Преглед изворни кода

First version that compiles

Tomasz Zieliński пре 3 година
родитељ
комит
494b0f0226
93 измењених фајлова са 431 додато и 359 уклоњено
  1. 2 2
      AI/Nullkiller/Pathfinding/AINodeStorage.cpp
  2. 2 2
      AI/VCAI/Pathfinding/AINodeStorage.cpp
  3. 1 0
      client/CGameInfo.cpp
  4. 2 0
      client/CGameInfo.h
  5. 19 16
      client/CMusicHandler.cpp
  6. 1 1
      client/CMusicHandler.h
  7. 4 4
      client/CPlayerInterface.cpp
  8. 2 2
      client/battle/CBattleInterface.cpp
  9. 9 5
      client/mapHandler.cpp
  10. 13 13
      client/widgets/AdventureMapClasses.cpp
  11. 2 2
      client/widgets/AdventureMapClasses.h
  12. 1 1
      client/windows/CAdvmapInterface.cpp
  13. 10 0
      config/terrains.json
  14. 8 8
      lib/CCreatureHandler.cpp
  15. 2 2
      lib/CCreatureHandler.h
  16. 1 1
      lib/CGameInfoCallback.cpp
  17. 4 4
      lib/CGameState.cpp
  18. 4 4
      lib/CGeneralTextHandler.cpp
  19. 1 1
      lib/CGeneralTextHandler.h
  20. 4 4
      lib/CHeroHandler.cpp
  21. 1 1
      lib/CHeroHandler.h
  22. 11 11
      lib/CPathfinder.cpp
  23. 1 1
      lib/CPathfinder.h
  24. 2 2
      lib/CStack.cpp
  25. 2 2
      lib/CStack.h
  26. 6 6
      lib/CTownHandler.cpp
  27. 5 5
      lib/CTownHandler.h
  28. 3 2
      lib/GameConstants.h
  29. 16 6
      lib/HeroBonus.cpp
  30. 2 2
      lib/HeroBonus.h
  31. 3 3
      lib/IGameCallback.cpp
  32. 4 4
      lib/NetPacksLib.cpp
  33. 2 2
      lib/ObstacleHandler.cpp
  34. 2 2
      lib/ObstacleHandler.h
  35. 2 2
      lib/PathfinderUtil.h
  36. 39 19
      lib/Terrain.cpp
  37. 17 19
      lib/Terrain.h
  38. 2 0
      lib/VCMI_Lib.cpp
  39. 3 0
      lib/VCMI_Lib.h
  40. 2 2
      lib/battle/BattleInfo.cpp
  41. 3 4
      lib/battle/BattleInfo.h
  42. 1 1
      lib/battle/BattleProxy.cpp
  43. 1 1
      lib/battle/BattleProxy.h
  44. 2 2
      lib/battle/CBattleInfoEssentials.cpp
  45. 1 1
      lib/battle/CBattleInfoEssentials.h
  46. 2 2
      lib/battle/IBattleInfoCallback.h
  47. 1 1
      lib/battle/IBattleState.h
  48. 12 11
      lib/mapObjects/CGHeroInstance.cpp
  49. 1 1
      lib/mapObjects/CGHeroInstance.h
  50. 2 1
      lib/mapObjects/CGTownInstance.cpp
  51. 2 2
      lib/mapObjects/CObjectClassesHandler.cpp
  52. 2 2
      lib/mapObjects/CObjectClassesHandler.h
  53. 3 3
      lib/mapObjects/CObjectHandler.cpp
  54. 1 1
      lib/mapObjects/CommonConstructors.cpp
  55. 20 20
      lib/mapObjects/ObjectTemplate.cpp
  56. 2 3
      lib/mapObjects/ObjectTemplate.h
  57. 14 7
      lib/mapping/CMap.cpp
  58. 1 1
      lib/mapping/CMapDefines.h
  59. 1 1
      lib/mapping/CMapEditManager.cpp
  60. 1 1
      lib/mapping/CMapEditManager.h
  61. 23 20
      lib/mapping/CMapOperation.cpp
  62. 2 2
      lib/mapping/CMapOperation.h
  63. 4 4
      lib/mapping/MapEditUtils.cpp
  64. 2 2
      lib/mapping/MapEditUtils.h
  65. 3 2
      lib/mapping/MapFormatH3M.cpp
  66. 2 2
      lib/mapping/MapFormatJson.cpp
  67. 2 2
      lib/rmg/CMapGenerator.cpp
  68. 2 2
      lib/rmg/CMapGenerator.h
  69. 9 8
      lib/rmg/CRmgTemplate.cpp
  70. 3 3
      lib/rmg/CRmgTemplate.h
  71. 3 3
      lib/rmg/CZonePlacer.cpp
  72. 3 2
      lib/rmg/ConnectionsPlacer.cpp
  73. 15 14
      lib/rmg/Functions.cpp
  74. 2 2
      lib/rmg/Functions.h
  75. 3 3
      lib/rmg/RiverPlacer.cpp
  76. 1 1
      lib/rmg/RmgMap.cpp
  77. 12 7
      lib/rmg/RmgObject.cpp
  78. 2 3
      lib/rmg/RmgObject.h
  79. 4 4
      lib/rmg/RockPlacer.cpp
  80. 1 1
      lib/rmg/RockPlacer.h
  81. 3 3
      lib/rmg/TileInfo.cpp
  82. 3 3
      lib/rmg/TileInfo.h
  83. 1 1
      lib/rmg/TreasurePlacer.cpp
  84. 1 1
      lib/rmg/TreasurePlacer.h
  85. 1 1
      lib/rmg/WaterProxy.cpp
  86. 3 3
      lib/rmg/Zone.cpp
  87. 3 3
      lib/rmg/Zone.h
  88. 1 1
      scripting/lua/api/BattleCb.cpp
  89. 7 7
      server/CGameHandler.cpp
  90. 1 1
      test/game/CGameStateTest.cpp
  91. 17 17
      test/map/CMapEditManagerTest.cpp
  92. 1 1
      test/mock/mock_IBattleInfoCallback.h
  93. 1 1
      test/mock/mock_battle_IBattleState.h

+ 2 - 2
AI/Nullkiller/Pathfinding/AINodeStorage.cpp

@@ -89,10 +89,10 @@ void AINodeStorage::initialize(const PathfinderOptions & options, const CGameSta
 				for(pos.y = 0; pos.y < sizes.y; ++pos.y)
 				{
 					const TerrainTile* tile = &gs->map->getTile(pos);
-					if (!tile->terType.isPassable())
+					if (!tile->terType->isPassable())
 						continue;
 
-					if (tile->terType.isWater())
+					if (tile->terType->isWater())
 					{
 						resetTile(pos, ELayer::SAIL, PathfinderUtil::evaluateAccessibility<ELayer::SAIL>(pos, tile, fow, player, gs));
 						if (useFlying)

+ 2 - 2
AI/VCAI/Pathfinding/AINodeStorage.cpp

@@ -44,10 +44,10 @@ void AINodeStorage::initialize(const PathfinderOptions & options, const CGameSta
 			for(pos.y=0; pos.y < sizes.y; ++pos.y)
 			{
 				const TerrainTile * tile = &gs->map->getTile(pos);
-				if(!tile->terType.isPassable())
+				if(!tile->terType->isPassable())
 					continue;
 				
-				if(tile->terType.isWater())
+				if(tile->terType->isWater())
 				{
 					resetTile(pos, ELayer::SAIL, PathfinderUtil::evaluateAccessibility<ELayer::SAIL>(pos, tile, fow, player, gs));
 					if(useFlying)

+ 1 - 0
client/CGameInfo.cpp

@@ -37,6 +37,7 @@ void CGameInfo::setFromLib()
 	spellh = VLC->spellh;
 	skillh = VLC->skillh;
 	objtypeh = VLC->objtypeh;
+	terrainTypeHandler = VLC->terrainTypeHandler;
 	battleFieldHandler = VLC->battlefieldsHandler;
 	obstacleHandler = VLC->obstacleHandler;
 }

+ 2 - 0
client/CGameInfo.h

@@ -33,6 +33,7 @@ class IMainVideoPlayer;
 class CServerHandler;
 class BattleFieldHandler;
 class ObstacleHandler;
+class TerrainTypeHandler;
 
 class CMap;
 
@@ -78,6 +79,7 @@ public:
 	ConstTransitivePtr<CSpellHandler> spellh;
 	ConstTransitivePtr<CSkillHandler> skillh;
 	ConstTransitivePtr<CObjectHandler> objh;
+	ConstTransitivePtr<TerrainTypeHandler> terrainTypeHandler;
 	ConstTransitivePtr<CObjectClassesHandler> objtypeh;
 	ConstTransitivePtr<ObstacleHandler> obstacleHandler;
 	CGeneralTextHandler * generaltexth;

+ 19 - 16
client/CMusicHandler.cpp

@@ -102,24 +102,28 @@ CSoundHandler::CSoundHandler():
 	
 	//predefine terrain set
 	//TODO: need refactoring - support custom sounds for new terrains and load from json
-	int h3mTerrId = 0;
-	for(auto snd :
+	horseSounds =
 	{
-		soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
-		soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
-		soundBase::horseSubterranean, soundBase::horseLava,
-		soundBase::horseWater, soundBase::horseRock
-	})
-	{
-		horseSounds[Terrain::createTerrainTypeH3M(h3mTerrId++)] = snd;
-	}
-	for(auto & terrain : VLC->terrainTypeHandler::terrains())
+		{Terrain::DIRT, soundBase::horseDirt},
+		{Terrain::SAND, soundBase::horseSand},
+		{Terrain::GRASS, soundBase::horseGrass},
+		{Terrain::SNOW, soundBase::horseSnow},
+		{Terrain::SWAMP, soundBase::horseSwamp},
+		{Terrain::ROUGH, soundBase::horseRough},
+		{Terrain::SUBTERRANEAN, soundBase::horseSubterranean},
+		{Terrain::LAVA, soundBase::horseLava},
+		{Terrain::WATER, soundBase::horseWater},
+		{Terrain::ROCK, soundBase::horseRock}
+	};
+	auto terrains = CGI->terrainTypeHandler->terrains();
+	for(const auto * terrain : terrains)
 	{
 		//since all sounds are hardcoded, let's keep it
-		if(vstd::contains(horseSounds, terrain))
+		if(vstd::contains(horseSounds, terrain->id))
 			continue;
 		
-		horseSounds[terrain] = horseSounds.at(Terrain::createTerrainTypeH3M(Terrain::Manager::getInfo(terrain).horseSoundId));
+		//Use already existing horse sound
+		horseSounds[terrain->id] = horseSounds.at(terrains[terrain->id]->horseSoundId);
 	}
 };
 
@@ -364,10 +368,9 @@ CMusicHandler::CMusicHandler():
 			addEntryToSet("enemy-turn", file.getName(), file.getName());
 	}
 
-	for(auto & terrain : VLC->terrainTypeHandler::terrains())
+	for(const auto * terrain : CGI->terrainTypeHandler->terrains())
 	{
-		auto & entry = Terrain::Manager::getInfo(terrain);
-		addEntryToSet("terrain", terrain, "Music/" + entry.musicFilename);
+		addEntryToSet("terrain", terrain->name, "Music/" + terrain->musicFilename);
 	}
 }
 

+ 1 - 1
client/CMusicHandler.h

@@ -83,7 +83,7 @@ public:
 	// Sets
 	std::vector<soundBase::soundID> pickupSounds;
 	std::vector<soundBase::soundID> battleIntroSounds;
-	std::map<Terrain, soundBase::soundID> horseSounds;
+	std::map<TTerrain, soundBase::soundID> horseSounds;
 };
 
 // Helper //now it looks somewhat useless

+ 4 - 4
client/CPlayerInterface.cpp

@@ -274,7 +274,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
 	{
 		updateAmbientSounds();
 		//We may need to change music - select new track, music handler will change it if needed
-		CCS->musich->playMusicFromSet("terrain", LOCPLINT->cb->getTile(hero->visitablePos())->terType, true);
+		CCS->musich->playMusicFromSet("terrain", LOCPLINT->cb->getTile(hero->visitablePos())->terType->name, true);
 
 		if(details.result == TryMoveHero::TELEPORTATION)
 		{
@@ -2742,8 +2742,8 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
 
 	{
 		path.convert(0);
-		Terrain currentTerrain = Terrain("BORDER"); // not init yet
-		Terrain newTerrain;
+		TTerrain currentTerrain = Terrain::BORDER; // not init yet
+		TTerrain newTerrain;
 		int sh = -1;
 
 		auto canStop = [&](CGPathNode * node) -> bool
@@ -2798,7 +2798,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
 				sh = CCS->soundh->playSound(soundBase::horseFlying, -1);
 #endif
 			{
-				newTerrain = cb->getTile(CGHeroInstance::convertPosition(currentCoord, false))->terType;
+				newTerrain = cb->getTile(CGHeroInstance::convertPosition(currentCoord, false))->terType->id;
 				if(newTerrain != currentTerrain)
 				{
 					CCS->soundh->stopSound(sh);

+ 2 - 2
client/battle/CBattleInterface.cpp

@@ -456,8 +456,8 @@ CBattleInterface::~CBattleInterface()
 
 	if (adventureInt && adventureInt->selection)
 	{
-		auto & terrain = LOCPLINT->cb->getTile(adventureInt->selection->visitablePos())->terType;
-		CCS->musich->playMusicFromSet("terrain", terrain, true);
+		const auto * terrain = LOCPLINT->cb->getTile(adventureInt->selection->visitablePos())->terType;
+		CCS->musich->playMusicFromSet("terrain", terrain->name, true);
 	}
 	animsAreDisplayed.setn(false);
 }

+ 9 - 5
client/mapHandler.cpp

@@ -188,10 +188,11 @@ void CMapHandler::initTerrainGraphics()
 		}
 	};
 	
+	//TODO: use if as a key
 	std::map<std::string, std::string> terrainFiles;
-	for(auto & terrain : VLC->terrainTypeHandler::terrains())
+	for(const auto * terrain : VLC->terrainTypeHandler->terrains())
 	{
-		terrainFiles[terrain] = Terrain::Manager::getInfo(terrain).tilesFilename;
+		terrainFiles[terrain->name] = terrain->tilesFilename;
 	}
 	
 	loadFlipped(terrainAnimations, terrainImages, terrainFiles);
@@ -609,10 +610,13 @@ void CMapHandler::CMapBlitter::drawTileTerrain(SDL_Surface * targetSurf, const T
 
 	ui8 rotation = tinfo.extTileFlags % 4;
 	
-	if(parent->terrainImages[tinfo.terType].size()<=tinfo.terView)
+	//TODO: use ui8 instead of string key
+	auto terrainName = tinfo.terType->name;
+
+	if(parent->terrainImages[terrainName].size()<=tinfo.terView)
 		return;
 
