmgInfo;
|
|
|
}
|
|
|
};
|
|
|
|
|
@@ -129,7 +159,7 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
{
|
|
|
- h & base & objects;
|
|
|
+ h & name & handlerName & base & objects;
|
|
|
}
|
|
|
};
|
|
|
|
|
@@ -138,10 +168,10 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
|
|
|
/// list of object handlers, each of them handles only one type
|
|
|
std::map<si32, ObjectContainter * > objects;
|
|
|
|
|
|
- /// map that is filled during contruction with all known handlers. Not serializeable
|
|
|
+ /// map that is filled during contruction with all known handlers. Not serializeable due to usage of std::function
|
|
|
std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
|
|
|
|
|
|
- /// container with H3 templates, used only during loading
|
|
|
+ /// container with H3 templates, used only during loading, no need to serialize it
|
|
|
TTemplatesContainer legacyTemplates;
|
|
|
|
|
|
void loadObjectEntry(const JsonNode & entry, ObjectContainter * obj);
|
|
@@ -154,14 +184,18 @@ public:
|
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
|
|
|
|
|
- void createObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID = boost::optional<si32>());
|
|
|
- void eraseObject(si32 ID, si32 subID);
|
|
|
+ void loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID = boost::optional<si32>());
|
|
|
+ void removeSubObject(si32 ID, si32 subID);
|
|
|
|
|
|
void beforeValidate(JsonNode & object) override;
|
|
|
void afterLoadFinalization() override;
|
|
|
|
|
|
std::vector<bool> getDefaultAllowed() const override;
|
|
|
|
|
|
+ /// Queries to detect loaded objects
|
|
|
+ std::set<si32> knownObjects() const;
|
|
|
+ std::set<si32> knownSubObjects(si32 primaryID) const;
|
|
|
+
|
|
|
/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
|
|
|
TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
|
|
|
|