Browse Source

Formatting

Ivan Savenko 1 year ago
parent
commit
476a05fed3

+ 18 - 19
client/globalLobby/GlobalLobbyClient.cpp

@@ -11,15 +11,15 @@
 #include "StdInc.h"
 #include "GlobalLobbyClient.h"
 
-#include "GlobalLobbyWindow.h"
 #include "GlobalLobbyLoginWindow.h"
+#include "GlobalLobbyWindow.h"
 
 #include "../gui/CGuiHandler.h"
 #include "../gui/WindowHandler.h"
 #include "../windows/InfoWindows.h"
 
-#include "../../lib/MetaString.h"
 #include "../../lib/CConfigHandler.h"
+#include "../../lib/MetaString.h"
 #include "../../lib/TextOperations.h"
 #include "../../lib/network/NetworkClient.h"
 
@@ -52,32 +52,32 @@ void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<NetworkConnection
 
 	JsonNode json(message.data(), message.size());
 
-	if (json["type"].String() == "accountCreated")
+	if(json["type"].String() == "accountCreated")
 		return receiveAccountCreated(json);
 
-	if (json["type"].String() == "loginFailed")
+	if(json["type"].String() == "loginFailed")
 		return receiveLoginFailed(json);
 
-	if (json["type"].String() == "loginSuccess")
+	if(json["type"].String() == "loginSuccess")
 		return receiveLoginSuccess(json);
 
-	if (json["type"].String() == "chatHistory")
+	if(json["type"].String() == "chatHistory")
 		return receiveChatHistory(json);
 
-	if (json["type"].String() == "chatMessage")
+	if(json["type"].String() == "chatMessage")
 		return receiveChatMessage(json);
 
-	if (json["type"].String() == "activeAccounts")
+	if(json["type"].String() == "activeAccounts")
 		return receiveActiveAccounts(json);
 
-	throw std::runtime_error("Received unexpected message from lobby server: " + json["type"].String() );
+	throw std::runtime_error("Received unexpected message from lobby server: " + json["type"].String());
 }
 
 void GlobalLobbyClient::receiveAccountCreated(const JsonNode & json)
 {
 	auto loginWindowPtr = loginWindow.lock();
 
-	if (!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
+	if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
 		throw std::runtime_error("lobby connection finished without active login window!");
 
 	{
@@ -98,7 +98,7 @@ void GlobalLobbyClient::receiveLoginFailed(const JsonNode & json)
 {
 	auto loginWindowPtr = loginWindow.lock();
 
-	if (!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
+	if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
 		throw std::runtime_error("lobby connection finished without active login window!");
 
 	loginWindowPtr->onConnectionFailed(json["reason"].String());
@@ -116,7 +116,7 @@ void GlobalLobbyClient::receiveLoginSuccess(const JsonNode & json)
 
 	auto loginWindowPtr = loginWindow.lock();
 
-	if (!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
+	if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
 		throw std::runtime_error("lobby connection finished without active login window!");
 
 	loginWindowPtr->onConnectionSuccess();
@@ -124,7 +124,7 @@ void GlobalLobbyClient::receiveLoginSuccess(const JsonNode & json)
 
 void GlobalLobbyClient::receiveChatHistory(const JsonNode & json)
 {
-	for (auto const & entry : json["messages"].Vector())
+	for(const auto & entry : json["messages"].Vector())
 	{
 		std::string accountID = entry["accountID"].String();
 		std::string displayName = entry["displayName"].String();
@@ -164,7 +164,7 @@ void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<NetworkCon
 
 	std::string accountID = settings["lobby"]["accountID"].String();
 
-	if (accountID.empty())
+	if(accountID.empty())
 		sendClientRegister();
 	else
 		sendClientLogin();
@@ -191,7 +191,7 @@ void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
 {
 	auto loginWindowPtr = loginWindow.lock();
 
-	if (!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
+	if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
 		throw std::runtime_error("lobby connection failed without active login window!");
 
 	logGlobal->warn("Connection to game lobby failed! Reason: %s", errorMessage);
@@ -214,7 +214,7 @@ void GlobalLobbyClient::sendMessage(const JsonNode & data)
 	std::string payloadString = data.toJson(true);
 
