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@@ -30,12 +30,9 @@ void TurnTimerHandler::onGameplayStart(PlayerColor player)
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{
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if(const auto * si = gameHandler.getStartInfo())
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{
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- if(si->turnTimerInfo.isEnabled())
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- {
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- std::lock_guard<std::recursive_mutex> guard(mx);
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- timers[player] = si->turnTimerInfo;
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- timers[player].turnTimer = 0;
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- }
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+ std::lock_guard<std::recursive_mutex> guard(mx);
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+ timers[player] = si->turnTimerInfo;
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+ timers[player].turnTimer = 0;
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}
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}
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