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Not-yet-finished project for Visual Studio. Needs moc tool.

DjWarmonger 12 年之前
父节点
当前提交
4a8dbf2f2b
共有 5 个文件被更改,包括 405 次插入190 次删除
  1. 二进制
      launcher/VCMI_launcher.ico
  2. 二进制
      launcher/VCMI_launcher.rc
  3. 147 0
      launcher/VCMI_launcher.vcxproj
  4. 1 0
      launcher/main.cpp
  5. 257 190
      lib/VCMI_lib.vcxproj.filters

二进制
launcher/VCMI_launcher.ico


二进制
launcher/VCMI_launcher.rc


+ 147 - 0
launcher/VCMI_launcher.vcxproj

@@ -0,0 +1,147 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="RD|Win32">
+      <Configuration>RD</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{5B6946C8-A24F-4223-8415-5E16A238ACED}</ProjectGuid>
+    <Keyword>Win32Proj</Keyword>
+    <RootNamespace>VCMI_launcher</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v110</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v110</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LinkIncremental>false</LinkIncremental>
+    <OutDir>..\..</OutDir>
+    <IncludePath>$(SolutionDir)..\include;$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
+    <LinkIncremental>
+    </LinkIncremental>
+    <OutDir>..\..</OutDir>
+    <IncludePath>$(SolutionDir)..\include;$(IncludePath)</IncludePath>
+    <LibraryPath>$(SolutionDir)..\libs\$(PlatformShortName);$(VCMI_Out);$(LibraryPath)</LibraryPath>
+    <CustomBuildBeforeTargets>
+    </CustomBuildBeforeTargets>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <SDLCheck>true</SDLCheck>
+      <AdditionalIncludeDirectories>F:\Programowanie\VCMI\include;.;%(AdditionalIncludeDirectories);E:\Programowanie\Biblioteki\QT\5.1.0\msvc2012_64\include;$(QTDIR)\include</AdditionalIncludeDirectories>
+      <PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalLibraryDirectories>..\..\libs;..\..;E:\Programowanie\Biblioteki\QT\5.1.0\msvc2012_64\lib</AdditionalLibraryDirectories>
+      <AdditionalDependencies>E:\Programowanie\Biblioteki\QT\5.1.0\msvc2012_64\lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>Create</PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <SDLCheck>true</SDLCheck>
+      <AdditionalIncludeDirectories>F:\Programowanie\VCMI\include;.;%(AdditionalIncludeDirectories);$(QTDIR)\include;$(QTDIR)\include\QtWidgets;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtNetwork;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtANGLE</AdditionalIncludeDirectories>
+      <PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
+      <AdditionalOptions>/Zm135 %(AdditionalOptions)</AdditionalOptions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalDependencies>$(QTDIR)\lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>..\..\libs;..\..;$(QTDIR)\lib</AdditionalLibraryDirectories>
+    </Link>
+    <CustomBuildStep>
+      <Command>$(QTDIR)\bin\moc.exe "%(FullPath)" -o "%(RootDir)%(Directory)moc_%(Filename).cpp"</Command>
+    </CustomBuildStep>
+    <CustomBuildStep>
+      <Message>Compiling %(Filename).%(Extension) using MOC</Message>
+    </CustomBuildStep>
+    <CustomBuildStep>
+      <Outputs>%(RootDir)%(Directory)moc_%(Filename).cpp</Outputs>
+    </CustomBuildStep>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <Text Include="ReadMe.txt" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="VCMI_launcher.rc" />
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="small.ico" />
+    <Image Include="VCMI_launcher.ico" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\mainwindow.ui" />
+    <None Include="..\modManager\cmodlistview.ui" />
+    <None Include="..\settingsView\csettingsview.ui" />
+    <None Include="modManager\cmodlistview.ui" />
+    <None Include="settingsView\csettingsview.ui" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="launcherdirs.h" />
