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Bumped version, restored AI and Cage.

Michał W. Urbańczyk 16 년 전
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4c458a7e47
3개의 변경된 파일1개의 추가작업 그리고 6개의 파일을 삭제
  1. 0 4
      AI/GeniusAI/CGeniusAI.cpp
  2. 1 1
      global.h
  3. 0 1
      hch/CObjectHandler.cpp

+ 0 - 4
AI/GeniusAI/CGeniusAI.cpp

@@ -816,10 +816,6 @@ void CGeniusAI::yourTurn()
 	static boost::mutex mutex;
 	boost::mutex::scoped_lock lock(mutex);
 	m_cb->waitTillRealize = true;
-
-	m_cb->endTurn();
-	return;
-
 	static int seed = rand();
 	srand(seed);
 	if(m_cb->getDate()==1)

+ 1 - 1
global.h

@@ -20,7 +20,7 @@ typedef boost::int8_t si8; //signed int 8 bits (1 byte)
 #define THC
 #endif
 
-#define NAME_VER ("VCMI 0.74")
+#define NAME_VER ("VCMI 0.74b")
 extern std::string NAME; //full name
 extern std::string NAME_AFFIX; //client / server
 #define CONSOLE_LOGGING_LEVEL 5

+ 0 - 1
hch/CObjectHandler.cpp

@@ -2009,7 +2009,6 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
 				switch(town->subID)
 				{
 					case 7: //cage of warlords
-						return;
 						cb->changePrimSkill (heroID, 1, 1);
 						iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
 						break;