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@@ -1,79 +1,79 @@
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-project(libvcmi)
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-cmake_minimum_required(VERSION 2.6)
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-
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-include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
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-include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
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-
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-set(lib_SRCS
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- Filesystem/CBinaryReader.cpp
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- Filesystem/CFilesystemLoader.cpp
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- Filesystem/CMemoryStream.cpp
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- Filesystem/CFileInfo.cpp
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- Filesystem/CLodArchiveLoader.cpp
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- Filesystem/CResourceLoader.cpp
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- Filesystem/CFileInputStream.cpp
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- Filesystem/CCompressedStream.cpp
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- Map/CCampaignHandler.cpp
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- Map/CMap.cpp
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- Map/CMapInfo.cpp
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- Map/CMapService.cpp
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- RMG/CMapGenOptions.cpp
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- BattleAction.cpp
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- BattleHex.cpp
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- BattleState.cpp
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- CArtHandler.cpp
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- CBattleCallback.cpp
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- CBuildingHandler.cpp
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- CConfigHandler.cpp
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- CConsoleHandler.cpp
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- CCreatureHandler.cpp
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- CCreatureSet.cpp
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- CDefObjInfoHandler.cpp
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- CGameInterface.cpp
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- CGameState.cpp
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- CGeneralTextHandler.cpp
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- CHeroHandler.cpp
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- CLogger.cpp
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- CModHandler.cpp
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- CObjectHandler.cpp
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- CObstacleInstance.cpp
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- Connection.cpp
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- CSpellHandler.cpp
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- CThreadHelper.cpp
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- CTownHandler.cpp
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- HeroBonus.cpp
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- IGameCallback.cpp
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- JsonNode.cpp
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- NetPacksLib.cpp
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- ResourceSet.cpp
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- VCMI_Lib.cpp
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-)
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-
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-set(lib_HEADERS
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- Filesystem/CInputStream.h
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- Filesystem/ISimpleResourceLoader.h
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- AI_Base.h
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- CondSh.h
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- ConstTransitivePtr.h
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- CScriptingModule.h
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- CStopWatch.h
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- GameConstants.h
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- StringConstants.h
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- IGameEventsReceiver.h
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- int3.h
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- Interprocess.h
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- NetPacks.h
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- RegisterTypes.h
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- StartInfo.h
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- UnlockGuard.h
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- VCMIDirs.h
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- vcmi_endian.h
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-)
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-
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-add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
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-set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@executable_path/libvcmi.dylib")
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-target_link_libraries(vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES})
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-
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-if (NOT APPLE) # Already inside vcmiclient bundle
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- install(TARGETS vcmi DESTINATION ${LIB_DIR})
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-endif()
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+project(libvcmi)
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+cmake_minimum_required(VERSION 2.6)
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+
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+include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
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+include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
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+
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+set(lib_SRCS
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+ Filesystem/CBinaryReader.cpp
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+ Filesystem/CFilesystemLoader.cpp
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+ Filesystem/CMemoryStream.cpp
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+ Filesystem/CFileInfo.cpp
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+ Filesystem/CLodArchiveLoader.cpp
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+ Filesystem/CResourceLoader.cpp
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+ Filesystem/CFileInputStream.cpp
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+ Filesystem/CCompressedStream.cpp
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+ Mapping/CCampaignHandler.cpp
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+ Mapping/CMap.cpp
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+ Mapping/CMapInfo.cpp
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+ Mapping/CMapService.cpp
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+ RMG/CMapGenOptions.cpp
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+ BattleAction.cpp
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+ BattleHex.cpp
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+ BattleState.cpp
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+ CArtHandler.cpp
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+ CBattleCallback.cpp
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+ CBuildingHandler.cpp
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+ CConfigHandler.cpp
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+ CConsoleHandler.cpp
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+ CCreatureHandler.cpp
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+ CCreatureSet.cpp
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+ CDefObjInfoHandler.cpp
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+ CGameInterface.cpp
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+ CGameState.cpp
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+ CGeneralTextHandler.cpp
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+ CHeroHandler.cpp
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+ CLogger.cpp
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+ CModHandler.cpp
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+ CObjectHandler.cpp
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+ CObstacleInstance.cpp
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+ Connection.cpp
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+ CSpellHandler.cpp
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+ CThreadHelper.cpp
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+ CTownHandler.cpp
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+ HeroBonus.cpp
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+ IGameCallback.cpp
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+ JsonNode.cpp
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+ NetPacksLib.cpp
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+ ResourceSet.cpp
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+ VCMI_Lib.cpp
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+)
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+
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+set(lib_HEADERS
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+ Filesystem/CInputStream.h
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+ Filesystem/ISimpleResourceLoader.h
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+ AI_Base.h
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+ CondSh.h
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+ ConstTransitivePtr.h
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+ CScriptingModule.h
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+ CStopWatch.h
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+ GameConstants.h
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+ StringConstants.h
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+ IGameEventsReceiver.h
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+ int3.h
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+ Interprocess.h
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+ NetPacks.h
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+ RegisterTypes.h
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+ StartInfo.h
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+ UnlockGuard.h
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+ VCMIDirs.h
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+ vcmi_endian.h
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+)
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+
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+add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
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+set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@executable_path/libvcmi.dylib")
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+target_link_libraries(vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES})
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+
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+if (NOT APPLE) # Already inside vcmiclient bundle
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+ install(TARGETS vcmi DESTINATION ${LIB_DIR})
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+endif()
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