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Adventure map shipyard nwo has configurable boat type

Ivan Savenko 2 years ago
parent
commit
4d947be287

+ 2 - 0
cmake_modules/VCMI_lib.cmake

@@ -71,6 +71,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
 		${MAIN_LIB_DIR}/mapObjectConstructors/CommonConstructors.cpp
 		${MAIN_LIB_DIR}/mapObjectConstructors/CRewardableConstructor.cpp
 		${MAIN_LIB_DIR}/mapObjectConstructors/HillFortInstanceConstructor.cpp
+		${MAIN_LIB_DIR}/mapObjectConstructors/ShipyardInstanceConstructor.cpp
 		${MAIN_LIB_DIR}/mapObjectConstructors/ShrineInstanceConstructor.cpp
 
 		${MAIN_LIB_DIR}/mapObjects/CArmedInstance.cpp
@@ -380,6 +381,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
 		${MAIN_LIB_DIR}/mapObjectConstructors/HillFortInstanceConstructor.h
 		${MAIN_LIB_DIR}/mapObjectConstructors/IObjectInfo.h
 		${MAIN_LIB_DIR}/mapObjectConstructors/RandomMapInfo.h
+		${MAIN_LIB_DIR}/mapObjectConstructors/ShipyardInstanceConstructor.h
 		${MAIN_LIB_DIR}/mapObjectConstructors/ShrineInstanceConstructor.h
 		${MAIN_LIB_DIR}/mapObjectConstructors/SObjectSounds.h
 

+ 2 - 1
config/objects/generic.json

@@ -488,7 +488,8 @@
 				"index" : 0,
 				"aiValue" : 1000,
 				"rmg" : {
-				}
+				},
+				"boat" : "boatCastle"
 			}
 		}
 	},

+ 5 - 4
lib/mapObjectConstructors/CObjectClassesHandler.cpp

@@ -21,13 +21,14 @@
 #include "../JsonNode.h"
 #include "../CSoundBase.h"
 
+#include "../mapObjectConstructors/CBankInstanceConstructor.h"
 #include "../mapObjectConstructors/CRewardableConstructor.h"
 #include "../mapObjectConstructors/CommonConstructors.h"
-#include "../mapObjectConstructors/CBankInstanceConstructor.h"
-#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
 #include "../mapObjectConstructors/HillFortInstanceConstructor.h"
-#include "../mapObjects/CQuest.h"
+#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
+#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
 #include "../mapObjects/CGPandoraBox.h"
+#include "../mapObjects/CQuest.h"
 #include "../mapObjects/ObjectTemplate.h"
 
 VCMI_LIB_NAMESPACE_BEGIN
@@ -48,6 +49,7 @@ CObjectClassesHandler::CObjectClassesHandler()
 	SET_HANDLER_CLASS("market", MarketInstanceConstructor);
 	SET_HANDLER_CLASS("shrine", ShrineInstanceConstructor);
 	SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
+	SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
 
 	SET_HANDLER_CLASS("static", CObstacleConstructor);
 	SET_HANDLER_CLASS("", CObstacleConstructor);
@@ -81,7 +83,6 @@ CObjectClassesHandler::CObjectClassesHandler()
 	SET_HANDLER("resource", CGResource);
 	SET_HANDLER("scholar", CGScholar);
 	SET_HANDLER("seerHut", CGSeerHut);
-	SET_HANDLER("shipyard", CGShipyard);
 	SET_HANDLER("sign", CGSignBottle);
 	SET_HANDLER("siren", CGSirens);
 	SET_HANDLER("monolith", CGMonolith);

+ 1 - 6
lib/mapObjectConstructors/HillFortInstanceConstructor.cpp

@@ -29,17 +29,12 @@ CGObjectInstance * HillFortInstanceConstructor::create(std::shared_ptr<const Obj
 	if(tmpl)
 		fort->appearance = tmpl;
 
+	fort->upgradeCostPercentage = parameters["upgradeCostFactor"].convertTo<std::vector<int>>();
 	return fort;
 }
 
 void HillFortInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
 {
-	HillFort * fort = dynamic_cast<HillFort *>(object);
-
-	if(!fort)
-		throw std::runtime_error("Unexpected object instance in HillFortInstanceConstructor!");
-
-	fort->upgradeCostPercentage = parameters["upgradeCostFactor"].convertTo<std::vector<int>>();
 }
 
 std::unique_ptr<IObjectInfo> HillFortInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const

+ 47 - 0
lib/mapObjectConstructors/ShipyardInstanceConstructor.cpp

@@ -0,0 +1,47 @@
+/*
+* ShipyardInstanceConstructor.cpp, part of VCMI engine
+*
+* Authors: listed in file AUTHORS in main folder
+*
+* License: GNU General Public License v2.0 or later
+* Full text of license available in license.txt file, in main folder
+*
+*/
+#include "StdInc.h"
+#include "ShipyardInstanceConstructor.h"
+
+#include "../mapObjects/MiscObjects.h"
+#include "IObjectInfo.h"
+#include "../CModHandler.h"
+
+VCMI_LIB_NAMESPACE_BEGIN
+
+void ShipyardInstanceConstructor::initTypeData(const JsonNode & config)
+{
+	parameters = config;
+}
+
+CGObjectInstance * ShipyardInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
+{
+	CGShipyard * shipyard = new CGShipyard;
+
+	preInitObject(shipyard);
+
+	if(tmpl)
+		shipyard->appearance = tmpl;
+
+	shipyard->createdBoat = BoatId(*VLC->modh->identifiers.getIdentifier("core:boat", parameters["boat"]));
+
+	return shipyard;
+}
+
+void ShipyardInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
+{
+}
+
+std::unique_ptr<IObjectInfo> ShipyardInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
+{
+	return nullptr;
+}
+
+VCMI_LIB_NAMESPACE_END

