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@@ -3961,7 +3961,7 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
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else //may need to use higher ballistics level for creatures in future for some cases to match original H3 (upgraded cyclops etc)
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else //may need to use higher ballistics level for creatures in future for some cases to match original H3 (upgraded cyclops etc)
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{
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{
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sbi = VLC->heroh->ballistics.at(1);
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sbi = VLC->heroh->ballistics.at(1);
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- sbi.shots += std::max(stack->valOfBonuses(Bonus::ADVANCED_CATAPULT), 0);
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+ sbi.shots += std::max(stack->valOfBonuses(Bonus::CATAPULT_EXTRA_SHOTS), 0);
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}
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}
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auto wallPart = gs->curB->battleHexToWallPart(ba.destinationTile);
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auto wallPart = gs->curB->battleHexToWallPart(ba.destinationTile);
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