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Reduce memory usage of adventure map

Ivan Savenko 1 year ago
parent
commit
4787965cec
1 changed files with 1 additions and 1 deletions
  1. 1 1
      client/mapView/MapViewModel.cpp

+ 1 - 1
client/mapView/MapViewModel.cpp

@@ -102,7 +102,7 @@ int3 MapViewModel::getTileAtPoint(const Point & position) const
 
 
 Point MapViewModel::getCacheDimensionsPixels() const
 Point MapViewModel::getCacheDimensionsPixels() const
 {
 {
-	return getTilesVisibleDimensions() * getSingleTileSizeUpperLimit();
+	return getPixelsVisibleDimensions() + getSingleTileSizeUpperLimit() * 2;
 }
 }
 
 
 Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const
 Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const