-	drawElement(EMapCacheType::TERRAIN, parent->terrainImages[tinfo.terType][tinfo.terView][rotation], nullptr, targetSurf, &destRect);
+	drawElement(EMapCacheType::TERRAIN, parent->terrainImages[terrainName][tinfo.terView][rotation], nullptr, targetSurf, &destRect);
 }
 
 void CMapHandler::CMapWorldViewBlitter::init(const MapDrawingInfo * drawingInfo)
@@ -1390,7 +1394,7 @@ void CMapHandler::getTerrainDescr(const int3 & pos, std::string & out, bool isRM
 		}
 	}
 	if(!isTile2Terrain || out.empty())
-		out = CGI->generaltexth->terrainNames[t.terType];
+		out = CGI->generaltexth->terrainNames[t.terType->id];
 
 	if(t.getDiggingStatus(false) == EDiggingStatus::CAN_DIG)
 	{

+ 13 - 13
client/widgets/AdventureMapClasses.cpp

@@ -391,10 +391,11 @@ const SDL_Color & CMinimapInstance::getTileColor(const int3 & pos)
 	}
 
 	// else - use terrain color (blocked version or normal)
+	auto colorPair = parent->colors.find(tile->terType->id)->second;
 	if (tile->blocked && (!tile->visitable))
-		return parent->colors.find(tile->terType)->second.second;
+		return colorPair.second;
 	else
-		return parent->colors.find(tile->terType)->second.first;
+		return colorPair.first;
 }
 void CMinimapInstance::tileToPixels (const int3 &tile, int &x, int &y, int toX, int toY)
 {
@@ -495,30 +496,29 @@ void CMinimapInstance::showAll(SDL_Surface * to)
 	}
 }
 
-std::map<Terrain, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors()
+std::map<TTerrain, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors()
 {
-	std::map<Terrain, std::pair<SDL_Color, SDL_Color> > ret;
+	std::map<TTerrain, std::pair<SDL_Color, SDL_Color> > ret;
 
-	for(auto & terrain : VLC->terrainTypeHandler::terrains())
+	for(const auto * terrain : VLC->terrainTypeHandler->terrains())
 	{
-		auto & m = Terrain::Manager::getInfo(terrain);
 		SDL_Color normal =
 		{
-			ui8(m.minimapUnblocked[0]),
-			ui8(m.minimapUnblocked[1]),
-			ui8(m.minimapUnblocked[2]),
+			ui8(terrain->minimapUnblocked[0]),
+			ui8(terrain->minimapUnblocked[1]),
+			ui8(terrain->minimapUnblocked[2]),
 			ui8(255)
 		};
 
 		SDL_Color blocked =
 		{
-			ui8(m.minimapBlocked[0]),
-			ui8(m.minimapBlocked[1]),
-			ui8(m.minimapBlocked[2]),
+			ui8(terrain->minimapBlocked[0]),
+			ui8(terrain->minimapBlocked[1]),
+			ui8(terrain->minimapBlocked[2]),
 			ui8(255)
 		};
 
-		ret[terrain] = std::make_pair(normal, blocked);
+		ret[terrain->id] = std::make_pair(normal, blocked);
 	}
 	return ret;
 }

+ 2 - 2
client/widgets/AdventureMapClasses.h

@@ -217,7 +217,7 @@ protected:
 	int level;
 
 	//to initialize colors
-	std::map<Terrain, std::pair<SDL_Color, SDL_Color> > loadColors();
+	std::map<TTerrain, std::pair<SDL_Color, SDL_Color> > loadColors();
 
 	void clickLeft(tribool down, bool previousState) override;
 	void clickRight(tribool down, bool previousState) override;
@@ -228,7 +228,7 @@ protected:
 
 public:
 	// terrainID -> (normal color, blocked color)
-	const std::map<Terrain, std::pair<SDL_Color, SDL_Color> > colors;
+	const std::map<TTerrain, std::pair<SDL_Color, SDL_Color> > colors;
 
 	CMinimap(const Rect & position);
 

+ 1 - 1
client/windows/CAdvmapInterface.cpp

@@ -1413,7 +1413,7 @@ void CAdvMapInt::select(const CArmedInstance *sel, bool centerView)
 		auto pos = sel->visitablePos();
 		auto tile = LOCPLINT->cb->getTile(pos);
 		if(tile)
-			CCS->musich->playMusicFromSet("terrain", tile->terType, true);
+			CCS->musich->playMusicFromSet("terrain", tile->terType->name, true);
 	}
 	if(centerView)
 		centerOn(sel);

+ 10 - 0
config/terrains.json

@@ -1,6 +1,7 @@
 {
 	"dirt" :
 	{
+		"originalTerrainId": 0,
 		"moveCost" : 100,
 		"minimapUnblocked" : [ 82, 56, 8 ],
 		"minimapBlocked"   : [ 57, 40, 8 ],
@@ -14,6 +15,7 @@
 	},
 	"sand" :
 	{
+		"originalTerrainId": 1,
 		"moveCost" : 150,
 		"minimapUnblocked" : [ 222, 207, 140 ],
 		"minimapBlocked"   : [ 165, 158, 107 ],
@@ -28,6 +30,7 @@
 	},
 	"grass" :
 	{
+		"originalTerrainId": 2,
 		"moveCost" : 100,
 		"minimapUnblocked" : [ 0, 65, 0 ],
 		"minimapBlocked"   : [ 0, 48, 0 ],
@@ -40,6 +43,7 @@
 	},
 	"snow" :
 	{
+		"originalTerrainId": 3,
 		"moveCost" : 150,
 		"minimapUnblocked" : [ 181, 199, 198 ],
 		"minimapBlocked"   : [ 140, 158, 156 ],
@@ -52,6 +56,7 @@
 	},
 	"swamp" :
 	{
+		"originalTerrainId": 4,
 		"moveCost" : 175,
 		"minimapUnblocked" : [ 74, 134, 107 ],
 		"minimapBlocked"   : [ 33,  89,  66 ],
@@ -64,6 +69,7 @@
 	},
 	"rough" :
 	{
+		"originalTerrainId": 5,
 		"moveCost" : 125,
 		"minimapUnblocked" : [ 132, 113, 49 ],
 		"minimapBlocked"   : [  99,  81, 33 ],
@@ -76,6 +82,7 @@
 	},
 	"subterra" :
 	{
+		"originalTerrainId": 6,
 		"moveCost" : 100,
 		"minimapUnblocked" : [ 132, 48, 0 ],
 		"minimapBlocked"   : [  90,  8, 0 ],
@@ -90,6 +97,7 @@
 	},
 	"lava" :
 	{
+		"originalTerrainId": 7,
 		"moveCost" : 100,
 		"minimapUnblocked" : [ 74, 73, 74 ],
 		"minimapBlocked"   : [ 41, 40, 41 ],
@@ -103,6 +111,7 @@
 	},
 	"water" :
 	{
+		"originalTerrainId": 8,
 		"moveCost" : 100,
 		"minimapUnblocked" : [ 8, 81, 148 ],
 		"minimapBlocked"   : [ 8, 81, 148 ],
@@ -120,6 +129,7 @@
 	},
 	"rock" :
 	{
+		"originalTerrainId": 9,
 		"moveCost" : -1,
 		"minimapUnblocked" : [ 0, 0, 0 ],
 		"minimapBlocked"   : [ 0, 0, 0 ],

+ 8 - 8
lib/CCreatureHandler.cpp

@@ -283,22 +283,22 @@ std::string CCreature::nodeName() const
 	return "\"" + namePl + "\"";
 }
 
-bool CCreature::isItNativeTerrain(const Terrain & terrain) const
+bool CCreature::isItNativeTerrain(TTerrain terrain) const
 {
 	auto native = getNativeTerrain();
-	return native == terrain || native == Terrain::ANY;
+	return native == terrain || native == Terrain::ANY_TERRAIN;
 }
 
-Terrain CCreature::getNativeTerrain() const
+TTerrain CCreature::getNativeTerrain() const
 {
-	const std::string cachingStringBlocksRetaliation = "type_NO_TERRAIN_PENALTY";
-	static const auto selectorBlocksRetaliation = Selector::type()(Bonus::NO_TERRAIN_PENALTY);
+	const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY";
+	static const auto selectorNoTerrainPenalty = Selector::type()(Bonus::NO_TERRAIN_PENALTY);
 
 	//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
 	//and in the CGHeroInstance::getNativeTerrain() to setup mevement bonuses or/and penalties.
-	return hasBonus(selectorBlocksRetaliation, selectorBlocksRetaliation)
-		? Terrain::ANY
-		: (Terrain)(*VLC->townh)[faction]->nativeTerrain;
+	return hasBonus(selectorNoTerrainPenalty, selectorNoTerrainPenalty)
+		? Terrain::ANY_TERRAIN
+		: (*VLC->townh)[faction]->nativeTerrain;
 }
 
 void CCreature::updateFrom(const JsonNode & data)

+ 2 - 2
lib/CCreatureHandler.h

@@ -119,14 +119,14 @@ public:
 
 	ArtifactID warMachine;
 
-	bool isItNativeTerrain(const Terrain & terrain) const;
+	bool isItNativeTerrain(TTerrain terrain) const;
 	/**
 	Returns creature native terrain considering some terrain bonuses.
 	@param considerBonus is used to avoid Dead Lock when this method is called inside getAllBonuses
 	considerBonus = true is called from Pathfinder and fills actual nativeTerrain considering bonus(es).
 	considerBonus = false is called on Battle init and returns already prepared nativeTerrain without Bonus system calling.
 	*/
-	Terrain getNativeTerrain() const;
+	TTerrain getNativeTerrain() const;
 	int32_t getIndex() const override;
 	int32_t getIconIndex() const override;
 	const std::string & getName() const override;

+ 1 - 1
lib/CGameInfoCallback.cpp

@@ -575,7 +575,7 @@ EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTow
 	{
 		const TerrainTile *tile = getTile(t->bestLocation(), false);
 
-		if(!tile || tile->terType.isLand())
+		if(!tile || tile->terType->isLand())
 			return EBuildingState::NO_WATER; //lack of water
 	}
 

+ 4 - 4
lib/CGameState.cpp

@@ -964,8 +964,8 @@ void CGameState::initGrailPosition()
 					const TerrainTile &t = map->getTile(int3(x, y, z));
 					if(!t.blocked
 						&& !t.visitable
-						&& t.terType.isLand()
-						&& t.terType.isPassable()
+						&& t.terType->isLand()
+						&& t.terType->isPassable()
 						&& (int)map->grailPos.dist2dSQ(int3(x, y, z)) <= (map->grailRadius * map->grailRadius))
 						allowedPos.push_back(int3(x,y,z));
 				}
@@ -1919,7 +1919,7 @@ BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & r
 		return BattleField::fromString("sand_shore");
 	
 	return BattleField::fromString(
-		*RandomGeneratorUtil::nextItem(Terrain::Manager::getInfo(t.terType).battleFields, rand));
+		*RandomGeneratorUtil::nextItem(t.terType->battleFields, rand));
 }
 
 UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
@@ -2101,7 +2101,7 @@ void CGameState::updateRumor()
 			rumorId = *RandomGeneratorUtil::nextItem(sRumorTypes, rand);
 			if(rumorId == RumorState::RUMOR_GRAIL)
 			{
-				rumorExtra = getTile(map->grailPos)->terType.id();
+				rumorExtra = getTile(map->grailPos)->terType->id;
 				break;
 			}
 

+ 4 - 4
lib/CGeneralTextHandler.cpp

@@ -336,12 +336,12 @@ CGeneralTextHandler::CGeneralTextHandler()
 	
 	for(int i = 0; i < h3mTerrainNames.size(); ++i)
 	{
-		terrainNames[Terrain::createTerrainTypeH3M(i)] = h3mTerrainNames[i];
+		terrainNames[i] = h3mTerrainNames[i];
 	}
-	for(auto & terrain : VLC->terrainTypeHandler::terrains())
+	for(const auto * terrain : VLC->terrainTypeHandler->terrains())
 	{
-		if(!Terrain::Manager::getInfo(terrain).terrainText.empty())
-			terrainNames[terrain] = Terrain::Manager::getInfo(terrain).terrainText;
+		if(!terrain->terrainText.empty())
+			terrainNames[terrain->id] = terrain->terrainText;
 	}
 	
 

+ 1 - 1
lib/CGeneralTextHandler.h

@@ -122,7 +122,7 @@ public:
 	std::vector<std::string> advobtxt;
 	std::vector<std::string> xtrainfo;
 	std::vector<std::string> restypes; //names of resources
-	std::map<std::string, std::string> terrainNames;
+	std::map<TTerrain, std::string> terrainNames;
 	std::vector<std::string> randsign;
 	std::vector<std::pair<std::string,std::string>> mines; //first - name; second - event description
 	std::vector<std::string> seerEmpty;

+ 4 - 4
lib/CHeroHandler.cpp

@@ -344,9 +344,9 @@ CHeroHandler::~CHeroHandler() = default;
 CHeroHandler::CHeroHandler()
 {
 	loadTerrains();
-	for(int i = 0; i < VLC->terrainTypeHandler::terrains().size(); ++i)
+	for(int i = 0; i < VLC->terrainTypeHandler->terrains().size(); ++i)
 	{
-		VLC->modh->identifiers.registerObject("core", "terrain", VLC->terrainTypeHandler::terrains()[i], i);
+		VLC->modh->identifiers.registerObject("core", "terrain", VLC->terrainTypeHandler->terrains()[i]->name, i);
 	}
 	loadBallistics();
 	loadExperience();
@@ -972,9 +972,9 @@ ui64 CHeroHandler::reqExp (ui32 level) const
 
 void CHeroHandler::loadTerrains()
 {
-	for(auto & terrain : VLC->terrainTypeHandler::terrains())
+	for(const auto * terrain : VLC->terrainTypeHandler->terrains())
 	{
-		terrCosts[terrain] = Terrain::Manager::getInfo(terrain).moveCost;
+		terrCosts[terrain->id] = terrain->moveCost;
 	}
 }
 

+ 1 - 1
lib/CHeroHandler.h

@@ -265,7 +265,7 @@ public:
 	CHeroClassHandler classes;
 
