@@ -164,7 +164,7 @@ void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & char
switch(srcLine[dx])
{
case 1: //black "shadow"
- std::fill(dstPixel, dstPixel + bpp, 0);
+ colorPutter(dstPixel, 0, 0, 0);
break;
case 255: //text colour
colorPutter(dstPixel, color.r, color.g, color.b);