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Fix size of generated images for Chronicles

Ivan Savenko 8 月之前
父节点
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4c4726847d
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      client/render/AssetGenerator.cpp

+ 2 - 2
client/render/AssetGenerator.cpp

@@ -211,7 +211,7 @@ AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground()
 	auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
 
 	std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
-	auto image = GH.renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
+	auto image = GH.renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
 	Canvas canvas = image->getCanvas();
 
 	canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
@@ -251,7 +251,7 @@ AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chr
 	auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
 
 	std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
-	auto image = GH.renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
+	auto image = GH.renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
 	Canvas canvas = image->getCanvas();
 
 	std::array sourceRect = {