+    <ClInclude Include="mainwindow.h" />
+    <ClInclude Include="modManager\cdownloadmanager.h" />
+    <ClInclude Include="modManager\cmodlist.h" />
+    <ClInclude Include="modManager\cmodlistmodel.h" />
+    <ClInclude Include="modManager\cmodlistview.h" />
+    <ClInclude Include="modManager\cmodmanager.h" />
+    <ClInclude Include="settingsView\csettingsview.h" />
+    <ClInclude Include="StdInc.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="launcherdirs.cpp" />
+    <ClCompile Include="main.cpp" />
+    <ClCompile Include="mainwindow.cpp" />
+    <ClCompile Include="modManager\cdownloadmanager.cpp" />
+    <ClCompile Include="modManager\cmodlist.cpp" />
+    <ClCompile Include="modManager\cmodlistmodel.cpp" />
+    <ClCompile Include="modManager\cmodlistview.cpp" />
+    <ClCompile Include="modManager\cmodmanager.cpp" />
+    <ClCompile Include="settingsView\csettingsview.cpp" />
+    <ClCompile Include="StdInc.cpp" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 1 - 0
launcher/main.cpp

@@ -1,3 +1,4 @@
+#include "StdInc.h"
 #include "mainwindow.h"
 #include <QApplication>
 

+ 257 - 190
lib/VCMI_lib.vcxproj.filters

@@ -1,252 +1,319 @@
 <?xml version="1.0" encoding="utf-8"?>
 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="Header Files">
+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+    </Filter>
+    <Filter Include="Source Files">
+      <UniqueIdentifier>{132126f1-89bb-4505-a77e-d4c3a18103be}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="RMG">
+      <UniqueIdentifier>{8ba33e2e-2971-4873-9c49-128c34147a38}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
   <ItemGroup>
     <ClCompile Include="BattleAction.cpp" />
-    <ClCompile Include="BattleHex.cpp" />
     <ClCompile Include="BattleState.cpp" />
     <ClCompile Include="CArtHandler.cpp" />
-    <ClCompile Include="CBonusTypeHandler.cpp" />
     <ClCompile Include="CBuildingHandler.cpp" />
-    <ClCompile Include="CConfigHandler.cpp" />
-    <ClCompile Include="CConsoleHandler.cpp" />
     <ClCompile Include="CCreatureHandler.cpp" />
-    <ClCompile Include="CCreatureSet.cpp" />
     <ClCompile Include="CDefObjInfoHandler.cpp" />
-    <ClCompile Include="CGameInterface.cpp" />
-    <ClCompile Include="CGameState.cpp" />
     <ClCompile Include="CGeneralTextHandler.cpp" />
     <ClCompile Include="CHeroHandler.cpp" />
-    <ClCompile Include="CModHandler.cpp" />
     <ClCompile Include="CObjectHandler.cpp" />
-    <ClCompile Include="CObstacleInstance.cpp" />
-    <ClCompile Include="Connection.cpp" />
     <ClCompile Include="CSpellHandler.cpp" />
-    <ClCompile Include="CThreadHelper.cpp" />
     <ClCompile Include="CTownHandler.cpp" />
-    <ClCompile Include="GameConstants.cpp" />
-    <ClCompile Include="mapping\CCampaignHandler.cpp" />
-    <ClCompile Include="RegisterTypes.cpp" />
+    <ClCompile Include="CCreatureSet.cpp" />
+    <ClCompile Include="CGameState.cpp" />
+    <ClCompile Include="Connection.cpp" />
     <ClCompile Include="HeroBonus.cpp" />
-    <ClCompile Include="CBattleCallback.cpp" />
     <ClCompile Include="IGameCallback.cpp" />
-    <ClCompile Include="JsonNode.cpp" />
     <ClCompile Include="NetPacksLib.cpp" />
+    <ClCompile Include="VCMI_Lib.cpp" />
     <ClCompile Include="ResourceSet.cpp" />
+    <ClCompile Include="CGameInterface.cpp" />
+    <ClCompile Include="JsonNode.cpp" />
+    <ClCompile Include="BattleHex.cpp" />
+    <ClCompile Include="CConsoleHandler.cpp" />
+    <ClCompile Include="CThreadHelper.cpp" />
     <ClCompile Include="StdInc.cpp" />
+    <ClCompile Include="CObstacleInstance.cpp" />
+    <ClCompile Include="Filesystem\CBinaryReader.cpp" />
+    <ClCompile Include="Filesystem\CFileInfo.cpp" />
