Deactivate activeStack when auto combat starts
@@ -693,6 +693,8 @@ void BattleInterface::requestAutofightingAIToTakeAction()
auto ba = std::make_unique<BattleAction>(curInt->autofightingAI->activeStack(activeStack));
givenCommand.setn(ba.release());
}
+
+ stacksController->setActiveStack(nullptr);
});