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@@ -1,3 +1,46 @@
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+0.93 -> 0.94 (Oct 01 2013)
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+GENERAL:
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+* New Launcher application, see
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+* Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
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+* fixed "get txt" console command
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+* command "extract" to extract file by name
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+* command "def2bmp" to convert def into set of frames.
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+* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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+* fixed duels, added no-GUI mode for automatic AI testing
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+* Sir Mullich is available at the start of the game
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+* Upgrade cost will never be negative.
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+* support for Chinese fonts (GBK 2-byte encoding)
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+
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+ADVENTURE MAP
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+* if Quick Combat option is turned on, battles will be resolved by AI
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+* first hero is awakened on new turn
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+* fixed 3000 gems reward in shipwreck
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+
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+
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+BATTLES:
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+* autofight implemented
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+* most of the animations is time-based
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+* simplified postioning of units in battle, should fix remaining issues with unit positioning
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+* synchronized attack/defence animation
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+* spell animation speed uses game settings
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+* fixed disrupting ray duration
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+* added logging domain for battle animations
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+* Fixed crashes on Land Mines / Fire Wall casting.
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+* UI will be correctly greyed-out during opponent turn
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+* fixed remaining issues with blit order
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+* Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
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+* Fixed Remove Obstacle.
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+*defeating hero will yield 500 XP
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+* Added lots of missing spell immunities from Strategija
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+* Added stone gaze immunity for Troglodytes (did you know about it?)
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+* damage done by turrets is properly increased by built buldings
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+* Wyverns will cast Poison instead of Stone Gaze.
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+
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+TOWN:
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+* Fixed issue that allowed to build multiple boats in town.
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+* fix for lookout tower
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+
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+
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0.92 -> 0.93 (Jun 01 2013)
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GENERAL:
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* Support for SoD-only installations, WoG becomes optional addition
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