 	//default costs of going through terrains. -1 means terrain is impassable
-	std::map<Terrain, int> terrCosts;
+	std::map<TTerrain, int> terrCosts;
 
 	struct SBallisticsLevelInfo
 	{

+ 11 - 11
lib/CPathfinder.cpp

@@ -46,7 +46,7 @@ void NodeStorage::initialize(const PathfinderOptions & options, const CGameState
 			for(pos.y=0; pos.y < sizes.y; ++pos.y)
 			{
 				const TerrainTile * tile = &gs->map->getTile(pos);
-				if(tile->terType.isWater())
+				if(tile->terType->isWater())
 				{
 					resetTile(pos, ELayer::SAIL, PathfinderUtil::evaluateAccessibility<ELayer::SAIL>(pos, tile, fow, player, gs));
 					if(useFlying)
@@ -54,7 +54,7 @@ void NodeStorage::initialize(const PathfinderOptions & options, const CGameState
 					if(useWaterWalking)
 						resetTile(pos, ELayer::WATER, PathfinderUtil::evaluateAccessibility<ELayer::WATER>(pos, tile, fow, player, gs));
 				}
-				if(tile->terType.isLand())
+				if(tile->terType->isLand())
 				{
 					resetTile(pos, ELayer::LAND, PathfinderUtil::evaluateAccessibility<ELayer::LAND>(pos, tile, fow, player, gs));
 					if(useFlying)
@@ -1008,10 +1008,10 @@ bool CPathfinderHelper::passOneTurnLimitCheck(const PathNodeInfo & source) const
 
 TurnInfo::BonusCache::BonusCache(TConstBonusListPtr bl)
 {
-	for(int i = 0; i < VLC->terrainTypeHandler::terrains().size(); ++i)
+	for(const auto * terrain : VLC->terrainTypeHandler->terrains())
 	{
 		noTerrainPenalty.push_back(static_cast<bool>(
-				bl->getFirst(Selector::type()(Bonus::NO_TERRAIN_PENALTY).And(Selector::subtype()(i)))));
+				bl->getFirst(Selector::type()(Bonus::NO_TERRAIN_PENALTY).And(Selector::subtype()(terrain->id)))));
 	}
 
 	freeShipBoarding = static_cast<bool>(bl->getFirst(Selector::type()(Bonus::FREE_SHIP_BOARDING)));
@@ -1027,7 +1027,7 @@ TurnInfo::TurnInfo(const CGHeroInstance * Hero, const int turn)
 {
 	bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, nullptr, "");
 	bonusCache = make_unique<BonusCache>(bonuses);
-	nativeTerrain = hero->getNativeTerrain();
+	nativeTerrain = VLC->terrainTypeHandler->terrains()[hero->getNativeTerrain()];
 }
 
 bool TurnInfo::isLayerAvailable(const EPathfindingLayer layer) const
@@ -1178,7 +1178,7 @@ void CPathfinderHelper::getNeighbours(
 			continue;
 
 		const TerrainTile & hlpt = map->getTile(hlp);
-		if(!hlpt.terType.isPassable())
+		if(!hlpt.terType->isPassable())
 			continue;
 
 // 		//we cannot visit things from blocked tiles
@@ -1188,18 +1188,18 @@ void CPathfinderHelper::getNeighbours(
 // 		}
 
 		/// Following condition let us avoid diagonal movement over coast when sailing
-		if(srct.terType.isWater() && limitCoastSailing && hlpt.terType.isWater() && dir.x && dir.y) //diagonal move through water
+		if(srct.terType->isWater() && limitCoastSailing && hlpt.terType->isWater() && dir.x && dir.y) //diagonal move through water
 		{
 			int3 hlp1 = tile,
 				hlp2 = tile;
 			hlp1.x += dir.x;
 			hlp2.y += dir.y;
 
-			if(map->getTile(hlp1).terType.isLand() || map->getTile(hlp2).terType.isLand())
+			if(map->getTile(hlp1).terType->isLand() || map->getTile(hlp2).terType->isLand())
 				continue;
 		}
 
-		if(indeterminate(onLand) || onLand == hlpt.terType.isLand())
+		if(indeterminate(onLand) || onLand == hlpt.terType->isLand())
 		{
 			vec.push_back(hlp);
 		}
@@ -1237,7 +1237,7 @@ int CPathfinderHelper::getMovementCost(
 	{
 		ret = static_cast<int>(ret * (100.0 + ti->valOfBonuses(Bonus::FLYING_MOVEMENT)) / 100.0);
 	}
-	else if(dt->terType.isWater())
+	else if(dt->terType->isWater())
 	{
 		if(hero->boat && ct->hasFavorableWinds() && dt->hasFavorableWinds())
 			ret = static_cast<int>(ret * 0.666);
@@ -1265,7 +1265,7 @@ int CPathfinderHelper::getMovementCost(
 	{
 		std::vector<int3> vec;
 		vec.reserve(8); //optimization
-		getNeighbours(*dt, dst, vec, ct->terType.isLand(), true);
+		getNeighbours(*dt, dst, vec, ct->terType->isLand(), true);
 		for(auto & elem : vec)
 		{
 			int fcost = getMovementCost(dst, elem, nullptr, nullptr, left, false);

+ 1 - 1
lib/CPathfinder.h

@@ -523,7 +523,7 @@ struct DLL_LINKAGE TurnInfo
 	TConstBonusListPtr bonuses;
 	mutable int maxMovePointsLand;
 	mutable int maxMovePointsWater;
-	Terrain nativeTerrain;
+	const TerrainType * nativeTerrain;
 
 	TurnInfo(const CGHeroInstance * Hero, const int Turn = 0);
 	bool isLayerAvailable(const EPathfindingLayer layer) const;

+ 2 - 2
lib/CStack.cpp

@@ -328,11 +328,11 @@ bool CStack::canBeHealed() const
 bool CStack::isOnNativeTerrain() const
 {
 	//this code is called from CreatureTerrainLimiter::limit on battle start
-	auto res = nativeTerrain == Terrain::ANY || nativeTerrain == battle->getTerrainType();
+	auto res = nativeTerrain == Terrain::ANY_TERRAIN || nativeTerrain == battle->getTerrainType();
 	return res;
 }
 
-bool CStack::isOnTerrain(const Terrain & terrain) const
+bool CStack::isOnTerrain(TTerrain terrain) const
 {
 	return battle->getTerrainType() == terrain;
 }

+ 2 - 2
lib/CStack.h

@@ -29,7 +29,7 @@ public:
 
 	ui32 ID; //unique ID of stack
 	const CCreature * type;
-	Terrain nativeTerrain; //tmp variable to save native terrain value on battle init
+	TTerrain nativeTerrain; //tmp variable to save native terrain value on battle init
 	ui32 baseAmount;
 
 	PlayerColor owner; //owner - player color (255 for neutrals)
@@ -51,7 +51,7 @@ public:
 
 	bool canBeHealed() const; //for first aid tent - only harmed stacks that are not war machines
 	bool isOnNativeTerrain() const;
-	bool isOnTerrain(const Terrain & terrain) const;
+	bool isOnTerrain(TTerrain terrain) const;
 
 	ui32 level() const;
 	si32 magicResistance() const override; //include aura of resistance

+ 6 - 6
lib/CTownHandler.cpp

@@ -26,9 +26,9 @@
 
 const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
 
-const Terrain CTownHandler::defaultGoodTerrain{"grass"};
-const Terrain CTownHandler::defaultEvilTerrain{"lava"};
-const Terrain CTownHandler::defaultNeutralTerrain{"rough"};
+const TTerrain CTownHandler::defaultGoodTerrain(Terrain::GRASS);
+const TTerrain CTownHandler::defaultEvilTerrain(Terrain::LAVA);
+const TTerrain CTownHandler::defaultNeutralTerrain(Terrain::ROUGH);
 
 const std::map<std::string, CBuilding::EBuildMode> CBuilding::MODES =
 {
@@ -942,9 +942,9 @@ void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source)
 	assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
 }
 
-Terrain CTownHandler::getDefaultTerrainForAlignment(EAlignment::EAlignment alignment) const
+TTerrain CTownHandler::getDefaultTerrainForAlignment(EAlignment::EAlignment alignment) const
 {
-	Terrain terrain = defaultGoodTerrain;
+	TTerrain terrain = defaultGoodTerrain;
 
 	switch(alignment)
 	{
@@ -983,7 +983,7 @@ CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode
 	auto nativeTerrain = source["nativeTerrain"];
 	faction->nativeTerrain = nativeTerrain.isNull()
 		? getDefaultTerrainForAlignment(faction->alignment)
-		: Terrain(nativeTerrain.String());
+		: VLC->terrainTypeHandler->getInfoByName(nativeTerrain.String())->id;
 
 	if (!source["town"].isNull())
 	{

+ 5 - 5
lib/CTownHandler.h

@@ -185,7 +185,7 @@ public:
 
 	TFaction index;
 
-	Terrain nativeTerrain;
+	TTerrain nativeTerrain;
 	EAlignment::EAlignment alignment;
 	bool preferUndergroundPlacement;
 
@@ -358,9 +358,9 @@ class DLL_LINKAGE CTownHandler : public CHandlerBase<FactionID, Faction, CFactio
 	std::vector<BuildingRequirementsHelper> requirementsToLoad;
 	std::vector<BuildingRequirementsHelper> overriddenBidsToLoad; //list of buildings, which bonuses should be overridden.
 
-	const static Terrain defaultGoodTerrain;
-	const static Terrain defaultEvilTerrain;
-	const static Terrain defaultNeutralTerrain;
+	const static TTerrain defaultGoodTerrain;
+	const static TTerrain defaultEvilTerrain;
+	const static TTerrain defaultNeutralTerrain;
 
 	static TPropagatorPtr & emptyPropagator();
 
@@ -391,7 +391,7 @@ class DLL_LINKAGE CTownHandler : public CHandlerBase<FactionID, Faction, CFactio
 
 	void loadPuzzle(CFaction & faction, const JsonNode & source);
 
-	Terrain getDefaultTerrainForAlignment(EAlignment::EAlignment aligment) const;
+	TTerrain getDefaultTerrainForAlignment(EAlignment::EAlignment aligment) const;
 	void loadRandomFaction();
 
 

+ 3 - 2
lib/GameConstants.h

@@ -834,8 +834,9 @@ ID_LIKE_OPERATORS(Obj, Obj::EObj)
 
 namespace Terrain
 {
-	enum ETerrain : TTerrain
+	enum ETerrain : si8
 	{
+		NATIVE_TERRAIN = -4,
 		ANY_TERRAIN = -3,
 		WRONG = -2,
 		BORDER = -1,
@@ -1205,7 +1206,7 @@ typedef si64 TExpType;
 typedef std::pair<si64, si64> TDmgRange;
 typedef si32 TBonusSubtype;
 typedef si32 TQuantity;
-typedef ui8 TTerrain;
+typedef si8 TTerrain;
 
 typedef int TRmgTemplateZoneId;
 

+ 16 - 6
lib/HeroBonus.cpp

@@ -2107,9 +2107,13 @@ bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
 }
 
 CreatureTerrainLimiter::CreatureTerrainLimiter()
-	: terrainType()
+	: terrainType(Terrain::NATIVE_TERRAIN)
 {
+}
 
+CreatureTerrainLimiter::CreatureTerrainLimiter(TTerrain terrain):
+	terrainType(terrain)
+{
 }
 
 int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
@@ -2117,9 +2121,14 @@ int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
 	const CStack *stack = retrieveStackBattle(&context.node);
 	if(stack)
 	{
-		if(terrainType.isNative())//terrainType not specified = native
+		if (terrainType == Terrain::NATIVE_TERRAIN)//terrainType not specified = native
+		{
 			return !stack->isOnNativeTerrain();
-		return !stack->isOnTerrain(terrainType);
+		}
+		else
+		{
+			return !stack->isOnTerrain(terrainType);
+		}
 	}
 	return true;
 	//TODO neutral creatues
@@ -2128,7 +2137,8 @@ int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
 std::string CreatureTerrainLimiter::toString() const
 {
 	boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
-	fmt % (terrainType.isNative() ? "native" : static_cast<std::string>(terrainType));
+	auto terrainName = VLC->terrainTypeHandler->terrains()[terrainType]->name;
+	fmt % (terrainType == Terrain::NATIVE_TERRAIN ? "native" : terrainName);
 	return fmt.str();
 }
 
@@ -2137,8 +2147,8 @@ JsonNode CreatureTerrainLimiter::toJsonNode() const
 	JsonNode root(JsonNode::JsonType::DATA_STRUCT);
 
 	root["type"].String() = "CREATURE_TERRAIN_LIMITER";
-	if(!terrainType.isNative())
-		root["parameters"].Vector().push_back(JsonUtils::stringNode(terrainType));
+	auto terrainName = VLC->terrainTypeHandler->terrains()[terrainType]->name;
+	root["parameters"].Vector().push_back(JsonUtils::stringNode(terrainName));
 
 	return root;
 }

+ 2 - 2
lib/HeroBonus.h

@@ -1060,9 +1060,9 @@ public:
 class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
 {
 public:
-	Terrain terrainType;
+	TTerrain terrainType;
 	CreatureTerrainLimiter();
-	CreatureTerrainLimiter(const Terrain& terrain);
+	CreatureTerrainLimiter(TTerrain terrain);
 
 	int limit(const BonusLimitationContext &context) const override;
 	virtual std::string toString() const override;

+ 3 - 3
lib/IGameCallback.cpp

@@ -50,7 +50,7 @@ void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
 			for (int yd = 0; yd < gs->map->height; yd++)
 			{
 				tinfo = getTile(int3 (xd,yd,zd));
-				if (tinfo->terType.isLand() && tinfo->terType.isPassable() && !tinfo->blocked) //land and free
+				if (tinfo->terType->isLand() && tinfo->terType->isPassable() && !tinfo->blocked) //land and free
 					tiles.push_back (int3 (xd,yd,zd));
 			}
 		}
@@ -117,8 +117,8 @@ void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &
 		{
 			for (int yd = 0; yd < gs->map->height; yd++)
 			{
-				if ((getTile (int3 (xd,yd,zd))->terType.isWater() && water)
-					|| (getTile (int3 (xd,yd,zd))->terType.isLand() && land))
+				if ((getTile (int3 (xd,yd,zd))->terType->isWater() && water)
+					|| (getTile (int3 (xd,yd,zd))->terType->isLand() && land))
 					tiles.insert(int3(xd,yd,zd));
 			}
 		}

+ 4 - 4
lib/NetPacksLib.cpp

@@ -701,13 +701,13 @@ DLL_LINKAGE void GiveHero::applyGs(CGameState *gs)
 
 DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
 {
-	Terrain terrainType;
+	TTerrain terrainType = Terrain::BORDER;
 
 	if(ID == Obj::BOAT && !gs->isInTheMap(pos)) //special handling for bug #3060 - pos outside map but visitablePos is not
 	{
 		CGObjectInstance testObject = CGObjectInstance();
 		testObject.pos = pos;
-		testObject.appearance = VLC->objtypeh->getHandlerFor(ID, subID)->getTemplates(Terrain("water")).front();
+		testObject.appearance = VLC->objtypeh->getHandlerFor(ID, subID)->getTemplates(Terrain::WATER).front();
 
 		const int3 previousXAxisTile = int3(pos.x - 1, pos.y, pos.z);
 		assert(gs->isInTheMap(previousXAxisTile) && (testObject.visitablePos() == previousXAxisTile));
@@ -716,7 +716,7 @@ DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
 	else
 	{
 		const TerrainTile & t = gs->map->getTile(pos);
-		terrainType = t.terType;
+		terrainType = t.terType->id;
 	}
 
