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@@ -1,6 +1,129 @@
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# 1.2.1 -> 1.3.0
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(unreleased)
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+### GENERAL:
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+* Implemented automatic interface scaling to any resolution supported by monitor
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+* Implemented UI scaling option to scale game interface
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+* Game resolution and UI scaling can now be changed without game restart
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+* Fixed multiple issues with borderless fullscreen mode
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+* On mobile systems game will now always run at native resolution with configurable UI scaling
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+* Implemented support for Horn of the Abyss map format
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+* Implemented option to replay results of quick combat
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+* Added translations to French and Chinese
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+* All in-game cheats are now case-insensitive
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+* Added high-definition icon for Windows
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+* Fix crash on connecting to server on FreeBSD and Flatpak builds
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+
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+### TOUCHSCREEN SUPPORT:
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+* VCMI will now properly recognizes touch screen input
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+* Implemented long tap gesture that shows popup window. Tap once more to close popup
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+* Long tap gesture duration can now be configured in settings
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+* Implemented swipe gesture for scrolling through lists
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+* All windows that have sliders in UI can now be scrolled using swipe gesture
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+* Implemented swipe gesture for attack direction selection: swipe from enemy position to position you want to attack from
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+* Implemented pinch gesture for zooming adventure map
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+* Implemented haptic feedback (vibration) for long press gesture
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+
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+### LAUNCHER:
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+* Launcher will now attempt to automatically detect language of OS on first launch
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+* Added "About" tab with information about project and environment
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+* Added separate options for Allied AI and Enemy AI for adventure map
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+* Patially fixed displaying of download progress for mods
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+* Fixed potential crash on opening mod information for mods with a changelog
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+
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+### MAP EDITOR:
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+* Fixed crash on cutting random town
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+* Added option to export entire map as an image
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+* Added validation for placing multiple heroes into starting town
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+* It is now possible to have single player on a map
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+* It is now possible to configure teams in editor
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+
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+### AI PLAYER:
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+* Fixed potential crash on accessing market (VCAI)
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+* Fixed potentially infinite turns (VCAI)
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+
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+### GAME MECHANICS
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+* Implemented hero backpack limit (disabled by default)
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+* Fixed Admiral's Hat movement points calculation
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+* It is now possible to access Shipwrecks from coast
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+* Hero path will now be correctly updated on equipping/unequipping Levitation Boots or Angel Wings
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+* It is no longer possible to abort movement while hero is flying over water
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+* Fixed digging for Grail
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+* Implemented "Survive beyond a time limit" victory condition
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+* Implemented "Defeat all monsters" victory condition
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+* 100% damage resistance or damage reduction will make unit immune to a spell
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+* Game will now randomly select obligatory skill for hero on levelup instead of always picking Fire Magic
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+* Fixed duration of bonuses from visitable object such as Idol of Fortune
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+* Rescued hero from prison will now correctly reveal map around him
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+* Lighthouses will no longer give movement bonus on land
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+
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+### CAMPAIGNS:
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+* Fixed transfer of artifacts into next scenario
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+* Fixed crash on advancing to next scenario with heroes from mods
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+* Fixed handling of "Start with building" campaign bonus
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+* Fixed incorrect starting level of heroes in campaigns
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+* Game will now play correct music track on scenario selection window
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+* Dracon woll now correctly start without spellbook in Dragon Slayer campaign
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+* Fixed frequent crash on moving to next scenario during campaign
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+
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+### RANDOM MAP GENERATOR:
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+* Improved zone placement, shape and connections
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+* Improved zone passability for better gameplay
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+* Improved treasure distribution and treasure values to match SoD closely
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+* RMG will now respect road settings set in menu
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+* Tweaked many original templates so they allow new terrains and factions
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+* Added "bannedTowns", "bannedTerrains", "bannedMonsters" zone properties
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+* Added "road" property to connections
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+* Support for "wide" connections
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+* Support for new "fictive" and "repulsive" connections
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+* RMG will now run faster, utilizing many CPU cores
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+
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+### INTERFACE:
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+* Adventure map is now scalable and can be used with any resolution without mods
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+* Adventure map interface is now correctly blocked during enemy turn
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+* It is now possible to zoom in or out using mouse wheel or pinch gesture
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+* It is now possible to reset zoom via Backspace hotkey
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+* Receiving a message in chat will now play sound
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+* Map grid will now correctly display on map start
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+* Fixed multiple issues with incorrect updates of save/load game screen
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+* Fixed missing fortifications level icon in town tooltip
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+* Fixed positioning of resource label in Blacksmith window
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+* Status bar on inactive windows will no longer show any tooltip from active window
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+* Fixed highlighting of possible artifact placements when exchanging with allied hero
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+* Implemented sound of flying movement (for Fly spell or Angel Wings)
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+* Last symbol of entered cheat/chat message will no longer trigger hotkey
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+
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+### BATTLES:
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+* Implemented Tower moat (Land Mines)
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+* Implemented defence reduction for units in moat
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+* Fixed movement through moat of double-hexed units
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+* Fixed removal of Land Mines and Fire Walls
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+* Obstacles will now corectly show up either below or above unit
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+* It is now possible to teleport a unit through destroyed walls
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+* Added distinct overlay image for showing movement range of highlighted unit
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+* Added overlay for displaying shooting range penalties of units
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+
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+### MODDING:
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+* Implemented initial version of VCMI campaign format
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+* Implemented spell cast as possible reward for configurable object
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+* Implemented support for configurable buildings in towns
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+* Implemented support for placing prison, tavern and heroes on water
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+* Implemented support for new boat types
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+* It is now possible for boats to use other movement layers, such as "air"
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+* It is now possible to use growing artifacts on artifacts that can be used by hero
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+* It is now possible to configure town moat
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+* Palette-cycling animation of terrains and rivers can now be configured in json
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+* Game will now correctly resolve identifier in unexpected form (e.g. 'bless' vs 'spell.bless' vs 'core:bless')
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+* Creature specialties that use short form ( "creature" : "pikeman" ) will now correctly affect all creature upgrades
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+* It is now possible to configure spells for Shrines
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+* It is now possible to configure upgrade costs per level for Hill Forts
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+* It is now possible to configure boat type for Shipyards on adventure map and in town
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+* Implemented support for HotA-style adventure map images for monsters, with offset
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+* Replaced (SCHOOL)_SPELL_DMG_PREMY with SPELL_DAMAGE bonus (uses school as subtype).
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+* Removed bonuses (SCHOOL)_SPELLS - replaced with SPELLS_OF_SCHOOL
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+* Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance
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+* MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses
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+
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# 1.2.0 -> 1.2.1
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### GENERAL:
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