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@@ -16,12 +16,16 @@
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#include "../render/Canvas.h"
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#include "../render/ColorFilter.h"
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#include "../render/IRenderHandler.h"
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+#include "../render/CAnimation.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/GameSettings.h"
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#include "../lib/IGameSettings.h"
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#include "../lib/json/JsonNode.h"
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#include "../lib/VCMI_Lib.h"
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+#include "../lib/RiverHandler.h"
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+#include "../lib/RoadHandler.h"
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+#include "../lib/TerrainHandler.h"
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void AssetGenerator::generateAll()
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{
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@@ -32,6 +36,7 @@ void AssetGenerator::generateAll()
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createCombatUnitNumberWindow();
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createCampaignBackground();
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createChroniclesCampaignImages();
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+ createPaletteShiftedSprites();
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}
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void AssetGenerator::createAdventureOptionsCleanBackground()
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@@ -326,3 +331,74 @@ void AssetGenerator::createChroniclesCampaignImages()
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image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
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}
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}
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+
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+void AssetGenerator::createPaletteShiftedSprites()
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+{
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+ std::vector<std::string> tiles;
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+ std::vector<std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>>> paletteAnimations;
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+ VLC->terrainTypeHandler->forEach([&](const TerrainType *entity, bool &stop){
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+ if(entity->paletteAnimation.size())
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+ {
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+ tiles.push_back(entity->tilesFilename.getName());
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+ std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>> tmpAnim;
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+ for(auto & animEntity : entity->paletteAnimation)
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+ tmpAnim.push_back(animEntity);
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+ paletteAnimations.push_back(tmpAnim);
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+ }
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+ });
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+ VLC->riverTypeHandler->forEach([&](const RiverType *entity, bool &stop){
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+ if(entity->paletteAnimation.size())
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+ {
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+ tiles.push_back(entity->tilesFilename.getName());
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+ std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>> tmpAnim;
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+ for(auto & animEntity : entity->paletteAnimation)
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+ tmpAnim.push_back(animEntity);
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+ paletteAnimations.push_back(tmpAnim);
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+ }
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+ });
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+
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+ for(int i = 0; i < tiles.size(); i++)
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+ {
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+ auto sprite = tiles[i];
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+ auto filename = AnimationPath::builtin(sprite).addPrefix("SPRITES/");
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+ auto filenameNew = AnimationPath::builtin(sprite + "_Shifted").addPrefix("SPRITES/");
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+
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+ if(CResourceHandler::get()->existsResource(ResourcePath(filenameNew))) // overridden by mod, no generation
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+ return;
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+
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+ auto anim = GH.renderHandler().loadAnimation(filename, EImageBlitMode::COLORKEY);
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+ for(int j = 0; j < anim->size(); j++)
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+ {
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+ int counter = 0;
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+ for(int k = 0; k < paletteAnimations[i].size(); k++)
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+ {
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+ auto element = paletteAnimations[i][k];
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+ int length = std::holds_alternative<TerrainPaletteAnimation>(element) ? std::get<TerrainPaletteAnimation>(element).length : std::get<RiverPaletteAnimation>(element).length;
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+ for(int l = 0; l < length; l++)
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+ {
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+ std::string filenameNew = "sprites/" + sprite + "_Shifted" + "/" + sprite + boost::str(boost::format("%02d") % j) + "_" + std::to_string(counter) + ".png";
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+ ResourcePath savePath(filenameNew, EResType::IMAGE);
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+
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+ if(!CResourceHandler::get("local")->createResource(filenameNew))
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+ return;
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+
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+ auto img = anim->getImage(j);
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+ if(std::holds_alternative<TerainPaletteAnimation>(element))
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+ {
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+ auto tmp = std::get<TerrainPaletteAnimation>(element);
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+ img->shiftPalette(tmp.start, tmp.length, l);
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+ }
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+ else
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+ {
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+ auto tmp = std::get<RiverPaletteAnimation>(element);
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+ img->shiftPalette(tmp.start, tmp.length, l);
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+ }
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+
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+ img->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
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+
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+ counter++;
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+ }
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+ }
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+ }
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+ }
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+}
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