 	CGObjectInstance *o = nullptr;
@@ -724,7 +724,7 @@ DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
 	{
 	case Obj::BOAT:
 		o = new CGBoat();
-		terrainType = Terrain("water"); //TODO: either boat should only spawn on water, or all water objects should be handled this way
+		terrainType = Terrain::WATER; //TODO: either boat should only spawn on water, or all water objects should be handled this way
 		break;
 	case Obj::MONSTER: //probably more options will be needed
 		o = new CGCreature();

+ 2 - 2
lib/ObstacleHandler.cpp

@@ -66,7 +66,7 @@ std::vector<BattleHex> ObstacleInfo::getBlocked(BattleHex hex) const
 	return ret;
 }
 
-bool ObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
+bool ObstacleInfo::isAppropriate(const TTerrain terrainType, const BattleField & battlefield) const
 {
 	auto bgInfo = battlefield.getInfo();
 	
@@ -84,7 +84,7 @@ ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const Js
 	info->width = json["width"].Integer();
 	info->height = json["height"].Integer();
 	for(auto & t : json["allowedTerrain"].Vector())
-		info->allowedTerrains.emplace_back(t.String());
+		info->allowedTerrains.emplace_back(VLC->terrainTypeHandler->getInfoByName(t.String())->id);
 	for(auto & t : json["specialBattlefields"].Vector())
 		info->allowedSpecialBfields.emplace_back(t.String());
 	info->blockedTiles = json["blockedTiles"].convertTo<std::vector<si16>>();

+ 2 - 2
lib/ObstacleHandler.h

@@ -31,7 +31,7 @@ public:
 	si32 iconIndex;
 	std::string identifier;
 	std::string appearAnimation, animation, dissapearAnimation;
-	std::vector<Terrain> allowedTerrains;
+	std::vector<TTerrain> allowedTerrains;
 	std::vector<std::string> allowedSpecialBfields;
 	
 	//TODO: here is extra field to implement it's logic in the future but save backward compatibility
@@ -50,7 +50,7 @@ public:
 	
 	std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
 	
-	bool isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const;
+	bool isAppropriate(const TTerrain terrainType, const BattleField & specialBattlefield) const;
 	
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{

+ 2 - 2
lib/PathfinderUtil.h

@@ -59,13 +59,13 @@ namespace PathfinderUtil
 			break;
 
 		case ELayer::WATER:
-			if(tinfo->blocked || tinfo->terType.isLand())
+			if(tinfo->blocked || tinfo->terType->isLand())
 				return CGPathNode::BLOCKED;
 
 			break;
 
 		case ELayer::AIR:
-			if(tinfo->blocked || tinfo->terType.isLand())
+			if(tinfo->blocked || tinfo->terType->isLand())
 				return CGPathNode::FLYABLE;
 
 			break;

+ 39 - 19
lib/Terrain.cpp

@@ -34,7 +34,7 @@ TerrainTypeHandler::TerrainTypeHandler()
 		JsonNode terrs(mod, ResourceID("config/terrains.json"));
 		for(auto & terr : terrs.Struct())
 		{
-			auto * info = new TerrainType(terr.first);
+			auto * info = new TerrainType(terr.first); //set name
 
 			info->moveCost = terr.second["moveCost"].Integer();
 			const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
@@ -70,11 +70,15 @@ TerrainTypeHandler::TerrainTypeHandler()
 			
 			if(terr.second["rockTerrain"].isNull())
 			{
-				info->rockTerrain = "rock";
+				info->rockTerrain = Terrain::ROCK;
 			}
 			else
 			{
-				info->rockTerrain = terr.second["rockTerrain"].String();
+				auto rockTerrainType = terr.second["rockTerrain"].String();
+				resolveLater.push_back([this, rockTerrainType, info]()
+				{
+						info->rockTerrain = getInfoByName(rockTerrainType)->id;
+				});
 			}
 			
 			if(terr.second["river"].isNull())
@@ -122,7 +126,11 @@ TerrainTypeHandler::TerrainTypeHandler()
 			{
 				for(auto & t : terr.second["prohibitTransitions"].Vector())
 				{
-					info->prohibitTransitions.emplace_back(t.String());
+					std::string prohibitedTerrainName = t.String();
+					resolveLater.push_back([this, prohibitedTerrainName, info]()
+					{
+						info->prohibitTransitions.emplace_back(getInfoByName(prohibitedTerrainName)->id);
+					});
 				}
 			}
 			
@@ -138,13 +146,7 @@ TerrainTypeHandler::TerrainTypeHandler()
 				info->terrainViewPatterns = terr.second["terrainViewPatterns"].String();
 			}
 
-			//TODO: handle 10 origina terrains
-			
-			terrainInfoByName[terr.first] = info;
-			terrainInfoByCode[info->typeCode] = info;
-			terrainInfoById[info->id] = info;
-
-			TTerrain id;
+			TTerrain id = Terrain::WRONG;
 			if(!terr.second["originalTerrainId"].isNull())
 			{
 				//place in reserved slot
@@ -173,24 +175,34 @@ TerrainTypeHandler::TerrainTypeHandler()
 	}
 }
 
-const std::vector<TerrainType *> & TerrainTypeHandler::terrains()
+void TerrainTypeHandler::recreateTerrainMaps()
+{
+	for (const TerrainType * terrainInfo : objects)
+	{
+		terrainInfoByName[terrainInfo->name] = terrainInfo;
+		terrainInfoByCode[terrainInfo->typeCode] = terrainInfo;
+		terrainInfoById[terrainInfo->id] = terrainInfo;
+	}
+}
+
+const std::vector<TerrainType *> & TerrainTypeHandler::terrains() const
 {
 	return objects;
 }
 
 const TerrainType* TerrainTypeHandler::getInfoByName(const std::string& terrainName) const
 {
-
+	return terrainInfoByName.at(terrainName);
 }
 
-const TerrainType* TerrainTypeHandler::getInfoByCode(const std::string& terrainName) const
+const TerrainType* TerrainTypeHandler::getInfoByCode(const std::string& terrainCode) const
 {
-
+	return terrainInfoByCode.at(terrainCode);
 }
 
 const TerrainType* TerrainTypeHandler::getInfoById(TTerrain id) const
 {
-
+	return terrainInfoById.at(id);
 }
 
 std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType)
@@ -202,10 +214,18 @@ TerrainType::operator std::string() const
 {
 	return name;
 }
-
-TerrainType::TerrainType(const std::string & _name) : name(_name)
-{}
 	
+TerrainType::TerrainType(const std::string& _name):
+	name(name),
+	id(Terrain::WRONG),
+	rockTerrain(Terrain::ROCK),
+	moveCost(100),
+	horseSoundId(0),
+	passabilityType(PassabilityType::LAND),
+	transitionRequired(false)
+{
+}
+
 TerrainType& TerrainType::operator=(const TerrainType & other)
 {
 	//TODO

+ 17 - 19
lib/Terrain.h

@@ -37,17 +37,17 @@ public:
 	std::string terrainText;
 	std::string typeCode;
 	std::string terrainViewPatterns;
-	std::string rockTerrain;
 	std::string river;
 
 	TTerrain id;
+	TTerrain rockTerrain;
 	int moveCost;
 	int horseSoundId;
 	PassabilityType passabilityType;
 	bool transitionRequired;
 	
-	TerrainType(const std::string & _type = "");
-	
+	TerrainType(const std::string & name = "");
+
 	TerrainType& operator=(const TerrainType & _type);
 	
 	bool operator==(const TerrainType & other);
@@ -87,19 +87,29 @@ public:
 
 DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType);
 
-class DLL_LINKAGE TerrainTypeHandler //TODO: handlerBase
+class DLL_LINKAGE TerrainTypeHandler //TODO: public IHandlerBase ?
 {
 public:
 
 	TerrainTypeHandler();
 
-	const std::vector<TerrainType *> & terrains();
+	const std::vector<TerrainType *> & terrains() const;
 	const TerrainType * getInfoByName(const std::string & terrainName) const;
-	const TerrainType * getInfoByCode(const std::string & terrainName) const;
+	const TerrainType * getInfoByCode(const std::string & terrainCode) const;
 	const TerrainType * getInfoById(TTerrain id) const;
 
 	//TODO: road, river types?
 
+	template <typename Handler> void serialize(Handler &h, const int version)
+	{
+		h & objects;
+
+		if (!h.saving)
+		{
+			recreateTerrainMaps();
+		}
+	}
+
 private:
 
 	std::vector<TerrainType *> objects;
@@ -108,18 +118,6 @@ private:
 	std::unordered_map<std::string, const TerrainType*> terrainInfoByCode;
 	std::unordered_map<TTerrain, const TerrainType*> terrainInfoById;
 
-	template <typename Handler> void serialize(Handler &h, const int version)
-	{
-		h & name;
+	void recreateTerrainMaps();
 
-		if (!saving)
-		{
-			//TODO: recreate at load
-		}
-		/*
-		h & terrainInfoByName;
-		h & terrainInfoByCode;
-		h & terrainInfoById;
-		*/
-	}
 };

+ 2 - 0
lib/VCMI_Lib.cpp

@@ -195,6 +195,8 @@ void LibClasses::init(bool onlyEssential)
 
 	createHandler(generaltexth, "General text", pomtime);
 
+	createHandler(terrainTypeHandler, "Terrain", pomtime);
+
 	createHandler(heroh, "Hero", pomtime);
 
 	createHandler(arth, "Artifact", pomtime);

+ 3 - 0
lib/VCMI_Lib.h

@@ -27,6 +27,7 @@ class CContentHandler;
 class BattleFieldHandler;
 class IBonusTypeHandler;
 class CBonusTypeHandler;
+class TerrainTypeHandler;
 class ObstacleHandler;
 class CTerrainViewPatternConfig;
 class CRmgTemplateStorage;
@@ -78,6 +79,7 @@ public:
 	CTownHandler * townh;
 	CGeneralTextHandler * generaltexth;
 	CModHandler * modh;
+	TerrainTypeHandler * terrainTypeHandler;
 	CTerrainViewPatternConfig * terviewh;
 	CRmgTemplateStorage * tplh;
 	BattleFieldHandler * battlefieldsHandler;
@@ -112,6 +114,7 @@ public:
 		h & skillh;
 		h & battlefieldsHandler;
 		h & obstacleHandler;
+		h & terrainTypeHandler;
 
 		if(!h.saving)
 		{

+ 2 - 2
lib/battle/BattleInfo.cpp

@@ -189,7 +189,7 @@ struct RangeGenerator
 	std::function<int()> myRand;
 };
 
-BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain, const BattleField & battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town)
+BattleInfo * BattleInfo::setupBattle(const int3 & tile, TTerrain terrain, const BattleField & battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town)
 {
 	CMP_stack cmpst;
 	auto curB = new BattleInfo();
@@ -563,7 +563,7 @@ BattleField BattleInfo::getBattlefieldType() const
 	return battlefieldType;
 }
 
-Terrain BattleInfo::getTerrainType() const
+TTerrain BattleInfo::getTerrainType() const
 {
 	return terrainType;
 }

+ 3 - 4
lib/battle/BattleInfo.h

@@ -18,7 +18,6 @@
 class CStack;
 class CStackInstance;
 class CStackBasicDescriptor;
-class Terrain;
 class BattleField;
 
 class DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallback, public IBattleState
@@ -38,7 +37,7 @@ public:
 	SiegeInfo si;
 
 	BattleField battlefieldType; //like !!BA:B
-	Terrain terrainType; //used for some stack nativity checks (not the bonus limiters though that have their own copy)
+	TTerrain terrainType; //used for some stack nativity checks (not the bonus limiters though that have their own copy)
 
 	ui8 tacticsSide; //which side is requested to play tactics phase
 	ui8 tacticDistance; //how many hexes we can go forward (1 = only hexes adjacent to margin line)
@@ -74,7 +73,7 @@ public:
 	battle::Units getUnitsIf(battle::UnitFilter predicate) const override;
 
 	BattleField getBattlefieldType() const override;
-	Terrain getTerrainType() const override;
+	TTerrain getTerrainType() const override;
 
 	ObstacleCList getAllObstacles() const override;
 
@@ -139,7 +138,7 @@ public:
 	const CGHeroInstance * getHero(PlayerColor player) const; //returns fighting hero that belongs to given player
 
 	void localInit();
-	static BattleInfo * setupBattle(const int3 & tile, const Terrain & terrain, const BattleField & battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town);
+	static BattleInfo * setupBattle(const int3 & tile, TTerrain, const BattleField & battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town);
 
 	ui8 whatSide(PlayerColor player) const;
 

+ 1 - 1
lib/battle/BattleProxy.cpp

@@ -47,7 +47,7 @@ BattleField BattleProxy::getBattlefieldType() const
 	return subject->battleGetBattlefieldType();
 }
 
-Terrain BattleProxy::getTerrainType() const
+TTerrain BattleProxy::getTerrainType() const
 {
 	return subject->battleTerrainType();
 }

+ 1 - 1
lib/battle/BattleProxy.h

@@ -30,7 +30,7 @@ public:
 	battle::Units getUnitsIf(battle::UnitFilter predicate) const override;
 
 	BattleField getBattlefieldType() const override;
-	Terrain getTerrainType() const override;
+	TTerrain getTerrainType() const override;
 
 	ObstacleCList getAllObstacles() const override;
 

+ 2 - 2
lib/battle/CBattleInfoEssentials.cpp

@@ -14,9 +14,9 @@
 #include "../NetPacks.h"
 #include "../mapObjects/CGTownInstance.h"
 
-Terrain CBattleInfoEssentials::battleTerrainType() const
+TTerrain CBattleInfoEssentials::battleTerrainType() const
 {
-	RETURN_IF_NOT_BATTLE(Terrain());
+	RETURN_IF_NOT_BATTLE(TTerrain());
 	return getBattle()->getTerrainType();
 }
 

+ 1 - 1
lib/battle/CBattleInfoEssentials.h

@@ -46,7 +46,7 @@ public:
 	BattlePerspective::BattlePerspective battleGetMySide() const;
 	const IBonusBearer * getBattleNode() const;
 
-	Terrain battleTerrainType() const override;
+	TTerrain battleTerrainType() const override;
 	BattleField battleGetBattlefieldType() const override;
 	int32_t battleGetEnchanterCounter(ui8 side) const;
 