+    <ClCompile Include="Filesystem\CFileInputStream.cpp" />
+    <ClCompile Include="Filesystem\CFilesystemLoader.cpp" />
+    <ClCompile Include="Filesystem\CMemoryStream.cpp" />
+    <ClCompile Include="Filesystem\CCompressedStream.cpp" />
+    <ClCompile Include="CModHandler.cpp" />
+    <ClCompile Include="CConfigHandler.cpp" />
+    <ClCompile Include="CBattleCallback.cpp" />
+    <ClCompile Include="Mapping\CCampaignHandler.cpp" />
+    <ClCompile Include="Mapping\CMap.cpp" />
+    <ClCompile Include="Mapping\CMapInfo.cpp" />
+    <ClCompile Include="Mapping\CMapService.cpp" />
+    <ClCompile Include="Mapping\CMapEditManager.cpp" />
+    <ClCompile Include="Mapping\MapFormatH3M.cpp" />
+    <ClCompile Include="GameConstants.cpp" />
+    <ClCompile Include="RegisterTypes.cpp" />
     <ClCompile Include="VCMIDirs.cpp" />
-    <ClCompile Include="VCMI_Lib.cpp" />
-    <ClCompile Include="rmg\CMapGenerator.cpp">
-      <Filter>rmg</Filter>
-    </ClCompile>
-    <ClCompile Include="rmg\CMapGenOptions.cpp">
-      <Filter>rmg</Filter>
-    </ClCompile>
+    <ClCompile Include="CBonusTypeHandler.cpp" />
+    <ClCompile Include="logging\CBasicLogConfigurator.cpp" />
+    <ClCompile Include="logging\CLogger.cpp" />
+    <ClCompile Include="filesystem\AdapterLoaders.cpp" />
+    <ClCompile Include="filesystem\CArchiveLoader.cpp" />
+    <ClCompile Include="filesystem\Filesystem.cpp" />
+    <ClCompile Include="filesystem\CZipLoader.cpp" />
     <ClCompile Include="rmg\CRmgTemplate.cpp">
-      <Filter>rmg</Filter>
+      <Filter>RMG</Filter>
     </ClCompile>
     <ClCompile Include="rmg\CRmgTemplateStorage.cpp">
-      <Filter>rmg</Filter>
+      <Filter>RMG</Filter>
     </ClCompile>
     <ClCompile Include="rmg\CRmgTemplateZone.cpp">
-      <Filter>rmg</Filter>
-    </ClCompile>
-    <ClCompile Include="rmg\CZoneGraphGenerator.cpp">
-      <Filter>rmg</Filter>
+      <Filter>RMG</Filter>
     </ClCompile>
     <ClCompile Include="rmg\CZonePlacer.cpp">
-      <Filter>rmg</Filter>
-    </ClCompile>
-    <ClCompile Include="filesystem\AdapterLoaders.cpp">
-      <Filter>filesystem</Filter>
-    </ClCompile>
-    <ClCompile Include="filesystem\CArchiveLoader.cpp">
-      <Filter>filesystem</Filter>
-    </ClCompile>
-    <ClCompile Include="logging\CBasicLogConfigurator.cpp">
-      <Filter>logging</Filter>
-    </ClCompile>
-    <ClCompile Include="filesystem\CBinaryReader.cpp">
-      <Filter>filesystem</Filter>
-    </ClCompile>
-    <ClCompile Include="filesystem\CCompressedStream.cpp">
-      <Filter>filesystem</Filter>
-    </ClCompile>
-    <ClCompile Include="filesystem\CMemoryStream.cpp">
-      <Filter>filesystem</Filter>
-    </ClCompile>
-    <ClCompile Include="filesystem\CZipLoader.cpp">
-      <Filter>filesystem</Filter>
-    </ClCompile>
-    <ClCompile Include="filesystem\Filesystem.cpp">
-      <Filter>filesystem</Filter>
-    </ClCompile>
-    <ClCompile Include="mapping\MapFormatH3M.cpp">
-      <Filter>mapping</Filter>
+      <Filter>RMG</Filter>
     </ClCompile>
-    <ClCompile Include="mapping\CMapService.cpp">
-      <Filter>mapping</Filter>
+    <ClCompile Include="RMG\CMapGenerator.cpp">
+      <Filter>RMG</Filter>
     </ClCompile>
-    <ClCompile Include="mapping\CMapInfo.cpp">
-      <Filter>mapping</Filter>
-    </ClCompile>
-    <ClCompile Include="mapping\CMapEditManager.cpp">
-      <Filter>mapping</Filter>
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-    <ClCompile Include="mapping\CMap.cpp">
-      <Filter>mapping</Filter>
-    </ClCompile>
-    <ClCompile Include="logging\CLogger.cpp">
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-    <ClCompile Include="filesystem\CFilesystemLoader.cpp">
-      <Filter>filesystem</Filter>
-    </ClCompile>
