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Deactivate activeStack when auto combat starts

Adriankhl %!s(int64=2) %!d(string=hai) anos
pai
achega
49662f6f36
Modificáronse 1 ficheiros con 2 adicións e 0 borrados
  1. 2 0
      client/battle/BattleInterface.cpp

+ 2 - 0
client/battle/BattleInterface.cpp

@@ -693,6 +693,8 @@ void BattleInterface::requestAutofightingAIToTakeAction()
 				auto ba = std::make_unique<BattleAction>(curInt->autofightingAI->activeStack(activeStack));
 				givenCommand.setn(ba.release());
 			}
+
+			stacksController->setActiveStack(nullptr);
 		}
 	});