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Laserlicht 1 年之前
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4f8b965b36

+ 1 - 0
Mods/vcmi/config/vcmi/english.json

@@ -168,6 +168,7 @@
 	"vcmi.statisticWindow.selectView" : "Select view",
 	"vcmi.statisticWindow.value" : "Value",
 	"vcmi.statisticWindow.title.overview" : "Overview",
+	"vcmi.statisticWindow.title.resources" : "Resources",
 
 	"vcmi.systemOptions.fullscreenBorderless.hover" : "Fullscreen (borderless)",
 	"vcmi.systemOptions.fullscreenBorderless.help"  : "{Borderless Fullscreen}\n\nIf selected, VCMI will run in borderless fullscreen mode. In this mode, game will always use same resolution as desktop, ignoring selected resolution.",

+ 1 - 0
Mods/vcmi/config/vcmi/german.json

@@ -168,6 +168,7 @@
 	"vcmi.statisticWindow.selectView" : "Ansicht wählen",
 	"vcmi.statisticWindow.value" : "Wert",
 	"vcmi.statisticWindow.title.overview" : "Überblick",
+	"vcmi.statisticWindow.title.resources" : "Ressourcen",
 
 	"vcmi.systemOptions.fullscreenBorderless.hover" : "Vollbild (randlos)",
 	"vcmi.systemOptions.fullscreenBorderless.help"  : "{Randloses Vollbild}\n\nWenn diese Option ausgewählt ist, wird VCMI im randlosen Vollbildmodus ausgeführt. In diesem Modus wird das Spiel immer dieselbe Auflösung wie der Desktop verwenden und die gewählte Auflösung ignorieren.",

+ 20 - 8
client/mainmenu/CStatisticScreen.cpp

@@ -40,16 +40,18 @@ CStatisticScreen::CStatisticScreen(StatisticDataSet stat)
 	filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
 	filledBackground->setPlayerColor(PlayerColor(1));
 
-	auto contentArea = Rect(10, 40, 780, 510);
+	contentArea = Rect(10, 40, 780, 510);
 	layout.push_back(std::make_shared<CLabel>(400, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.statisticWindow.statistic")));
 	layout.push_back(std::make_shared<TransparentFilledRectangle>(contentArea, ColorRGBA(0, 0, 0, 64), ColorRGBA(64, 80, 128, 255), 1));
 	layout.push_back(std::make_shared<CButton>(Point(725, 564), AnimationPath::builtin("MUBCHCK"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT));
 
 	buttonSelect = std::make_shared<CToggleButton>(Point(10, 564), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), [this](bool on){
-		std::vector<std::string> texts = { "test1", "test2", "test3", "test4", "test5", "test6", "test7", "test8", "test9", "test10", "test11", "test12" };
-		GH.windows().createAndPushWindow<StatisticSelector>(texts, [](int selectedIndex)
+		std::vector<std::string> texts;
+		for(auto & val : contentText)
+			texts.push_back(CGI->generaltexth->translate(val));
+		GH.windows().createAndPushWindow<StatisticSelector>(texts, [this](int selectedIndex)
 		{
-			
+			mainContent = getContent((Content)selectedIndex);
 		});
 	});
 	buttonSelect->setTextOverlay(CGI->generaltexth->translate("vcmi.statisticWindow.selectView"), EFonts::FONT_SMALL, Colors::YELLOW);
@@ -60,10 +62,7 @@ CStatisticScreen::CStatisticScreen(StatisticDataSet stat)
 	});
 	buttonCsvSave->setTextOverlay(CGI->generaltexth->translate("vcmi.statisticWindow.csvSave"), EFonts::FONT_SMALL, Colors::YELLOW);
 
-	//auto plotData = extractData(stat, [](StatisticDataSetEntry val){ return val.resources[EGameResID::GOLD]; });
-	//mainContent = std::make_shared<LineChart>(contentArea.resize(-5), "Total Gold", plotData);
-
-	mainContent = std::make_shared<OverviewPanel>(contentArea.resize(-15), stat);
+	mainContent = getContent(OVERVIEW);
 }
 
 std::map<ColorRGBA, std::vector<float>> CStatisticScreen::extractData(StatisticDataSet stat, std::function<float(StatisticDataSetEntry val)> selector)
@@ -95,6 +94,19 @@ std::map<ColorRGBA, std::vector<float>> CStatisticScreen::extractData(StatisticD
 	return plotData;
 }
 
+std::shared_ptr<CIntObject> CStatisticScreen::getContent(Content c)
+{
+	switch (c)
+	{
+	case OVERVIEW:
+		return std::make_shared<OverviewPanel>(contentArea.resize(-15), statistic);
+	
+	case CHART_RESOURCES:
+		auto plotData = extractData(statistic, [](StatisticDataSetEntry val) -> float { return val.resources[EGameResID::GOLD]; });
+		return std::make_shared<LineChart>(contentArea.resize(-5), contentText[c], plotData);
+	}
+}
+
 StatisticSelector::StatisticSelector(std::vector<std::string> texts, std::function<void(int selectedIndex)> cb)
 	: CWindowObject(BORDERED), texts(texts), cb(cb)
 {

+ 11 - 0
client/mainmenu/CStatisticScreen.h

@@ -21,14 +21,25 @@ class CSlider;
 
 class CStatisticScreen : public CWindowObject
 {
+	enum Content {
+		OVERVIEW,
+		CHART_RESOURCES,
+	};
+	std::map<Content, std::string> contentText = {
+		{ OVERVIEW, "vcmi.statisticWindow.title.overview"},
+		{ CHART_RESOURCES, "vcmi.statisticWindow.title.resources"},
+	};
+
 	std::shared_ptr<FilledTexturePlayerColored> filledBackground;
 	std::vector<std::shared_ptr<CIntObject>> layout;
 	std::shared_ptr<CToggleButton> buttonCsvSave;
 	std::shared_ptr<CToggleButton> buttonSelect;
 	StatisticDataSet statistic;
 	std::shared_ptr<CIntObject> mainContent;
+	Rect contentArea;
 
 	std::map<ColorRGBA, std::vector<float>> extractData(StatisticDataSet stat, std::function<float(StatisticDataSetEntry val)> selector);
+	std::shared_ptr<CIntObject> getContent(Content c);
 public:
 	CStatisticScreen(StatisticDataSet stat);
 };