+ 2 - 2
lib/battle/IBattleInfoCallback.h

@@ -10,11 +10,11 @@
 
 #pragma once
 
+#include "GameConstants.h"
 #include "BattleHex.h"
 
 struct CObstacleInstance;
 class BattleField;
-class Terrain;
 
 namespace battle
 {
@@ -34,7 +34,7 @@ class DLL_LINKAGE IBattleInfoCallback
 public:
 	virtual scripting::Pool * getContextPool() const = 0;
 
-	virtual Terrain battleTerrainType() const = 0;
+	virtual TTerrain battleTerrainType() const = 0;
 	virtual BattleField battleGetBattlefieldType() const = 0;
 
 	///return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw

+ 1 - 1
lib/battle/IBattleState.h

@@ -42,7 +42,7 @@ public:
 	virtual battle::Units getUnitsIf(battle::UnitFilter predicate) const = 0;
 
 	virtual BattleField getBattlefieldType() const = 0;
-	virtual Terrain getTerrainType() const = 0;
+	virtual TTerrain getTerrainType() const = 0;
 
 	virtual ObstacleCList getAllObstacles() const = 0;
 

+ 12 - 11
lib/mapObjects/CGHeroInstance.cpp

@@ -98,13 +98,13 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile & dest, const TerrainTile & f
 			break;
 		}
 	}
-	else if(ti->nativeTerrain != from.terType //the terrain is not native
-		&& ti->nativeTerrain != Terrain::ANY //no special creature bonus
-		&& !ti->hasBonusOfType(Bonus::NO_TERRAIN_PENALTY, from.terType.id()) //no special movement bonus
+	else if(ti->nativeTerrain->id != from.terType->id //the terrain is not native
+		&& ti->nativeTerrain != nullptr //no special creature bonus
+		&& !ti->hasBonusOfType(Bonus::NO_TERRAIN_PENALTY, from.terType->id) //no special movement bonus
 		)
 	{
 
-		ret = VLC->heroh->terrCosts[from.terType];
+		ret = VLC->heroh->terrCosts[from.terType->id];
 		ret -= ti->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::PATHFINDING);
 		if(ret < GameConstants::BASE_MOVEMENT_COST)
 			ret = GameConstants::BASE_MOVEMENT_COST;
@@ -112,7 +112,7 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile & dest, const TerrainTile & f
 	return (ui32)ret;
 }
 
-Terrain CGHeroInstance::getNativeTerrain() const
+TTerrain CGHeroInstance::getNativeTerrain() const
 {
 	// NOTE: in H3 neutral stacks will ignore terrain penalty only if placed as topmost stack(s) in hero army.
 	// This is clearly bug in H3 however intended behaviour is not clear.
@@ -120,18 +120,18 @@ Terrain CGHeroInstance::getNativeTerrain() const
 	// will always have best penalty without any influence from player-defined stacks order
 
 	// TODO: What should we do if all hero stacks are neutral creatures?
-	Terrain nativeTerrain("BORDER");
+	TTerrain nativeTerrain = Terrain::BORDER;
 
 	for(auto stack : stacks)
 	{
-		Terrain stackNativeTerrain = stack.second->type->getNativeTerrain(); //consider terrain bonuses e.g. Lodestar.
+		TTerrain stackNativeTerrain = stack.second->type->getNativeTerrain(); //consider terrain bonuses e.g. Lodestar.
 
-		if(stackNativeTerrain == Terrain("BORDER"))
+		if(stackNativeTerrain == Terrain::BORDER) //where does this value come from?
 			continue;
-		if(nativeTerrain == Terrain("BORDER"))
+		if(nativeTerrain == Terrain::BORDER) //FIXME: this statement is always true
 			nativeTerrain = stackNativeTerrain;
 		else if(nativeTerrain != stackNativeTerrain)
-			return Terrain("BORDER");
+			return Terrain::BORDER;
 	}
 	return nativeTerrain;
 }
@@ -529,7 +529,8 @@ void CGHeroInstance::initObj(CRandomGenerator & rand)
 
 	if (ID != Obj::PRISON)
 	{
-		auto customApp = VLC->objtypeh->getHandlerFor(ID, type->heroClass->getIndex())->getOverride(cb->gameState()->getTile(visitablePos())->terType, this);
+		auto terrain = cb->gameState()->getTile(visitablePos())->terType->id;
+		auto customApp = VLC->objtypeh->getHandlerFor(ID, type->heroClass->getIndex())->getOverride(terrain, this);
 		if (customApp)
 			appearance = customApp;
 	}

+ 1 - 1
lib/mapObjects/CGHeroInstance.h

@@ -155,7 +155,7 @@ public:
 	bool needsLastStack()const override;
 
 	ui32 getTileCost(const TerrainTile &dest, const TerrainTile &from, const TurnInfo * ti) const; //move cost - applying pathfinding skill, road and terrain modifiers. NOT includes diagonal move penalty, last move levelling
-	Terrain getNativeTerrain() const;
+	TTerrain getNativeTerrain() const;
 	ui32 getLowestCreatureSpeed() const;
 	int3 getPosition(bool h3m = false) const; //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
 	si32 manaRegain() const; //how many points of mana can hero regain "naturally" in one day

+ 2 - 1
lib/mapObjects/CGTownInstance.cpp

@@ -1130,8 +1130,9 @@ void CGTownInstance::setType(si32 ID, si32 subID)
 
 void CGTownInstance::updateAppearance()
 {
+	auto terrain = cb->gameState()->getTile(visitablePos())->terType->id;
 	//FIXME: not the best way to do this
-	auto app = VLC->objtypeh->getHandlerFor(ID, subID)->getOverride(cb->gameState()->getTile(visitablePos())->terType, this);
+	auto app = VLC->objtypeh->getHandlerFor(ID, subID)->getOverride(terrain, this);
 	if (app)
 		appearance = app;
 }

+ 2 - 2
lib/mapObjects/CObjectClassesHandler.cpp

@@ -581,7 +581,7 @@ BattleField AObjectTypeHandler::getBattlefield() const
 	return battlefield ? BattleField::fromString(battlefield.get()) : BattleField::NONE;
 }
 
-std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(const Terrain & terrainType) const
+std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TTerrain terrainType) const
 {
 	std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();
 	std::vector<std::shared_ptr<const ObjectTemplate>> filtered;
@@ -598,7 +598,7 @@ std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplat
 		return filtered;
 }
 
-std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(const Terrain & terrainType, const CGObjectInstance * object) const
+std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TTerrain terrainType, const CGObjectInstance * object) const
 {
 	std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);
 	for (const auto & tmpl: ret)

+ 2 - 2
lib/mapObjects/CObjectClassesHandler.h

@@ -182,11 +182,11 @@ public:
 
 	/// returns all templates matching parameters
 	std::vector<std::shared_ptr<const ObjectTemplate>> getTemplates() const;
-	std::vector<std::shared_ptr<const ObjectTemplate>> getTemplates(const Terrain & terrainType) const;
+	std::vector<std::shared_ptr<const ObjectTemplate>> getTemplates(const TTerrain terrainType) const;
 
 	/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
 	/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
-	std::shared_ptr<const ObjectTemplate> getOverride(const Terrain & terrainType, const CGObjectInstance * object) const;
+	std::shared_ptr<const ObjectTemplate> getOverride(TTerrain terrainType, const CGObjectInstance * object) const;
 
 	BattleField getBattlefield() const;
 

+ 3 - 3
lib/mapObjects/CObjectHandler.cpp

@@ -206,8 +206,8 @@ void CGObjectInstance::setType(si32 ID, si32 subID)
 		logGlobal->error("Unknown object type %d:%d at %s", ID, subID, visitablePos().toString());
 		return;
 	}
-	if(!handler->getTemplates(tile.terType).empty())
-		appearance = handler->getTemplates(tile.terType)[0];
+	if(!handler->getTemplates(tile.terType->id).empty())
+		appearance = handler->getTemplates(tile.terType->id)[0];
 	else
 		appearance = handler->getTemplates()[0]; // get at least some appearance since alternative is crash
 	if (ID == Obj::HERO)
@@ -434,7 +434,7 @@ int3 IBoatGenerator::bestLocation() const
 	{
 		if(const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offset, false)) //tile is in the map
 		{
-			if(tile->terType.isWater()  &&  (!tile->blocked || tile->blockingObjects.front()->ID == Obj::BOAT)) //and is water and is not blocked or is blocked by boat
+			if(tile->terType->isWater()  &&  (!tile->blocked || tile->blockingObjects.front()->ID == Obj::BOAT)) //and is water and is not blocked or is blocked by boat
 				return o->pos + offset;
 		}
 	}

+ 1 - 1
lib/mapObjects/CommonConstructors.cpp

@@ -78,7 +78,7 @@ CGObjectInstance * CTownInstanceConstructor::create(std::shared_ptr<const Object
 
 void CTownInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
 {
-	auto templ = getOverride(object->cb->getTile(object->pos)->terType, object);
+	auto templ = getOverride(object->cb->getTile(object->pos)->terType->id, object);
 	if(templ)
 		object->appearance = templ;
 }

+ 20 - 20
lib/mapObjects/ObjectTemplate.cpp

@@ -155,20 +155,20 @@ void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
 	// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
 	std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
 
-	assert(terrStr.size() == 9); // all terrains but rock
-	for(size_t i = 0; i < 9; i++)
+	assert(terrStr.size() == Terrain::ROCK - 1); // all terrains but rock
+	for(TTerrain i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ROCK; i++)
 	{
 		if (terrStr[8-i] == '1')
-			allowedTerrains.insert(Terrain::createTerrainTypeH3M(i));
+			allowedTerrains.insert(i);
 	}
 	
 	//assuming that object can be placed on other land terrains
-	if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain("water")))
+	if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain::WATER))
 	{
-		for(auto & terrain : VLC->terrainTypeHandler::terrains())
+		for(const auto * terrain : VLC->terrainTypeHandler->terrains())
 		{
-			if(terrain.isLand() && terrain.isPassable())
-				allowedTerrains.insert(terrain);
+			if(terrain->isLand() && terrain->isPassable())
+				allowedTerrains.insert(terrain->id);
 		}
 	}
 
@@ -229,19 +229,19 @@ void ObjectTemplate::readMap(CBinaryReader & reader)
 
 	reader.readUInt16();
 	ui16 terrMask = reader.readUInt16();
-	for(size_t i = 0; i < 9; i++)
+	for(size_t i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ROCK; i++)
 	{
 		if (((terrMask >> i) & 1 ) != 0)
-			allowedTerrains.insert(Terrain::createTerrainTypeH3M(i));
+			allowedTerrains.insert(i);
 	}
 	
 	//assuming that object can be placed on other land terrains
-	if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain("water")))
+	if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain::WATER))
 	{
-		for(auto & terrain : VLC->terrainTypeHandler::terrains())
+		for(const auto * terrain : VLC->terrainTypeHandler->terrains())
 		{
-			if(terrain.isLand() && terrain.isPassable())
-				allowedTerrains.insert(terrain);
+			if(terrain->isLand() && terrain->isPassable())
+				allowedTerrains.insert(terrain->id);
 		}
 	}
 
@@ -285,15 +285,15 @@ void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain)
 	if(withTerrain && !node["allowedTerrains"].isNull())
 	{
 		for (auto & entry : node["allowedTerrains"].Vector())
-			allowedTerrains.insert(entry.String());
+			allowedTerrains.insert(VLC->terrainTypeHandler->getInfoByName(entry.String())->id);
 	}
 	else
 	{
-		for(auto & i : VLC->terrainTypeHandler::terrains())
+		for(const auto * terrain : VLC->terrainTypeHandler->terrains())
 		{
-			if(!i.isPassable() || i.isWater())
+			if(!terrain->isPassable() || terrain->isWater())
 				continue;
-			allowedTerrains.insert(i);
+			allowedTerrains.insert(terrain->id);
 		}
 	}
 
@@ -369,7 +369,7 @@ void ObjectTemplate::writeJson(JsonNode & node, const bool withTerrain) const
 	if(withTerrain)
 	{
 		//assumed that ROCK and WATER terrains are not included
-		if(allowedTerrains.size() < (VLC->terrainTypeHandler::terrains().size() - 2))
+		if(allowedTerrains.size() < (VLC->terrainTypeHandler->terrains().size() - 2))
 		{
 			JsonVector & data = node["allowedTerrains"].Vector();
 
@@ -556,9 +556,9 @@ void ObjectTemplate::calculateVisitableOffset()
 	visitableOffset = int3(0, 0, 0);
 }
 
-bool ObjectTemplate::canBePlacedAt(Terrain terrain) const
+bool ObjectTemplate::canBePlacedAt(TTerrain terrain) const
 {
-	return allowedTerrains.count(terrain) != 0;
+	return vstd::contains(allowedTerrains, terrain);
 }
 
 void ObjectTemplate::recalculate()

+ 2 - 3
lib/mapObjects/ObjectTemplate.h

@@ -16,7 +16,6 @@ class CBinaryReader;
 class CLegacyConfigParser;
 class JsonNode;
 class int3;
-class Terrain;
 
 class DLL_LINKAGE ObjectTemplate
 {
@@ -32,7 +31,7 @@ class DLL_LINKAGE ObjectTemplate
 	/// directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
 	ui8 visitDir;
 	/// list of terrains on which this object can be placed
-	std::set<Terrain> allowedTerrains;
+	std::set<TTerrain> allowedTerrains;
 
 	void afterLoadFixup();
 
@@ -99,7 +98,7 @@ public:
 	};
 
 	// Checks if object can be placed on specific terrain
-	bool canBePlacedAt(Terrain terrain) const;
+	bool canBePlacedAt(TTerrain terrain) const;
 
 	ObjectTemplate();
 	//custom copy constructor is required

+ 14 - 7
lib/mapping/CMap.cpp

@@ -123,8 +123,15 @@ CCastleEvent::CCastleEvent() : town(nullptr)
 
 }
 
-TerrainTile::TerrainTile() : terType("BORDER"), terView(0), riverType(RIVER_NAMES[0]),
-	riverDir(0), roadType(ROAD_NAMES[0]), roadDir(0), extTileFlags(0), visitable(false),
+TerrainTile::TerrainTile():
+	terType(nullptr),
+	terView(0),
+	riverType(RIVER_NAMES[0]),
+	riverDir(0),
+	roadType(ROAD_NAMES[0]),
+	roadDir(0),
+	extTileFlags(0),
+	visitable(false),
 	blocked(false)
 {
 
