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@@ -3406,7 +3406,7 @@ bool CPathfinder::checkDestinationTile()
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if(dp->coord == CGHeroInstance::convertPosition(hero->pos, false))
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return true; // This one is tricky, we can ignore fact that tile is not ACCESSIBLE in case if it's our hero block it. Though this need investigation
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if(dp->accessible == CGPathNode::VISITABLE && CGTeleport::isTeleport(dt->topVisitableObj()))
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- return true; // For now we'll walways allos transit for teleports
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+ return true; // For now we'll always allow transit for teleporters
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if(useEmbarkCost && vstd::contains(options, EOptions::EMBARK_AND_DISEMBARK))
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return true;
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if(isDestinationGuarded() && !isSourceGuarded())
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