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bind -> std::bind

Ilya Pomaskin 11 lat temu
rodzic
commit
447979d051
1 zmienionych plików z 2 dodań i 2 usunięć
  1. 2 2
      client/CPreGame.cpp

+ 2 - 2
client/CPreGame.cpp

@@ -3194,7 +3194,7 @@ void CBonusSelection::init()
 
 	//bonus choosing
 	graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
-	bonuses = new CToggleGroup(bind(&CBonusSelection::selectBonus, this, _1));
+	bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
 
 	//set left part of window
 	bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
@@ -3447,7 +3447,7 @@ void CBonusSelection::updateBonusSelection()
 	updateStartButtonState(-1);
 
 	delete bonuses;
-	bonuses = new CToggleGroup(bind(&CBonusSelection::selectBonus, this, _1));
+	bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
 
 	static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
 		"PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};