@@ -132,13 +139,13 @@ TerrainTile::TerrainTile() : terType("BORDER"), terView(0), riverType(RIVER_NAME
 
 bool TerrainTile::entrableTerrain(const TerrainTile * from) const
 {
-	return entrableTerrain(from ? from->terType.isLand() : true, from ? from->terType.isWater() : true);
+	return entrableTerrain(from ? from->terType->isLand() : true, from ? from->terType->isWater() : true);
 }
 
 bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
 {
-	return terType.isPassable()
-			&& ((allowSea && terType.isWater())  ||  (allowLand && terType.isLand()));
+	return terType->isPassable()
+			&& ((allowSea && terType->isWater())  ||  (allowLand && terType->isLand()));
 }
 
 bool TerrainTile::isClear(const TerrainTile * from) const
@@ -164,7 +171,7 @@ CGObjectInstance * TerrainTile::topVisitableObj(bool excludeTop) const
 
 EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
 {
-	if(terType.isWater() || !terType.isPassable())
+	if(terType->isWater() || !terType->isPassable())
 		return EDiggingStatus::WRONG_TERRAIN;
 
 	int allowedBlocked = excludeTop ? 1 : 0;
@@ -181,7 +188,7 @@ bool TerrainTile::hasFavorableWinds() const
 
 bool TerrainTile::isWater() const
 {
-	return terType.isWater();
+	return terType->isWater();
 }
 
 void CMapHeader::setupEvents()

+ 1 - 1
lib/mapping/CMapDefines.h

@@ -80,7 +80,7 @@ struct DLL_LINKAGE TerrainTile
 	EDiggingStatus getDiggingStatus(const bool excludeTop = true) const;
 	bool hasFavorableWinds() const;
 
-	Terrain terType;
+	TerrainType * terType;
 	ui8 terView;
 	std::string riverType;
 	ui8 riverDir;

+ 1 - 1
lib/mapping/CMapEditManager.cpp

@@ -124,7 +124,7 @@ void CMapEditManager::clearTerrain(CRandomGenerator * gen)
 	execute(make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
 }
 
-void CMapEditManager::drawTerrain(Terrain terType, CRandomGenerator * gen)
+void CMapEditManager::drawTerrain(TTerrain terType, CRandomGenerator * gen)
 {
 	execute(make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
 	terrainSel.clearSelection();

+ 1 - 1
lib/mapping/CMapEditManager.h

@@ -70,7 +70,7 @@ public:
 	void clearTerrain(CRandomGenerator * gen = nullptr);
 
 	/// Draws terrain at the current terrain selection. The selection will be cleared automatically.
-	void drawTerrain(Terrain terType, CRandomGenerator * gen = nullptr);
+	void drawTerrain(TTerrain terType, CRandomGenerator * gen = nullptr);
 
 	/// Draws roads at the current terrain selection. The selection will be cleared automatically.
 	void drawRoad(const std::string & roadType, CRandomGenerator * gen = nullptr);

+ 23 - 20
lib/mapping/CMapOperation.cpp

@@ -81,8 +81,11 @@ void CComposedOperation::addOperation(std::unique_ptr<CMapOperation>&& operation
 	operations.push_back(std::move(operation));
 }
 
-CDrawTerrainOperation::CDrawTerrainOperation(CMap* map, const CTerrainSelection& terrainSel, Terrain terType, CRandomGenerator* gen)
-	: CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen)
+CDrawTerrainOperation::CDrawTerrainOperation(CMap* map, const CTerrainSelection& terrainSel, TTerrain terType, CRandomGenerator* gen):
+	CMapOperation(map),
+	terrainSel(terrainSel),
+	terType(terType),
+	gen(gen)
 {
 
 }
@@ -92,7 +95,7 @@ void CDrawTerrainOperation::execute()
 	for(const auto & pos : terrainSel.getSelectedItems())
 	{
 		auto & tile = map->getTile(pos);
-		tile.terType = terType;
+		tile.terType = VLC->terrainTypeHandler->terrains()[terType];
 		invalidateTerrainViews(pos);
 	}
 
@@ -149,7 +152,7 @@ void CDrawTerrainOperation::updateTerrainTypes()
 			rect.forEach([&](const int3& posToTest)
 				{
 					auto & terrainTile = map->getTile(posToTest);
-					if(centerTile.terType != terrainTile.terType)
+					if(centerTile.terType->id != terrainTile.terType->id)
 					{
 						auto formerTerType = terrainTile.terType;
 						terrainTile.terType = centerTile.terType;
@@ -252,7 +255,7 @@ void CDrawTerrainOperation::updateTerrainViews()
 {
 	for(const auto & pos : invalidatedTerViews)
 	{
-		const auto & patterns = VLC->terviewh->getTerrainViewPatterns(map->getTile(pos).terType);
+		const auto & patterns = VLC->terviewh->getTerrainViewPatterns(map->getTile(pos).terType->id);
 
 		// Detect a pattern which fits best
 		int bestPattern = -1;
@@ -340,7 +343,7 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
 		int cy = pos.y + (i / 3) - 1;
 		int3 currentPos(cx, cy, pos.z);
 		bool isAlien = false;
-		Terrain terType;
+		TerrainType * terType = nullptr;
 		if(!map->isInTheMap(currentPos))
 		{
 			// position is not in the map, so take the ter type from the neighbor tile
@@ -373,7 +376,7 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
 		else
 		{
 			terType = map->getTile(currentPos).terType;
-			if(terType != centerTerType && (terType.isPassable() || centerTerType.isPassable()))
+			if(terType != centerTerType && (terType->isPassable() || centerTerType->isPassable()))
 			{
 				isAlien = true;
 			}
@@ -388,9 +391,9 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
 			{
 				if(recDepth == 0 && map->isInTheMap(currentPos))
 				{
-					if(terType == centerTerType)
+					if(terType->id == centerTerType->id)
 					{
-						const auto & patternForRule = VLC->terviewh->getTerrainViewPatternsById(centerTerType, rule.name);
+						const auto & patternForRule = VLC->terviewh->getTerrainViewPatternsById(centerTerType->id, rule.name);
 						if(auto p = patternForRule)
 						{
 							auto rslt = validateTerrainView(currentPos, &(*p), 1);
@@ -417,18 +420,18 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
 			bool nativeTestOk, nativeTestStrongOk;
 			nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
 
-			if(centerTerType == Terrain("dirt"))
+			if(centerTerType->id == Terrain::DIRT)
 			{
-				nativeTestOk = rule.isNativeRule() && !terType.isTransitionRequired();
+				nativeTestOk = rule.isNativeRule() && !terType->isTransitionRequired();
 				bool sandTestOk = (rule.isSandRule() || rule.isTransition())
-					&& terType.isTransitionRequired();
+					&& terType->isTransitionRequired();
 				applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
 			}
-			else if(centerTerType == Terrain("sand"))
+			else if(centerTerType->id == Terrain::SAND)
 			{
 				applyValidationRslt(true);
 			}
-			else if(centerTerType.isTransitionRequired()) //water, rock and some special terrains require sand transition
+			else if(centerTerType->isTransitionRequired()) //water, rock and some special terrains require sand transition
 			{
 				bool sandTestOk = (rule.isSandRule() || rule.isTransition())
 					&& isAlien;
@@ -437,9 +440,9 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
 			else
 			{
 				bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())
-					&& isAlien && !terType.isTransitionRequired();
+					&& isAlien && !terType->isTransitionRequired();
 				bool sandTestOk = (rule.isSandRule() || rule.isTransition())
-					&& terType.isTransitionRequired();
+					&& terType->isTransitionRequired();
 
 				if(transitionReplacement.empty() && rule.isTransition()
 					&& (dirtTestOk || sandTestOk))
@@ -502,7 +505,7 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
 				auto valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById("n1")).result;
 
 				// Special validity check for rock & water
-				if(valid && (terType.isWater() || !terType.isPassable()))
+				if(valid && (terType->isWater() || !terType->isPassable()))
 				{
 					static const std::string patternIds[] = { "s1", "s2" };
 					for(auto & patternId : patternIds)
@@ -512,7 +515,7 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
 					}
 				}
 				// Additional validity check for non rock OR water
-				else if(!valid && (terType.isLand() && terType.isPassable()))
+				else if(!valid && (terType->isLand() && terType->isPassable()))
 				{
 					static const std::string patternIds[] = { "n2", "n3" };
 					for (auto & patternId : patternIds)
@@ -546,12 +549,12 @@ CClearTerrainOperation::CClearTerrainOperation(CMap* map, CRandomGenerator* gen)
 {
 	CTerrainSelection terrainSel(map);
 	terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
-	addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain("water"), gen));
+	addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain::WATER, gen));
 	if(map->twoLevel)
 	{
 		terrainSel.clearSelection();
 		terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
-		addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain("rock"), gen));
+		addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain::ROCK, gen));
 	}
 }
 

+ 2 - 2
lib/mapping/CMapOperation.h

@@ -61,7 +61,7 @@ private:
 class CDrawTerrainOperation : public CMapOperation
 {
 public:
-	CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, Terrain terType, CRandomGenerator * gen);
+	CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, TTerrain terType, CRandomGenerator * gen);
 
 	void execute() override;
 	void undo() override;
@@ -98,7 +98,7 @@ private:
 	ValidationResult validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth = 0) const;
 
 	CTerrainSelection terrainSel;
-	Terrain terType;
+	TTerrain terType;
 	CRandomGenerator* gen;
 	std::set<int3> invalidatedTerViews;
 };

+ 4 - 4
lib/mapping/MapEditUtils.cpp

@@ -268,9 +268,9 @@ CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
 
 }
 
-const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(const Terrain & terrain) const
+const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(TTerrain terrain) const
 {
-	auto iter = terrainViewPatterns.find(Terrain::Manager::getInfo(terrain).terrainViewPatterns);
+	auto iter = terrainViewPatterns.find(VLC->terrainTypeHandler->terrains()[terrain]->terrainViewPatterns);
 	if (iter == terrainViewPatterns.end())
 		return terrainViewPatterns.at("normal");
 	return iter->second;
@@ -293,7 +293,7 @@ boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrai
 	return boost::optional<const TerrainViewPattern&>();
 }
 
-boost::optional<const CTerrainViewPatternConfig::TVPVector &> CTerrainViewPatternConfig::getTerrainViewPatternsById(const Terrain & terrain, const std::string & id) const
+boost::optional<const CTerrainViewPatternConfig::TVPVector &> CTerrainViewPatternConfig::getTerrainViewPatternsById(TTerrain terrain, const std::string & id) const
 {
 	const std::vector<TVPVector> & groupPatterns = getTerrainViewPatterns(terrain);
 	for (const TVPVector & patternFlips : groupPatterns)
@@ -355,7 +355,7 @@ void CTerrainViewPatternUtils::printDebuggingInfoAboutTile(const CMap * map, int
 			{
 				auto debugTile = map->getTile(debugPos);
 
-				std::string terType = static_cast<std::string>(debugTile.terType).substr(0, 6);
+				std::string terType = debugTile.terType->name.substr(0, 6);
 				line += terType;
 				line.insert(line.end(), PADDED_LENGTH - terType.size(), ' ');
 			}

+ 2 - 2
lib/mapping/MapEditUtils.h

@@ -215,9 +215,9 @@ public:
 	CTerrainViewPatternConfig();
 	~CTerrainViewPatternConfig();
 
-	const std::vector<TVPVector> & getTerrainViewPatterns(const Terrain & terrain) const;
+	const std::vector<TVPVector> & getTerrainViewPatterns(TTerrain terrain) const;
 	boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(std::string patternId, const std::string & id) const;
-	boost::optional<const TVPVector &> getTerrainViewPatternsById(const Terrain & terrain, const std::string & id) const;
+	boost::optional<const TVPVector &> getTerrainViewPatternsById(TTerrain terrain, const std::string & id) const;
 	const TVPVector * getTerrainTypePatternById(const std::string & id) const;
 	void flipPattern(TerrainViewPattern & pattern, int flip) const;
 

+ 3 - 2
lib/mapping/MapFormatH3M.cpp

@@ -921,6 +921,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
 void CMapLoaderH3M::readTerrain()
 {
 	map->initTerrain();
+	const auto terrains = VLC->terrainTypeHandler->terrains();
 
 	// Read terrain
 	int3 pos;
@@ -937,14 +938,14 @@ void CMapLoaderH3M::readTerrain()
 			for(pos.x = 0; pos.x < map->width; pos.x++)
 			{
 				auto & tile = map->getTile(pos);
-				tile.terType = Terrain::createTerrainTypeH3M(reader.readUInt8());
+				tile.terType = terrains[reader.readUInt8()];
 				tile.terView = reader.readUInt8();
 				tile.riverType = RIVER_NAMES[reader.readUInt8()];
 				tile.riverDir = reader.readUInt8();
 				tile.roadType = ROAD_NAMES[reader.readUInt8()];
 				tile.roadDir = reader.readUInt8();
 				tile.extTileFlags = reader.readUInt8();
-				tile.blocked = ((!tile.terType.isPassable() || tile.terType == Terrain("BORDER") ) ? true : false); //underground tiles are always blocked
+				tile.blocked = ((!tile.terType->isPassable() || tile.terType->id == Terrain::BORDER ) ? true : false); //underground tiles are always blocked
 				tile.visitable = 0;
 			}
 		}

+ 2 - 2
lib/mapping/MapFormatJson.cpp

@@ -945,7 +945,7 @@ void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile
 	using namespace TerrainDetail;
 	{//terrain type
 		const std::string typeCode = src.substr(0, 2);
-		tile.terType = Terrain::createTerrainByCode(typeCode);
+		tile.terType = const_cast<TerrainType *>(VLC->terrainTypeHandler->getInfoByCode(typeCode));
 	}
 	int startPos = 2; //0+typeCode fixed length
 	{//terrain view
@@ -1276,7 +1276,7 @@ std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
 	out.setf(std::ios::dec, std::ios::basefield);
 	out.unsetf(std::ios::showbase);
 
-	out << Terrain::Manager::getInfo(tile.terType).typeCode << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
+	out << tile.terType->typeCode << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
 
 	if(tile.roadType != ROAD_NAMES[0])
 		out << tile.roadType << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];

+ 2 - 2
lib/rmg/CMapGenerator.cpp

@@ -49,12 +49,12 @@ void CMapGenerator::loadConfig()
 	for(auto& s : randomMapJson["terrain"]["undergroundAllow"].Vector())
 	{
 		if(!s.isNull())
-			config.terrainUndergroundAllowed.emplace_back(s.String());
+			config.terrainUndergroundAllowed.emplace_back(VLC->terrainTypeHandler->getInfoByName(s.String())->id);
 	}
 	for(auto& s : randomMapJson["terrain"]["groundProhibit"].Vector())
 	{
 		if(!s.isNull())
-			config.terrainGroundProhibit.emplace_back(s.String());
+			config.terrainGroundProhibit.emplace_back(VLC->terrainTypeHandler->getInfoByName(s.String())->id);
 	}
 	config.shipyardGuard = randomMapJson["waterZone"]["shipyard"]["value"].Integer();
 	for(auto & treasure : randomMapJson["waterZone"]["treasure"].Vector())

