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mapeditor: use vcmi_endian.h

There is no need to redefine this functions, let's use shared
implementation
Konstantin 2 年之前
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4feab69867
共有 3 個文件被更改,包括 2 次插入4 次删除
  1. 1 0
      mapeditor/Animation.cpp
  2. 1 0
      mapeditor/BitmapHandler.cpp
  3. 0 4
      mapeditor/BitmapHandler.h

+ 1 - 0
mapeditor/Animation.cpp

@@ -15,6 +15,7 @@
 
 #include "BitmapHandler.h"
 
+#include "../lib/vcmi_endian.h"
 #include "../lib/filesystem/Filesystem.h"
 #include "../lib/filesystem/ISimpleResourceLoader.h"
 #include "../lib/JsonNode.h"

+ 1 - 0
mapeditor/BitmapHandler.cpp

@@ -14,6 +14,7 @@
 #include "BitmapHandler.h"
 
 #include "../lib/filesystem/Filesystem.h"
+#include "../lib/vcmi_endian.h"
 
 #include <QBitmap>
 #include <QImage>

+ 0 - 4
mapeditor/BitmapHandler.h

@@ -8,10 +8,6 @@
  *
  */
 #pragma once
-//code is copied from vcmiclient/CBitmapHandler.h with minimal changes
-
-#define read_le_u16(p) (* reinterpret_cast<const ui16 *>(p))
-#define read_le_u32(p) (* reinterpret_cast<const ui32 *>(p))
 
 #include <QImage>