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Fix positioning of defender war machines

Ivan Savenko 1 年之前
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4772311160
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      lib/battle/BattleLayout.cpp

+ 1 - 1
lib/battle/BattleLayout.cpp

@@ -56,7 +56,7 @@ BattleLayout BattleLayout::createLayout(IGameCallback * cb, const std::string &
 		result.warMachines[BattleSide::ATTACKER][i] = loadHex(config["attackerWarMachines"][i]);
 		result.warMachines[BattleSide::ATTACKER][i] = loadHex(config["attackerWarMachines"][i]);
 
 
 	for (size_t i = 0; i < 4; ++i)
 	for (size_t i = 0; i < 4; ++i)
-		result.warMachines[BattleSide::DEFENDER][i] = loadHex(config["attackerWarMachines"][i]);
+		result.warMachines[BattleSide::DEFENDER][i] = loadHex(config["defenderWarMachines"][i]);
 
 
 	if (attacker->formation == EArmyFormation::LOOSE && !config["attackerUnitsLoose"].isNull())
 	if (attacker->formation == EArmyFormation::LOOSE && !config["attackerUnitsLoose"].isNull())
 		result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnitsLoose"][attacker->stacksCount() - 1]);
 		result.units[BattleSide::ATTACKER] = loadUnits(config["attackerUnitsLoose"][attacker->stacksCount() - 1]);