+ 2 - 2
lib/rmg/CMapGenerator.h

@@ -32,8 +32,8 @@ class DLL_LINKAGE CMapGenerator: public Load::Progress
 public:
 	struct Config
 	{
-		std::vector<Terrain> terrainUndergroundAllowed;
-		std::vector<Terrain> terrainGroundProhibit;
+		std::vector<TTerrain> terrainUndergroundAllowed;
+		std::vector<TTerrain> terrainGroundProhibit;
 		std::vector<CTreasureInfo> waterTreasure;
 		int shipyardGuard;
 		int mineExtraResources;

+ 9 - 8
lib/rmg/CRmgTemplate.cpp

@@ -67,12 +67,13 @@ class TerrainEncoder
 public:
 	static si32 decode(const std::string & identifier)
 	{
-		return vstd::find_pos(VLC->terrainTypeHandler::terrains(), identifier);
+		return VLC->terrainTypeHandler->getInfoByCode(identifier)->id;
 	}
 
 	static std::string encode(const si32 index)
 	{
-		return (index >=0 && index < VLC->terrainTypeHandler::terrains().size()) ? static_cast<std::string>(VLC->terrainTypeHandler::terrains()[index]) : "<INVALID TERRAIN>";
+		const auto& terrains = VLC->terrainTypeHandler->terrains();
+		return (index >=0 && index < terrains.size()) ? terrains[index]->name : "<INVALID TERRAIN>";
 	}
 };
 
@@ -149,9 +150,9 @@ ZoneOptions::ZoneOptions()
 	terrainTypeLikeZone(NO_ZONE),
 	treasureLikeZone(NO_ZONE)
 {
-	for(auto & terr : VLC->terrainTypeHandler::terrains())
-		if(terr.isLand() && terr.isPassable())
-			terrainTypes.insert(terr);
+	for(const auto * terr : VLC->terrainTypeHandler->terrains())
+		if(terr->isLand() && terr->isPassable())
+			terrainTypes.insert(terr->id);
 }
 
 ZoneOptions & ZoneOptions::operator=(const ZoneOptions & other)
@@ -214,12 +215,12 @@ boost::optional<int> ZoneOptions::getOwner() const
 	return owner;
 }
 
-const std::set<Terrain> & ZoneOptions::getTerrainTypes() const
+const std::set<TTerrain> & ZoneOptions::getTerrainTypes() const
 {
 	return terrainTypes;
 }
 
-void ZoneOptions::setTerrainTypes(const std::set<Terrain> & value)
+void ZoneOptions::setTerrainTypes(const std::set<TTerrain> & value)
 {
 	//assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
 	//	   value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
@@ -374,7 +375,7 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
 				terrainTypes.clear();
 				for(auto ttype : node.Vector())
 				{
-					terrainTypes.emplace(ttype.String());
+					terrainTypes.emplace(VLC->terrainTypeHandler->getInfoByName(ttype.String())->id);
 				}
 			}
 		}

+ 3 - 3
lib/rmg/CRmgTemplate.h

@@ -103,8 +103,8 @@ public:
 	void setSize(int value);
 	boost::optional<int> getOwner() const;
 
-	const std::set<Terrain> & getTerrainTypes() const;
-	void setTerrainTypes(const std::set<Terrain> & value);
+	const std::set<TTerrain> & getTerrainTypes() const;
+	void setTerrainTypes(const std::set<TTerrain> & value);
 
 	const CTownInfo & getPlayerTowns() const;
 	const CTownInfo & getNeutralTowns() const;
@@ -144,7 +144,7 @@ protected:
 	CTownInfo playerTowns;
 	CTownInfo neutralTowns;
 	bool matchTerrainToTown;
-	std::set<Terrain> terrainTypes;
+	std::set<TTerrain> terrainTypes;
 	bool townsAreSameType;
 
 	std::set<TFaction> townTypes;

+ 3 - 3
lib/rmg/CZonePlacer.cpp

@@ -191,14 +191,14 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
 				else
 				{
 					auto & tt = (*VLC->townh)[faction]->nativeTerrain;
-					if(tt == Terrain("dirt"))
+					if(tt == Terrain::DIRT)
 					{
 						//any / random
 						zonesToPlace.push_back(zone);
 					}
 					else
 					{
-						if(tt.isUnderground())
+						if(VLC->terrainTypeHandler->terrains()[tt]->isUnderground())
 						{
 							//underground
 							zonesOnLevel[1]++;
@@ -571,7 +571,7 @@ void CZonePlacer::assignZones(CRandomGenerator * rand)
 
 			//make sure that terrain inside zone is not a rock
 			//FIXME: reorder actions?
-			paintZoneTerrain(*zone.second, *rand, map, Terrain("subterra"));
+			paintZoneTerrain(*zone.second, *rand, map, Terrain::SUBTERRANEAN);
 		}
 	}
 	logGlobal->info("Finished zone colouring");

+ 3 - 2
lib/rmg/ConnectionsPlacer.cpp

@@ -82,8 +82,9 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
 	
 	//1. Try to make direct connection
 	//Do if it's not prohibited by terrain settings
-	bool directProhibited = vstd::contains(Terrain::Manager::getInfo(zone.getTerrainType()).prohibitTransitions, otherZone->getTerrainType())
-						 || vstd::contains(Terrain::Manager::getInfo(otherZone->getTerrainType()).prohibitTransitions, zone.getTerrainType());
+	const auto& terrains = VLC->terrainTypeHandler->terrains();
+	bool directProhibited = vstd::contains(terrains[zone.getTerrainType()]->prohibitTransitions, otherZone->getTerrainType())
+						 || vstd::contains(terrains[otherZone->getTerrainType()]->prohibitTransitions, zone.getTerrainType());
 	auto directConnectionIterator = dNeighbourZones.find(otherZoneId);
 	if(!directProhibited && directConnectionIterator != dNeighbourZones.end())
 	{

+ 15 - 14
lib/rmg/Functions.cpp

@@ -93,14 +93,14 @@ void createBorder(RmgMap & gen, Zone & zone)
 	}
 }
 
-void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, const Terrain & terrainType)
+void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TTerrain terrain)
 {
 	auto v = zone.getArea().getTilesVector();
 	map.getEditManager()->getTerrainSelection().setSelection(v);
-	map.getEditManager()->drawTerrain(terrainType, &generator);
+	map.getEditManager()->drawTerrain(terrain, &generator);
 }
 
-int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, const Terrain & terrain)
+int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TTerrain terrain)
 {
 	auto factories = VLC->objtypeh->knownSubObjects(ObjID);
 	vstd::erase_if(factories, [ObjID, &terrain](si32 f)
@@ -116,10 +116,10 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
 	if(zone.getType()==ETemplateZoneType::WATER)
 	{
 		//collect all water terrain types
-		std::vector<Terrain> waterTerrains;
-		for(auto & terrain : VLC->terrainTypeHandler::terrains())
-			if(terrain.isWater())
-				waterTerrains.push_back(terrain);
+		std::vector<TTerrain> waterTerrains;
+		for(auto & terrain : VLC->terrainTypeHandler->terrains())
+			if(terrain->isWater())
+				waterTerrains.push_back(terrain->id);
 		
 		zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
 	}
@@ -141,18 +141,19 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
 				if(!vstd::contains(gen.getConfig().terrainUndergroundAllowed, zone.getTerrainType()))
 				{
 					//collect all underground terrain types
-					std::vector<Terrain> undegroundTerrains;
-					for(auto & terrain : VLC->terrainTypeHandler::terrains())
-						if(terrain.isUnderground())
-							undegroundTerrains.push_back(terrain);
+					std::vector<TTerrain> undegroundTerrains;
+					for(const auto * terrain : VLC->terrainTypeHandler->terrains())
+						if(terrain->isUnderground())
+							undegroundTerrains.push_back(terrain->id);
 					
 					zone.setTerrainType(*RandomGeneratorUtil::nextItem(undegroundTerrains, gen.rand));
 				}
 			}
 			else
 			{
-				if(vstd::contains(gen.getConfig().terrainGroundProhibit, zone.getTerrainType()) || zone.getTerrainType().isUnderground())
-					zone.setTerrainType(Terrain("dirt"));
+				const auto* terrainType = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()];
+				if(vstd::contains(gen.getConfig().terrainGroundProhibit, zone.getTerrainType()) || terrainType->isUnderground())
+					zone.setTerrainType(Terrain::DIRT);
 			}
 		}
 	}
@@ -168,7 +169,7 @@ void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
 			for(int y = 0; y < map.map().height; y++)
 			{
 				int3 tile(x, y, 1);
-				if(!map.map().getTile(tile).terType.isPassable())
+				if(!map.map().getTile(tile).terType->isPassable())
 				{
 					map.setOccupied(tile, ETileType::USED);
 				}

+ 2 - 2
lib/rmg/Functions.h

@@ -40,9 +40,9 @@ rmg::Tileset collectDistantTiles(const Zone & zone, int distance);
 
 void createBorder(RmgMap & gen, Zone & zone);
 
-void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, const Terrain & terrainType);
+void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TTerrain terrainType);
 
 void initTerrainType(Zone & zone, CMapGenerator & gen);
 
-int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, const Terrain & terrain);
+int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TTerrain terrain);
 

+ 3 - 3
lib/rmg/RiverPlacer.cpp

@@ -91,7 +91,7 @@ void RiverPlacer::init()
 void RiverPlacer::drawRivers()
 {
 	map.getEditManager()->getTerrainSelection().setSelection(rivers.getTilesVector());
-	map.getEditManager()->drawRiver(Terrain::Manager::getInfo(zone.getTerrainType()).river, &generator.rand);
+	map.getEditManager()->drawRiver(VLC->terrainTypeHandler->terrains()[zone.getTerrainType()]->river, &generator.rand);
 }
 
 char RiverPlacer::dump(const int3 & t)
@@ -200,7 +200,7 @@ void RiverPlacer::preprocess()
 	//calculate delta positions
 	if(connectedToWaterZoneId > -1)
 	{
-		auto river = Terrain::Manager::getInfo(zone.getTerrainType()).river;
+		auto river = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()]->river;
 		auto & a = neighbourZonesTiles[connectedToWaterZoneId];
 		auto availableArea = zone.areaPossible() + zone.freePaths();
 		for(auto & tileToProcess : availableArea.getTilesVector())
@@ -326,7 +326,7 @@ void RiverPlacer::preprocess()
 
 void RiverPlacer::connectRiver(const int3 & tile)
 {
-	auto river = Terrain::Manager::getInfo(zone.getTerrainType()).river;
+	auto river = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()]->river;
 	if(river.empty() || river == RIVER_NAMES[0])
 		return;
 	

+ 1 - 1
lib/rmg/RmgMap.cpp

@@ -82,7 +82,7 @@ void RmgMap::initTiles(CMapGenerator & generator)
 	
 	getEditManager()->clearTerrain(&generator.rand);
 	getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
-	getEditManager()->drawTerrain(Terrain("grass"), &generator.rand);
+	getEditManager()->drawTerrain(Terrain::GRASS, &generator.rand);
 	
 	auto tmpl = mapGenOptions.getMapTemplate();
 	zones.clear();

+ 12 - 7
lib/rmg/RmgObject.cpp

@@ -103,13 +103,17 @@ void Object::Instance::setPositionRaw(const int3 & position)
 	dObject.pos = dPosition + dParent.getPosition();
 }
 
-void Object::Instance::setTemplate(const Terrain & terrain)
+void Object::Instance::setTemplate(const TTerrain & terrain)
 {
 	if(dObject.appearance->id == Obj::NO_OBJ)
 	{
 		auto templates = VLC->objtypeh->getHandlerFor(dObject.ID, dObject.subID)->getTemplates(terrain);
-		if(templates.empty())
-			throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") % dObject.ID % dObject.subID % static_cast<std::string>(terrain)));
+		auto terrainName = VLC->terrainTypeHandler->terrains()[terrain]->name;
+		if (templates.empty())
+		{
+			throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %
+				dObject.ID % dObject.subID % terrainName));
+		}
 		
 		dObject.appearance = templates.front();
 	}
@@ -253,7 +257,7 @@ void Object::setPosition(const int3 & position)
 		i.setPositionRaw(i.getPosition());
 }
 
-void Object::setTemplate(const Terrain & terrain)
+void Object::setTemplate(const TTerrain & terrain)
 {
 	for(auto& i : dInstances)
 		i.setTemplate(terrain);
@@ -289,11 +293,12 @@ void Object::Instance::finalize(RmgMap & map)
 	if (dObject.appearance->id == Obj::NO_OBJ)
 	{
 		auto terrainType = map.map().getTile(getPosition(true)).terType;
-		auto templates = VLC->objtypeh->getHandlerFor(dObject.ID, dObject.subID)->getTemplates(terrainType);
+		auto templates = VLC->objtypeh->getHandlerFor(dObject.ID, dObject.subID)->getTemplates(terrainType->id);
 		if (templates.empty())
-			throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") % dObject.ID % dObject.subID % getPosition(true).toString() % terrainType));
+			throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") %
+				dObject.ID % dObject.subID % getPosition(true).toString() % terrainType->name));
 		
-		setTemplate(terrainType);
+		setTemplate(terrainType->id);
 	}
 	
 	for(auto & tile : getBlockedArea().getTilesVector())

+ 2 - 3
lib/rmg/RmgObject.h

@@ -16,7 +16,6 @@
 
 class CGObjectInstance;
 class RmgMap;
-class Terrain;
 
 namespace rmg {
 class Object
@@ -34,7 +33,7 @@ public:
 		int3 getVisitablePosition() const;
 		bool isVisitableFrom(const int3 & tile) const;
 		const Area & getAccessibleArea() const;
-		void setTemplate(const Terrain & terrain); //cache invalidation
+		void setTemplate(const TTerrain & terrain); //cache invalidation
 		
 		int3 getPosition(bool isAbsolute = false) const;
 		void setPosition(const int3 & position); //cache invalidation
@@ -70,7 +69,7 @@ public:
 	
 	const int3 & getPosition() const;
 	void setPosition(const int3 & position);
-	void setTemplate(const Terrain & terrain);
+	void setTemplate(const TTerrain & terrain);
 	
 	const Area & getArea() const;  //lazy cache invalidation
 	

+ 4 - 4
lib/rmg/RockPlacer.cpp

@@ -22,8 +22,8 @@
 
 void RockPlacer::process()
 {
-	rockTerrain = Terrain::Manager::getInfo(zone.getTerrainType()).rockTerrain;
-	assert(!rockTerrain.isPassable());
+	rockTerrain = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()]->rockTerrain;
+	assert(!VLC->terrainTypeHandler->terrains()[rockTerrain]->isPassable());
 	
 	accessibleArea = zone.freePaths() + zone.areaUsed();
 	if(auto * m = zone.getModificator<ObjectManager>())
@@ -76,7 +76,7 @@ void RockPlacer::postProcess()
 	//finally mark rock tiles as occupied, spawn no obstacles there
 	rockArea = zone.area().getSubarea([this](const int3 & t)
 	{
-		return !map.map().getTile(t).terType.isPassable();
+		return !map.map().getTile(t).terType->isPassable();
 	});
 	
 	zone.areaUsed().unite(rockArea);
@@ -95,7 +95,7 @@ void RockPlacer::init()
 
 char RockPlacer::dump(const int3 & t)
 {
-	if(!map.map().getTile(t).terType.isPassable())
+	if(!map.map().getTile(t).terType->isPassable())
 	{
 		return zone.area().contains(t) ? 'R' : 'E';
 	}

