Actually, this leads to crash on MacOSX, I specially left that intact.
@@ -321,7 +321,8 @@ CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
{
- auto obj = dynamic_ptr_cast<const CGTeleport>(objectVisit.visitedObject);
+ // do not change to dynamic_ptr_cast - SIGSEGV!
+ auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
}