@@ -1,4 +1,4 @@
-#define VCMI_DLL
+#define VCMI_DLL
#include "BattleState.h"
#include <fstream>
#include <queue>
@@ -1527,7 +1527,8 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int terType, const
}
else if(stacks[g]->doubleWide() && !stacks[g]->attackerOwned)
{
- stacks[g]->position += THex::LEFT;
+ if (stacks[g]->position.getX() > 1)
+ stacks[g]->position += THex::LEFT;