 	// FIXME: find better approach
-	uint8_t * payloadBegin = reinterpret_cast<uint8_t*>(payloadString.data());
+	uint8_t * payloadBegin = reinterpret_cast<uint8_t *>(payloadString.data());
 	uint8_t * payloadEnd = payloadBegin + payloadString.size();
 
 	std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd);
@@ -237,7 +237,7 @@ bool GlobalLobbyClient::isConnected()
 std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
 {
 	auto loginWindowPtr = loginWindow.lock();
-	if (loginWindowPtr)
+	if(loginWindowPtr)
 		return loginWindowPtr;
 
 	auto loginWindowNew = std::make_shared<GlobalLobbyLoginWindow>();
@@ -249,7 +249,7 @@ std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
 std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
 {
 	auto lobbyWindowPtr = lobbyWindow.lock();
-	if (lobbyWindowPtr)
+	if(lobbyWindowPtr)
 		return lobbyWindowPtr;
 
 	lobbyWindowPtr = std::make_shared<GlobalLobbyWindow>();
@@ -257,4 +257,3 @@ std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
 	lobbyWindowLock = lobbyWindowPtr;
 	return lobbyWindowPtr;
 }
-

+ 1 - 0
client/globalLobby/GlobalLobbyClient.h

@@ -42,6 +42,7 @@ class GlobalLobbyClient : public INetworkClientListener, boost::noncopyable
 	void receiveChatHistory(const JsonNode & json);
 	void receiveChatMessage(const JsonNode & json);
 	void receiveActiveAccounts(const JsonNode & json);
+
 public:
 	explicit GlobalLobbyClient();
 	~GlobalLobbyClient();

+ 6 - 6
client/globalLobby/GlobalLobbyLoginWindow.cpp

@@ -14,18 +14,18 @@
 #include "GlobalLobbyClient.h"
 #include "GlobalLobbyWindow.h"
 
+#include "../CGameInfo.h"
+#include "../CServerHandler.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/WindowHandler.h"
-#include "../widgets/TextControls.h"
-#include "../widgets/Images.h"
 #include "../widgets/Buttons.h"
+#include "../widgets/Images.h"
 #include "../widgets/MiscWidgets.h"
-#include "../CGameInfo.h"
-#include "../CServerHandler.h"
+#include "../widgets/TextControls.h"
 
+#include "../../lib/CConfigHandler.h"
 #include "../../lib/CGeneralTextHandler.h"
 #include "../../lib/MetaString.h"
-#include "../../lib/CConfigHandler.h"
 
 GlobalLobbyLoginWindow::GlobalLobbyLoginWindow()
 	: CWindowObject(BORDERED)
@@ -66,7 +66,7 @@ void GlobalLobbyLoginWindow::onLogin()
 	config->String() = inputUsername->getText();
 
 	labelStatus->setText(CGI->generaltexth->translate("vcmi.lobby.login.connecting"));
-	if (!CSH->getGlobalLobby().isConnected())
+	if(!CSH->getGlobalLobby().isConnected())
 		CSH->getGlobalLobby().connect();
 	buttonClose->block(true);
 }

+ 8 - 8
client/globalLobby/GlobalLobbyServerSetup.cpp

@@ -11,17 +11,17 @@
 #include "StdInc.h"
 #include "GlobalLobbyServerSetup.h"
 
-#include "../gui/CGuiHandler.h"
-#include "../widgets/TextControls.h"
-#include "../widgets/Images.h"
-#include "../widgets/Buttons.h"
 #include "../CGameInfo.h"
 #include "../CServerHandler.h"
+#include "../gui/CGuiHandler.h"
 #include "../mainmenu/CMainMenu.h"
+#include "../widgets/Buttons.h"
+#include "../widgets/Images.h"
+#include "../widgets/TextControls.h"
 
+#include "../../lib/CConfigHandler.h"
 #include "../../lib/CGeneralTextHandler.h"
 #include "../../lib/MetaString.h"
-#include "../../lib/CConfigHandler.h"
 
 GlobalLobbyServerSetup::GlobalLobbyServerSetup()
 	: CWindowObject(BORDERED)
@@ -85,12 +85,12 @@ void GlobalLobbyServerSetup::updateDescription()
 {
 	MetaString description;
 	description.appendRawString("%s %s %s");
-	if (toggleRoomType->getSelected() == 0)
+	if(toggleRoomType->getSelected() == 0)
 		description.replaceTextID("vcmi.lobby.room.description.public");
 	else
 		description.replaceTextID("vcmi.lobby.room.description.private");
 