-    <ClCompile Include="filesystem\CFileInputStream.cpp">
-      <Filter>filesystem</Filter>
+    <ClCompile Include="rmg\CMapGenOptions.cpp">
+      <Filter>RMG</Filter>
     </ClCompile>
-    <ClCompile Include="filesystem\CFileInfo.cpp">
-      <Filter>filesystem</Filter>
+    <ClCompile Include="rmg\CZoneGraphGenerator.cpp">
+      <Filter>RMG</Filter>
     </ClCompile>
   </ItemGroup>
   <ItemGroup>
-    <ClInclude Include="..\Global.h" />
-    <ClInclude Include="AI_Base.h" />
-    <ClInclude Include="BattleAction.h" />
-    <ClInclude Include="BattleHex.h" />
-    <ClInclude Include="BattleState.h" />
-    <ClInclude Include="CArtHandler.h" />
-    <ClInclude Include="CBonusTypeHandler.h" />
-    <ClInclude Include="CBuildingHandler.h" />
-    <ClInclude Include="CConfigHandler.h" />
-    <ClInclude Include="CConsoleHandler.h" />
-    <ClInclude Include="CCreatureHandler.h" />
-    <ClInclude Include="CCreatureSet.h" />
-    <ClInclude Include="CDefObjInfoHandler.h" />
-    <ClInclude Include="CGameInterface.h" />
-    <ClInclude Include="CGameState.h" />
-    <ClInclude Include="CGeneralTextHandler.h" />
-    <ClInclude Include="CHeroHandler.h" />
-    <ClInclude Include="CModHandler.h" />
-    <ClInclude Include="CObjectHandler.h" />
-    <ClInclude Include="CObstacleInstance.h" />
-    <ClInclude Include="CondSh.h" />
-    <ClInclude Include="Connection.h" />
-    <ClInclude Include="ConstTransitivePtr.h" />
-    <ClInclude Include="CRandomGenerator.h" />
-    <ClInclude Include="CScriptingModule.h" />
-    <ClInclude Include="CSpellHandler.h" />
-    <ClInclude Include="CStopWatch.h" />
-    <ClInclude Include="CThreadHelper.h" />
-    <ClInclude Include="CTownHandler.h" />
-    <ClInclude Include="IBonusTypeHandler.h" />
-    <ClInclude Include="mapping\CCampaignHandler.h" />
-    <ClInclude Include="GameConstants.h" />
-    <ClInclude Include="HeroBonus.h" />
-    <ClInclude Include="CBattleCallback.h" />
-    <ClInclude Include="IGameCallback.h" />
-    <ClInclude Include="IGameEventsReceiver.h" />
-    <ClInclude Include="int3.h" />
-    <ClInclude Include="Interprocess.h" />
-    <ClInclude Include="JsonNode.h" />
-    <ClInclude Include="NetPacks.h" />
-    <ClInclude Include="RegisterTypes.h" />
-    <ClInclude Include="ResourceSet.h" />
-    <ClInclude Include="StartInfo.h" />
-    <ClInclude Include="StdInc.h" />
-    <ClInclude Include="UnlockGuard.h" />
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-    <ClInclude Include="VCMIDirs.h" />
-    <ClInclude Include="rmg\CMapGenerator.h">
-      <Filter>rmg</Filter>
+    <ClInclude Include="CCreatureSet.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="rmg\CMapGenOptions.h">
-      <Filter>rmg</Filter>
+    <ClInclude Include="CGameState.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="rmg\CRmgTemplate.h">
-      <Filter>rmg</Filter>
+    <ClInclude Include="CondSh.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="rmg\CRmgTemplateStorage.h">
-      <Filter>rmg</Filter>
+    <ClInclude Include="Connection.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="rmg\CRmgTemplateZone.h">
-      <Filter>rmg</Filter>
+    <ClInclude Include="HeroBonus.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="rmg\CZoneGraphGenerator.h">
-      <Filter>rmg</Filter>
+    <ClInclude Include="IGameCallback.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="rmg\CZonePlacer.h">
-      <Filter>rmg</Filter>
+    <ClInclude Include="Interprocess.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="filesystem\AdapterLoaders.h">
-      <Filter>filesystem</Filter>
+    <ClInclude Include="NetPacks.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="filesystem\CArchiveLoader.h">
-      <Filter>filesystem</Filter>
