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@@ -695,7 +695,7 @@ CGHeroInstance::CGHeroInstance()
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visitedTown = NULL;
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visitedTown = NULL;
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type = NULL;
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type = NULL;
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boat = NULL;
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boat = NULL;
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- sex = 0;
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+ sex = 0xff;
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secSkills.push_back(std::make_pair(-1, -1));
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secSkills.push_back(std::make_pair(-1, -1));
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speciality.setNodeType(CBonusSystemNode::SPECIALITY);
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speciality.setNodeType(CBonusSystemNode::SPECIALITY);
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attachTo(&speciality); //do we ever need to detach it?
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attachTo(&speciality); //do we ever need to detach it?
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