-	if (toggleGameMode->getSelected() == 0)
+	if(toggleGameMode->getSelected() == 0)
 		description.replaceTextID("vcmi.lobby.room.description.new");
 	else
 		description.replaceTextID("vcmi.lobby.room.description.load");
@@ -124,7 +124,7 @@ void GlobalLobbyServerSetup::onGameModeChanged(int value)
 
 void GlobalLobbyServerSetup::onCreate()
 {
-	if (toggleGameMode->getSelected() == 0)
+	if(toggleGameMode->getSelected() == 0)
 	{
 		CSH->resetStateForLobby(StartInfo::NEW_GAME, nullptr);
 		CSH->screenType = ESelectionScreen::newGame;

+ 1 - 0
client/globalLobby/GlobalLobbyWidget.h

@@ -16,6 +16,7 @@ class GlobalLobbyWindow;
 class GlobalLobbyWidget : public InterfaceObjectConfigurable
 {
 	GlobalLobbyWindow * window;
+
 public:
 	GlobalLobbyWidget(GlobalLobbyWindow * window);
 

+ 5 - 5
client/globalLobby/GlobalLobbyWindow.cpp

@@ -11,20 +11,20 @@
 #include "StdInc.h"
 #include "GlobalLobbyWindow.h"
 
-#include "GlobalLobbyWidget.h"
 #include "GlobalLobbyClient.h"
 #include "GlobalLobbyServerSetup.h"
+#include "GlobalLobbyWidget.h"
 
+#include "../CServerHandler.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/WindowHandler.h"
 #include "../widgets/TextControls.h"
-#include "../CServerHandler.h"
 
-#include "../../lib/MetaString.h"
 #include "../../lib/CConfigHandler.h"
+#include "../../lib/MetaString.h"
 
-GlobalLobbyWindow::GlobalLobbyWindow():
-	CWindowObject(BORDERED)
+GlobalLobbyWindow::GlobalLobbyWindow()
+	: CWindowObject(BORDERED)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 	widget = std::make_shared<GlobalLobbyWidget>(this);

+ 0 - 1
client/globalLobby/GlobalLobbyWindow.h

@@ -26,5 +26,4 @@ public:
 	void doCreateGameRoom();
 
 	void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when);
-
 };

+ 11 - 20
lobby/LobbyDatabase.cpp

@@ -251,7 +251,7 @@ bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountID)
 	bool result = false;
 
 	isPlayerInAnyGameRoomStatement->setBinds(accountID);
-	if (isPlayerInAnyGameRoomStatement->execute())
+	if(isPlayerInAnyGameRoomStatement->execute())
 		isPlayerInAnyGameRoomStatement->getColumns(result);
 	isPlayerInAnyGameRoomStatement->reset();
 
@@ -263,7 +263,7 @@ bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountID, const std:
 	bool result = false;
 
 	isPlayerInGameRoomStatement->setBinds(accountID, roomID);
-	if (isPlayerInGameRoomStatement->execute())
+	if(isPlayerInGameRoomStatement->execute())
 		isPlayerInGameRoomStatement->getColumns(result);
 	isPlayerInGameRoomStatement->reset();
 
@@ -330,27 +330,18 @@ void LobbyDatabase::insertAccessCookie(const std::string & accountID, const std:
 	insertAccessCookieStatement->executeOnce(accountID, accessCookieUUID);
 }
 
-void LobbyDatabase::updateAccessCookie(const std::string & accountID, const std::string & accessCookieUUID)
-{
+void LobbyDatabase::updateAccessCookie(const std::string & accountID, const std::string & accessCookieUUID) {}
 
-}
+void LobbyDatabase::updateAccountLoginTime(const std::string & accountID) {}
 
-void LobbyDatabase::updateAccountLoginTime(const std::string & accountID)
-{
-
-}
-
-void LobbyDatabase::updateActiveAccount(const std::string & accountID, bool isActive)
-{
-
-}
+void LobbyDatabase::updateActiveAccount(const std::string & accountID, bool isActive) {}
 
 std::string LobbyDatabase::getAccountDisplayName(const std::string & accountID)
 {
 	std::string result;
 
 	getAccountDisplayNameStatement->setBinds(accountID);
-	if (getAccountDisplayNameStatement->execute())
+	if(getAccountDisplayNameStatement->execute())
 		getAccountDisplayNameStatement->getColumns(result);
 	getAccountDisplayNameStatement->reset();
 
@@ -367,7 +358,7 @@ LobbyCookieStatus LobbyDatabase::getAccountCookieStatus(const std::string & acco
 	bool result = false;
 
 	isAccountCookieValidStatement->setBinds(accountID, accessCookieUUID, cookieLifetime.count());
-	if (isAccountCookieValidStatement->execute())
+	if(isAccountCookieValidStatement->execute())
 		isAccountCookieValidStatement->getColumns(result);
 	isAccountCookieValidStatement->reset();
 