+    <ClInclude Include="RegisterTypes.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="logging\CBasicLogConfigurator.h">
-      <Filter>logging</Filter>
+    <ClInclude Include="VCMI_Lib.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="filesystem\CBinaryReader.h">
-      <Filter>filesystem</Filter>
+    <ClInclude Include="VCMIDirs.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="filesystem\CCompressedStream.h">
-      <Filter>filesystem</Filter>
+    <ClInclude Include="CArtHandler.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="filesystem\CInputStream.h">
-      <Filter>filesystem</Filter>
+    <ClInclude Include="CBuildingHandler.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="filesystem\CMemoryStream.h">
-      <Filter>filesystem</Filter>
+    <ClInclude Include="CCreatureHandler.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="filesystem\CZipLoader.h">
-      <Filter>filesystem</Filter>
+    <ClInclude Include="CDefObjInfoHandler.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="filesystem\Filesystem.h">
-      <Filter>filesystem</Filter>
+    <ClInclude Include="CGeneralTextHandler.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CHeroHandler.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CObjectHandler.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="ConstTransitivePtr.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CSpellHandler.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CTownHandler.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="BattleAction.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="BattleState.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CObstacleInstance.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="IGameEventsReceiver.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CScriptingModule.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="ResourceSet.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CGameInterface.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="JsonNode.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\Global.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="AI_Base.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="BattleHex.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CConsoleHandler.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CStopWatch.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CThreadHelper.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="GameConstants.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="int3.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="StartInfo.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="StdInc.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="UnlockGuard.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="Filesystem\CBinaryReader.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="Filesystem\CFileInfo.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="Filesystem\CFileInputStream.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="Filesystem\CFilesystemLoader.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="Filesystem\CInputStream.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="Filesystem\CMemoryStream.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="Filesystem\ISimpleResourceLoader.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="Filesystem\CCompressedStream.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CModHandler.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="filesystem\ISimpleResourceLoader.h">
-      <Filter>filesystem</Filter>
+    <ClInclude Include="CConfigHandler.h">
+      <Filter>Header Files</Filter>
     </ClInclude>
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