Browse Source

adjust resource naming

Laserlicht 1 year ago
parent
commit
4704e92d98

+ 2 - 2
client/render/AssetGenerator.cpp

@@ -26,7 +26,7 @@ void AssetGenerator::generate()
 
 void AssetGenerator::createAdventureOptionsCleanBackground()
 {
-	std::string filename = "data/ADVOPTBC.bmp";
+	std::string filename = "data/AdventureOptionsBackgroundClear.bmp";
 
 	if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
 		return;
@@ -56,7 +56,7 @@ void AssetGenerator::createAdventureOptionsCleanBackground()
 
 void AssetGenerator::createBigSpellBook()
 {
-	std::string filename = "data/SpelBk2.bmp";
+	std::string filename = "data/SpellBookLarge.bmp";
 
 	if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
 		return;

+ 1 - 1
client/windows/CSpellWindow.cpp

@@ -115,7 +115,7 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
 
 	if(isBigSpellbook)
 	{
-		background = std::make_shared<CPicture>(ImagePath::builtin("SpelBk2"), 0, 0);
+		background = std::make_shared<CPicture>(ImagePath::builtin("SpellBookLarge"), 0, 0);
 		updateShadow();
 	}
 	else

+ 1 - 1
config/widgets/extraOptionsTab.json

@@ -6,7 +6,7 @@
 		{
 			"name": "background",
 			"type": "picture",
-			"image": "ADVOPTBC",
+			"image": "AdventureOptionsBackgroundClear",
 			"position": {"x": 0, "y": 6}
 		},
 		{