@@ -394,7 +385,7 @@ bool LobbyDatabase::isAccountNameExists(const std::string & displayName)
 	bool result = false;
 
 	isAccountNameExistsStatement->setBinds(displayName);
-	if (isAccountNameExistsStatement->execute())
+	if(isAccountNameExistsStatement->execute())
 		isAccountNameExistsStatement->getColumns(result);
 	isAccountNameExistsStatement->reset();
 	return result;
@@ -405,7 +396,7 @@ bool LobbyDatabase::isAccountIDExists(const std::string & accountID)
 	bool result = false;
 
 	isAccountIDExistsStatement->setBinds(accountID);
-	if (isAccountIDExistsStatement->execute())
+	if(isAccountIDExistsStatement->execute())
 		isAccountIDExistsStatement->getColumns(result);
 	isAccountIDExistsStatement->reset();
 	return result;
@@ -434,7 +425,7 @@ std::string LobbyDatabase::getIdleGameRoom(const std::string & hostAccountID)
 {
 	std::string result;
 
-	if (getIdleGameRoomStatement->execute())
+	if(getIdleGameRoomStatement->execute())
 		getIdleGameRoomStatement->getColumns(result);
 
 	getIdleGameRoomStatement->reset();
@@ -445,7 +436,7 @@ std::string LobbyDatabase::getAccountGameRoom(const std::string & accountID)
 {
 	std::string result;
 
-	if (getAccountGameRoomStatement->execute())
+	if(getAccountGameRoomStatement->execute())
 		getAccountGameRoomStatement->getColumns(result);
 
 	getAccountGameRoomStatement->reset();

+ 3 - 3
lobby/LobbyDefines.h

@@ -48,9 +48,9 @@ enum class LobbyInviteStatus : int32_t
 
 enum class LobbyRoomState : int32_t
 {
-	IDLE,        // server is ready but no players are in the room
-	PUBLIC,      // host has joined and allows anybody to join
-	PRIVATE,     // host has joined but only allows those he invited to join
+	IDLE, // server is ready but no players are in the room
+	PUBLIC, // host has joined and allows anybody to join
+	PRIVATE, // host has joined but only allows those he invited to join
 	//BUSY,        // match is ongoing
 	//CANCELLED,   // game room was cancelled without starting the game
 	//CLOSED,      // game room was closed after playing for some time

+ 40 - 40
lobby/LobbyServer.cpp

@@ -13,24 +13,24 @@
 #include "LobbyDatabase.h"
 
 #include "../lib/JsonNode.h"
-#include "../lib/network/NetworkServer.h"
 #include "../lib/network/NetworkConnection.h"
+#include "../lib/network/NetworkServer.h"
 
-#include <boost/uuid/uuid_io.hpp>
 #include <boost/uuid/uuid_generators.hpp>
+#include <boost/uuid/uuid_io.hpp>
 
-static const auto accountCookieLifetime = std::chrono::hours(24*7);
+static const auto accountCookieLifetime = std::chrono::hours(24 * 7);
 
 bool LobbyServer::isAccountNameValid(const std::string & accountName)
 {
-	if (accountName.size() < 4)
+	if(accountName.size() < 4)
 		return false;
 
-	if (accountName.size() < 20)
+	if(accountName.size() < 20)
 		return false;
 
-	for (auto const & c : accountName)
-		if (!std::isalnum(c))
+	for(const auto & c : accountName)
+		if(!std::isalnum(c))
 			return false;
 
 	return true;
@@ -44,8 +44,8 @@ std::string LobbyServer::sanitizeChatMessage(const std::string & inputString) co
 
 NetworkConnectionPtr LobbyServer::findAccount(const std::string & accountID)
 {
-	for (auto const & account : activeAccounts)
-		if (account.second.accountID == accountID)
+	for(const auto & account : activeAccounts)
+		if(account.second.accountID == accountID)
 			return account.first;
 
 	return nullptr;
@@ -53,8 +53,8 @@ NetworkConnectionPtr LobbyServer::findAccount(const std::string & accountID)
 
