|
|
@@ -2711,6 +2711,12 @@ std::set<HeroTypeID> CGameState::getUnusedAllowedHeroes(bool alsoIncludeNotAllow
|
|
|
for(int i = 0; i < map->allowedHeroes.size(); i++)
|
|
|
if(map->allowedHeroes[i] || alsoIncludeNotAllowed)
|
|
|
ret.insert(HeroTypeID(i));
|
|
|
+
|
|
|
+ for(auto & playerSettingPair : scenarioOps->playerInfos) //remove uninitialized yet heroes picked for start by other players
|
|
|
+ {
|
|
|
+ if(playerSettingPair.second.hero != PlayerSettings::RANDOM)
|
|
|
+ ret -= HeroTypeID(playerSettingPair.second.hero);
|
|
|
+ }
|
|
|
|
|
|
for(auto hero : map->heroesOnMap) //heroes instances initialization
|
|
|
{
|