+ 1 - 1
lib/rmg/RockPlacer.h

@@ -26,5 +26,5 @@ public:
 protected:
 	
 	rmg::Area rockArea, accessibleArea;
-	Terrain rockTerrain;
+	TTerrain rockTerrain;
 };

+ 3 - 3
lib/rmg/TileInfo.cpp

@@ -61,14 +61,14 @@ ETileType::ETileType TileInfo::getTileType() const
 	return occupied;
 }
 
-Terrain TileInfo::getTerrainType() const
+TTerrain TileInfo::getTerrainType() const
 {
 	return terrain;
 }
 
-void TileInfo::setTerrainType(Terrain value)
+void TileInfo::setTerrainType(TTerrain type)
 {
-	terrain = value;
+	terrain = type;
 }
 
 void TileInfo::setRoadType(const std::string & value)

+ 3 - 3
lib/rmg/TileInfo.h

@@ -28,14 +28,14 @@ public:
 	bool isUsed() const;
 	bool isRoad() const;
 	void setOccupied(ETileType::ETileType value);
-	Terrain getTerrainType() const;
+	TTerrain getTerrainType() const;
 	ETileType::ETileType getTileType() const;
-	void setTerrainType(Terrain value);
+	void setTerrainType(TTerrain value);
 	
 	void setRoadType(const std::string & value);
 private:
 	float nearestObjectDistance;
 	ETileType::ETileType occupied;
-	Terrain terrain;
+	TTerrain terrain;
 	std::string roadType;
 };

+ 1 - 1
lib/rmg/TreasurePlacer.cpp

@@ -811,7 +811,7 @@ ObjectInfo::ObjectInfo()
 	
 }
 
-void ObjectInfo::setTemplate(si32 type, si32 subtype, Terrain terrainType)
+void ObjectInfo::setTemplate(si32 type, si32 subtype, TTerrain terrainType)
 {
 	auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
 	if(!templHandler)

+ 1 - 1
lib/rmg/TreasurePlacer.h

@@ -26,7 +26,7 @@ struct ObjectInfo
 	//ui32 maxPerMap; //unused
 	std::function<CGObjectInstance *()> generateObject;
 	
-	void setTemplate(si32 type, si32 subtype, Terrain terrain);
+	void setTemplate(si32 type, si32 subtype, TTerrain terrain);
 	
 	ObjectInfo();
 	

+ 1 - 1
lib/rmg/WaterProxy.cpp

@@ -51,7 +51,7 @@ void WaterProxy::process()
 		
 		for(auto & t : z.second->area().getTilesVector())
 		{
-			if(map.map().getTile(t).terType == zone.getTerrainType())
+			if(map.map().getTile(t).terType->id == zone.getTerrainType())
 			{
 				z.second->areaPossible().erase(t);
 				z.second->area().erase(t);

+ 3 - 3
lib/rmg/Zone.cpp

@@ -26,7 +26,7 @@ std::function<bool(const int3 &)> AREA_NO_FILTER = [](const int3 & t)
 Zone::Zone(RmgMap & map, CMapGenerator & generator)
 					: ZoneOptions(),
 					townType(ETownType::NEUTRAL),
-					terrainType(Terrain("grass")),
+					terrainType(Terrain::GRASS),
 					map(map),
 					generator(generator)
 {
@@ -132,12 +132,12 @@ void Zone::setTownType(si32 town)
 	townType = town;
 }
 
-const Terrain & Zone::getTerrainType() const
+TTerrain Zone::getTerrainType() const
 {
 	return terrainType;
 }
 
-void Zone::setTerrainType(const Terrain & terrain)
+void Zone::setTerrainType(TTerrain terrain)
 {
 	terrainType = terrain;
 }

+ 3 - 3
lib/rmg/Zone.h

@@ -98,8 +98,8 @@ public:
 	
 	si32 getTownType() const;
 	void setTownType(si32 town);
-	const Terrain & getTerrainType() const;
-	void setTerrainType(const Terrain & terrain);
+	TTerrain getTerrainType() const;
+	void setTerrainType(TTerrain terrain);
 		
 	void connectPath(const rmg::Path & path);
 	rmg::Path searchPath(const rmg::Area & src, bool onlyStraight, std::function<bool(const int3 &)> areafilter = AREA_NO_FILTER) const;
@@ -138,6 +138,6 @@ protected:
 	
 	//template info
 	si32 townType;
-	Terrain terrainType;
+	TTerrain terrainType;
 	
 };

+ 1 - 1
scripting/lua/api/BattleCb.cpp

@@ -86,7 +86,7 @@ int BattleCbProxy::getTerrainType(lua_State * L)
 	if(!S.tryGet(1, object))
 		return S.retVoid();
 
-	return LuaStack::quickRetStr(L, object->battleTerrainType());
+	return LuaStack::quickRetInt(L, object->battleTerrainType());
 }
 
 int BattleCbProxy::getUnitByPos(lua_State * L)

+ 7 - 7
server/CGameHandler.cpp

@@ -1911,7 +1911,7 @@ void CGameHandler::newTurn()
 			hth.id = h->id;
 			auto ti = make_unique<TurnInfo>(h, 1);
 			// TODO: this code executed when bonuses of previous day not yet updated (this happen in NewTurn::applyGs). See issue 2356
-			hth.move = h->maxMovePointsCached(gs->map->getTile(h->getPosition(false)).terType.isLand(), ti.get());
+			hth.move = h->maxMovePointsCached(gs->map->getTile(h->getPosition(false)).terType->isLand(), ti.get());
 			hth.mana = h->getManaNewTurn();
 
 			n.heroes.insert(hth);
@@ -2217,9 +2217,9 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
 	battleResult.set(nullptr);
 
 	const auto t = getTile(tile);
-	Terrain terrain = t->terType;
+	TTerrain terrain = t->terType->id;
 	if (gs->map->isCoastalTile(tile)) //coastal tile is always ground
-		terrain = Terrain("sand");
+		terrain = Terrain::SAND;
 
 	BattleField terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
 	if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
@@ -2316,7 +2316,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
 	const int3 guardPos = gs->guardingCreaturePosition(hmpos);
 
 	const bool embarking = !h->boat && !t.visitableObjects.empty() && t.visitableObjects.back()->ID == Obj::BOAT;
-	const bool disembarking = h->boat && t.terType.isLand() && !t.blocked;
+	const bool disembarking = h->boat && t.terType->isLand() && !t.blocked;
 
 	//result structure for start - movement failed, no move points used
 	TryMoveHero tmh;
@@ -2338,11 +2338,11 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
 
 	//it's a rock or blocked and not visitable tile
 	//OR hero is on land and dest is water and (there is not present only one object - boat)
-	if (((!t.terType.isPassable()  ||  (t.blocked && !t.visitable && !canFly))
+	if (((!t.terType->isPassable()  ||  (t.blocked && !t.visitable && !canFly))
 			&& complain("Cannot move hero, destination tile is blocked!"))
-		|| ((!h->boat && !canWalkOnSea && !canFly && t.terType.isWater() && (t.visitableObjects.size() < 1 ||  (t.visitableObjects.back()->ID != Obj::BOAT && t.visitableObjects.back()->ID != Obj::HERO)))  //hero is not on boat/water walking and dst water tile doesn't contain boat/hero (objs visitable from land) -> we test back cause boat may be on top of another object (#276)
+		|| ((!h->boat && !canWalkOnSea && !canFly && t.terType->isWater() && (t.visitableObjects.size() < 1 ||  (t.visitableObjects.back()->ID != Obj::BOAT && t.visitableObjects.back()->ID != Obj::HERO)))  //hero is not on boat/water walking and dst water tile doesn't contain boat/hero (objs visitable from land) -> we test back cause boat may be on top of another object (#276)
 			&& complain("Cannot move hero, destination tile is on water!"))
-		|| ((h->boat && t.terType.isLand() && t.blocked)
+		|| ((h->boat && t.terType->isLand() && t.blocked)
 			&& complain("Cannot disembark hero, tile is blocked!"))
 		|| ((distance(h->pos, dst) >= 1.5 && !teleporting)
 			&& complain("Tiles are not neighboring!"))

+ 1 - 1
test/game/CGameStateTest.cpp

@@ -193,7 +193,7 @@ public:
 
 		const auto t = gameCallback->getTile(tile);
 
-		Terrain terrain = t->terType;
+		TTerrain terrain = t->terType->id;
 		BattleField terType = BattleField::fromString("grass_hills");
 
 		//send info about battles

+ 17 - 17
test/map/CMapEditManagerTest.cpp

@@ -33,30 +33,30 @@ TEST(MapManager, DrawTerrain_Type)
 
 		// 1x1 Blow up
 		editManager->getTerrainSelection().select(int3(5, 5, 0));
-		editManager->drawTerrain(Terrain("grass"));
+		editManager->drawTerrain(Terrain::GRASS);
 		static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
 		for(int i = 0; i < ARRAY_COUNT(squareCheck); ++i)
 		{
-			EXPECT_EQ(map->getTile(squareCheck[i]).terType, Terrain("grass"));
+			EXPECT_EQ(map->getTile(squareCheck[i]).terType->id, Terrain::GRASS);
 		}
 
 		// Concat to square
 		editManager->getTerrainSelection().select(int3(6, 5, 0));
-		editManager->drawTerrain(Terrain("grass"));
-		EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType, Terrain("grass"));
+		editManager->drawTerrain(Terrain::GRASS);
+		EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType->id, Terrain::GRASS);
 		editManager->getTerrainSelection().select(int3(6, 5, 0));
-		editManager->drawTerrain(Terrain("lava"));
-		EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType, Terrain("grass"));
-		EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType, Terrain("lava"));
+		editManager->drawTerrain(Terrain::LAVA);
+		EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType->id, Terrain::GRASS);
+		EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType->id, Terrain::LAVA);
 
 		// Special case water,rock
 		editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
-		editManager->drawTerrain(Terrain("grass"));
+		editManager->drawTerrain(Terrain::GRASS);
 		editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5));
-		editManager->drawTerrain(Terrain("grass"));
+		editManager->drawTerrain(Terrain::GRASS);
 		editManager->getTerrainSelection().select(int3(21, 16, 0));
-		editManager->drawTerrain(Terrain("grass"));
-		EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType, Terrain("grass"));
+		editManager->drawTerrain(Terrain::GRASS);
+		EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType->id, Terrain::GRASS);
 
 		// Special case non water,rock
 		static const int3 diagonalCheck[] = { int3(31,42,0), int3(32,42,0), int3(32,43,0), int3(33,43,0), int3(33,44,0),
@@ -66,17 +66,17 @@ TEST(MapManager, DrawTerrain_Type)
 		{
 			editManager->getTerrainSelection().select(diagonalCheck[i]);
 		}
-		editManager->drawTerrain(Terrain("grass"));
-		EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType, Terrain("water"));
+		editManager->drawTerrain(Terrain::GRASS);
+		EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType->id, Terrain::WATER);
 
 		// Rock case
 		editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15));
-		editManager->drawTerrain(Terrain("subterra"));
+		editManager->drawTerrain(Terrain::SUBTERRANEAN);
 		std::vector<int3> vec({ int3(6, 6, 1), int3(7, 6, 1), int3(8, 6, 1), int3(5, 7, 1), int3(6, 7, 1), int3(7, 7, 1),
 								int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)});
 		editManager->getTerrainSelection().setSelection(vec);
-		editManager->drawTerrain(Terrain("rock"));
-		EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType.isPassable() || !map->getTile(int3(7, 8, 1)).terType.isPassable());
+		editManager->drawTerrain(Terrain::ROCK);
+		EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType->isPassable() || !map->getTile(int3(7, 8, 1)).terType->isPassable());
 
 		//todo: add checks here and enable, also use smaller size
 		#if 0
@@ -143,7 +143,7 @@ TEST(MapManager, DrawTerrain_View)
 				int3 pos((si32)posVector[0].Float(), (si32)posVector[1].Float(), (si32)posVector[2].Float());
 				const auto & originalTile = originalMap->getTile(pos);
 				editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1));
-				editManager->drawTerrain(originalTile.terType, &gen);
+				editManager->drawTerrain(originalTile.terType->id, &gen);
 				const auto & tile = map->getTile(pos);
 				bool isInRange = false;
 				for(const auto & range : mapping)

+ 1 - 1
test/mock/mock_IBattleInfoCallback.h

@@ -17,7 +17,7 @@ class IBattleInfoCallbackMock : public IBattleInfoCallback
 {
 public:
 	MOCK_CONST_METHOD0(getContextPool, scripting::Pool *());
-	MOCK_CONST_METHOD0(battleTerrainType, Terrain());
+	MOCK_CONST_METHOD0(battleTerrainType, TTerrain());
 	MOCK_CONST_METHOD0(battleGetBattlefieldType, BattleField());
 
 	MOCK_CONST_METHOD0(battleIsFinished, boost::optional<int>());

+ 1 - 1
test/mock/mock_battle_IBattleState.h

@@ -19,7 +19,7 @@ public:
 	MOCK_CONST_METHOD1(getStacksIf, TStacks(TStackFilter));
 	MOCK_CONST_METHOD1(getUnitsIf, battle::Units(battle::UnitFilter));
 	MOCK_CONST_METHOD0(getBattlefieldType, BattleField());
-	MOCK_CONST_METHOD0(getTerrainType, Terrain());
+	MOCK_CONST_METHOD0(getTerrainType, TTerrain());
 	MOCK_CONST_METHOD0(getAllObstacles, IBattleInfo::ObstacleCList());
 	MOCK_CONST_METHOD0(getDefendedTown, const CGTownInstance *());
 	MOCK_CONST_METHOD1(getWallState, si8(int));