 NetworkConnectionPtr LobbyServer::findGameRoom(const std::string & gameRoomID)
 {
-	for (auto const & account : activeGameRooms)
-		if (account.second.roomID == gameRoomID)
+	for(const auto & account : activeGameRooms)
+		if(account.second.roomID == gameRoomID)
 			return account.first;
 
 	return nullptr;
@@ -105,7 +105,7 @@ void LobbyServer::sendLoginSuccess(const NetworkConnectionPtr & target, const st
 	JsonNode reply;
 	reply["type"].String() = "loginSuccess";
 	reply["accountCookie"].String() = accountCookie;
-	if (!displayName.empty())
+	if(!displayName.empty())
 		reply["displayName"].String() = displayName;
 	sendMessage(target, reply);
 }
@@ -142,7 +142,7 @@ void LobbyServer::broadcastActiveAccounts()
 		JsonNode jsonEntry;
 		jsonEntry["accountID"].String() = account.accountID;
 		jsonEntry["displayName"].String() = account.displayName;
-//		jsonEntry["status"].String() = account.status;
+		//		jsonEntry["status"].String() = account.status;
 		reply["accounts"].Vector().push_back(jsonEntry);
 	}
 
@@ -224,10 +224,10 @@ void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection)
 void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, const std::vector<uint8_t> & message)
 {
 	// proxy connection - no processing, only redirect
-	if (activeProxies.count(connection))
+	if(activeProxies.count(connection))
 	{
 		auto lockedPtr = activeProxies.at(connection).lock();
-		if (lockedPtr)
+		if(lockedPtr)
 			lockedPtr->sendPacket(message);
 		return;
 	}
@@ -238,7 +238,7 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
 	// TODO: validate json based on received message type
 
 	// communication messages from vcmiclient
-	if (activeAccounts.count(connection))
+	if(activeAccounts.count(connection))
 	{
 		if(json["type"].String() == "sendChatMessage")
 			return receiveSendChatMessage(connection, json);
@@ -259,7 +259,7 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
 	}
 
 	// communication messages from vcmiserver
-	if (activeGameRooms.count(connection))
+	if(activeGameRooms.count(connection))
 	{
 		if(json["type"].String() == "leaveGameRoom")
 			return receiveLeaveGameRoom(connection, json);
@@ -294,7 +294,7 @@ void LobbyServer::receiveSendChatMessage(const NetworkConnectionPtr & connection
 	std::string messageTextClean = sanitizeChatMessage(messageText);
 	std::string displayName = database->getAccountDisplayName(accountID);
 
-	if (messageTextClean.empty())
+	if(messageTextClean.empty())
 		return;
 
 	database->insertChatMessage(accountID, "global", "english", messageText);
@@ -308,10 +308,10 @@ void LobbyServer::receiveClientRegister(const NetworkConnectionPtr & connection,
 	std::string displayName = json["displayName"].String();
 	std::string language = json["language"].String();
 
-	if (isAccountNameValid(displayName))
+	if(isAccountNameValid(displayName))
 		return sendLoginFailed(connection, "Illegal account name");
 
-	if (database->isAccountNameExists(displayName))
+	if(database->isAccountNameExists(displayName))
 		return sendLoginFailed(connection, "Account name already in use");
 
 	std::string accountCookie = boost::uuids::to_string(boost::uuids::random_generator()());
@@ -330,12 +330,12 @@ void LobbyServer::receiveClientLogin(const NetworkConnectionPtr & connection, co
 	std::string language = json["language"].String();
 	std::string version = json["version"].String();
 
-	if (!database->isAccountIDExists(accountID))
+	if(!database->isAccountIDExists(accountID))
 		return sendLoginFailed(connection, "Account not found");
 
 	auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
 
-	if (clientCookieStatus == LobbyCookieStatus::INVALID)
+	if(clientCookieStatus == LobbyCookieStatus::INVALID)
 		return sendLoginFailed(connection, "Authentification failure");
 
 	// prolong existing cookie
@@ -366,7 +366,7 @@ void LobbyServer::receiveServerLogin(const NetworkConnectionPtr & connection, co
 
 	auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
 
-	if (clientCookieStatus == LobbyCookieStatus::INVALID)
+	if(clientCookieStatus == LobbyCookieStatus::INVALID)
 	{
 		sendLoginFailed(connection, "Invalid credentials");
 	}
@@ -386,20 +386,20 @@ void LobbyServer::receiveClientProxyLogin(const NetworkConnectionPtr & connectio
 
 	auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
 
-	if (clientCookieStatus != LobbyCookieStatus::INVALID)
+	if(clientCookieStatus != LobbyCookieStatus::INVALID)
 	{
-		for (auto & proxyEntry : awaitingProxies)
+		for(auto & proxyEntry : awaitingProxies)
 		{
-			if (proxyEntry.accountID != accountID)
+			if(proxyEntry.accountID != accountID)
 				continue;
-			if (proxyEntry.roomID != gameRoomID)
+			if(proxyEntry.roomID != gameRoomID)
 				continue;
 
 			proxyEntry.accountConnection = connection;
 
 			auto gameRoomConnection = proxyEntry.roomConnection.lock();
 