+ 34 - 0
lib/mapObjectConstructors/ShipyardInstanceConstructor.h

@@ -0,0 +1,34 @@
+/*
+* ShipyardInstanceConstructor.h, part of VCMI engine
+*
+* Authors: listed in file AUTHORS in main folder
+*
+* License: GNU General Public License v2.0 or later
+* Full text of license available in license.txt file, in main folder
+*
+*/
+#pragma once
+
+#include "AObjectTypeHandler.h"
+
+VCMI_LIB_NAMESPACE_BEGIN
+
+class ShipyardInstanceConstructor final : public AObjectTypeHandler
+{
+	JsonNode parameters;
+
+protected:
+	void initTypeData(const JsonNode & config) override;
+	CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
+	void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
+	std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
+
+public:
+	template <typename Handler> void serialize(Handler &h, const int version)
+	{
+		h & static_cast<AObjectTypeHandler&>(*this);
+		h & parameters;
+	}
+};
+
+VCMI_LIB_NAMESPACE_END

+ 0 - 5
lib/mapObjects/MiscObjects.cpp

@@ -2174,11 +2174,6 @@ void HillFort::onHeroVisit(const CGHeroInstance * h) const
 	openWindow(EOpenWindowMode::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
 }
 
-void HillFort::initObj(CRandomGenerator & rand)
-{
-	VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
-}
-
 void HillFort::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const
 {
 	int32_t level = stack.type->getLevel();

+ 12 - 4
lib/mapObjects/MiscObjects.h

@@ -15,7 +15,6 @@
 VCMI_LIB_NAMESPACE_BEGIN
 
 class CMap;
-class HillFortInstanceConstructor;
 
 // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
 // For now it's will be there till teleports code refactored and moved into own file
@@ -459,12 +458,22 @@ public:
 
 class DLL_LINKAGE CGShipyard : public CGObjectInstance, public IShipyard
 {
-public:
-	void getOutOffsets(std::vector<int3> &offsets) const override; //offsets to obj pos when we boat can be placed
+	friend class ShipyardInstanceConstructor;
+
+	BoatId createdBoat;
+
+protected:
+	void getOutOffsets(std::vector<int3> & offsets) const override;
 	void onHeroVisit(const CGHeroInstance * h) const override;
 	const IObjectInterface * getObject() const override;
 	BoatId getBoatType() const override;
 
+public:
+	template<typename Handler> void serialize(Handler & h, const int version)
+	{
+		h & static_cast<CGObjectInstance&>(*this);
+		h & createdBoat;
+	}
 
 protected:
 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
@@ -558,7 +567,6 @@ class DLL_LINKAGE HillFort : public CGObjectInstance, public ICreatureUpgrader
 	std::vector<int> upgradeCostPercentage;
 
 protected:
-	void initObj(CRandomGenerator & rand) override;
 	void onHeroVisit(const CGHeroInstance * h) const override;
 	void fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const override;
 

+ 3 - 3
lib/mapping/MapFormatH3M.cpp

@@ -1292,9 +1292,9 @@ CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
 	return guard;
 }
 
-CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition)
+CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 {
-	auto * object = new CGShipyard();
+	auto * object = readGeneric(mapPosition, objectTemplate);
 	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
 	return object;
 }
@@ -1448,7 +1448,7 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
 			return readQuestGuard(mapPosition);
 
 		case Obj::SHIPYARD:
-			return readShipyard(mapPosition);
+			return readShipyard(mapPosition, objectTemplate);
 
 		case Obj::HERO_PLACEHOLDER:
 			return readHeroPlaceholder(mapPosition);

+ 1 - 1
lib/mapping/MapFormatH3M.h

@@ -180,7 +180,7 @@ private:
 	CGObjectInstance * readBorderGuard();
 	CGObjectInstance * readBorderGate(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
 	CGObjectInstance * readQuestGuard(const int3 & position);
-	CGObjectInstance * readShipyard(const int3 & mapPosition);
+	CGObjectInstance * readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate);
 	CGObjectInstance * readLighthouse(const int3 & mapPosition);
 	CGObjectInstance * readGeneric(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);
 	CGObjectInstance * readBank(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);

+ 2 - 0
lib/registerTypes/RegisterTypes.h

@@ -22,6 +22,7 @@
 #include "../mapObjectConstructors/CommonConstructors.h"
 #include "../mapObjectConstructors/CBankInstanceConstructor.h"
 #include "../mapObjectConstructors/HillFortInstanceConstructor.h"
+#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
 #include "../mapObjectConstructors/ShrineInstanceConstructor.h"
 #include "../mapObjects/MapObjects.h"
 #include "../mapObjects/CGTownBuilding.h"
@@ -102,6 +103,7 @@ void registerTypesMapObjectTypes(Serializer &s)
 	s.template registerType<AObjectTypeHandler, MarketInstanceConstructor>();
 	s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
 	s.template registerType<AObjectTypeHandler, ShrineInstanceConstructor>();
+	s.template registerType<AObjectTypeHandler, ShipyardInstanceConstructor>();
 	s.template registerType<AObjectTypeHandler, HillFortInstanceConstructor>();
 
 #define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()