-			if (gameRoomConnection)
+			if(gameRoomConnection)
 			{
 				activeProxies[gameRoomConnection] = connection;
 				activeProxies[connection] = gameRoomConnection;
@@ -419,11 +419,11 @@ void LobbyServer::receiveServerProxyLogin(const NetworkConnectionPtr & connectio
 
 	auto clientCookieStatus = database->getGameRoomCookieStatus(gameRoomID, hostCookie, accountCookieLifetime);
 
-	if (clientCookieStatus != LobbyCookieStatus::INVALID)
+	if(clientCookieStatus != LobbyCookieStatus::INVALID)
 	{
 		NetworkConnectionPtr targetAccount = findAccount(guestAccountID);
 
-		if (targetAccount == nullptr)
+		if(targetAccount == nullptr)
 			return; // unknown / disconnected account
 
 		sendJoinRoomSuccess(targetAccount, gameRoomID);
@@ -448,13 +448,13 @@ void LobbyServer::receiveOpenGameRoom(const NetworkConnectionPtr & connection, c
 		return; // only 1 room per player allowed
 
 	std::string gameRoomID = database->getIdleGameRoom(hostAccountID);
-	if (gameRoomID.empty())
+	if(gameRoomID.empty())
 		return;
 
 	std::string roomType = json["roomType"].String();
-	if (roomType == "public")
+	if(roomType == "public")
 		database->setGameRoomStatus(gameRoomID, LobbyRoomState::PUBLIC);
-	if (roomType == "private")
+	if(roomType == "private")
 		database->setGameRoomStatus(gameRoomID, LobbyRoomState::PRIVATE);
 
 	// TODO: additional flags / initial settings, e.g. allowCheats
@@ -474,18 +474,18 @@ void LobbyServer::receiveJoinGameRoom(const NetworkConnectionPtr & connection, c
 
 	NetworkConnectionPtr targetRoom = findGameRoom(gameRoomID);
 
-	if (targetRoom == nullptr)
+	if(targetRoom == nullptr)
 		return; // unknown / disconnected room
 
 	auto roomStatus = database->getGameRoomStatus(gameRoomID);
 
-	if (roomStatus == LobbyRoomState::PRIVATE)
+	if(roomStatus == LobbyRoomState::PRIVATE)
 	{
-		if (database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
+		if(database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
 			return;
 	}
 
-	if (database->getGameRoomFreeSlots(gameRoomID) == 0)
+	if(database->getGameRoomFreeSlots(gameRoomID) == 0)
 		return;
 
 	sendAccountJoinsRoom(targetRoom, accountID);
@@ -513,7 +513,7 @@ void LobbyServer::receiveSendInvite(const NetworkConnectionPtr & connection, con
 
 	auto targetAccount = findAccount(accountID);
 
-	if (!targetAccount)
+	if(!targetAccount)
 		return; // target player does not exists or offline
 
 	if(!database->isPlayerInGameRoom(senderName))
@@ -522,7 +522,7 @@ void LobbyServer::receiveSendInvite(const NetworkConnectionPtr & connection, con
 	if(database->isPlayerInGameRoom(accountID))
 		return; // target player is busy
 
-	if (database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::NOT_INVITED)
+	if(database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::NOT_INVITED)
 		return; // already has invite
 
 	database->insertGameRoomInvite(accountID, gameRoomID);
@@ -534,7 +534,7 @@ void LobbyServer::receiveDeclineInvite(const NetworkConnectionPtr & connection,
 	std::string accountID = activeAccounts[connection].accountID;
 	std::string gameRoomID = json["gameRoomID"].String();
 
-	if (database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
+	if(database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
 		return; // already has invite
 
 	database->deleteGameRoomInvite(accountID, gameRoomID);

+ 1 - 1
lobby/LobbyServer.h

@@ -9,8 +9,8 @@
  */
 #pragma once
 
-#include "LobbyDefines.h"
 #include "../lib/network/NetworkListener.h"
+#include "LobbyDefines.h"
 
 VCMI_LIB_NAMESPACE_BEGIN
 class JsonNode;