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@@ -91,7 +91,7 @@ InputVariable: strategicalValue
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term: MEDIUM Triangle 0.250 1.000 2.000
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term: HIGH Triangle 1.000 2.000 3.000
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term: CRITICAL Ramp 2.000 3.000
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-InputVariable: goldPreasure
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+InputVariable: goldPressure
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description: Ratio between weekly army cost and gold income
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enabled: true
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range: 0.000 1.000
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@@ -238,19 +238,19 @@ RuleBlock: gold
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disjunction: AlgebraicSum
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implication: AlgebraicProduct
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activation: General
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- rule: if goldReward is HUGE and goldPreasure is HIGH and heroRole is SCOUT and danger is NONE then Value is HIGHEST
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- rule: if goldReward is HUGE and goldPreasure is HIGH and heroRole is SCOUT and danger is not NONE and armyLoss is LOW then Value is BITHIGH
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+ rule: if goldReward is HUGE and goldPressure is HIGH and heroRole is SCOUT and danger is NONE then Value is HIGHEST
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+ rule: if goldReward is HUGE and goldPressure is HIGH and heroRole is SCOUT and danger is not NONE and armyLoss is LOW then Value is BITHIGH
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rule: if goldReward is HUGE and heroRole is MAIN and danger is not NONE and armyLoss is LOW then Value is HIGHEST
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- rule: if goldReward is HUGE and goldPreasure is HIGH and heroRole is MAIN and danger is NONE then Value is HIGH
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- rule: if goldReward is BIG and goldPreasure is HIGH and heroRole is SCOUT and danger is NONE then Value is HIGH
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- rule: if goldReward is BIG and goldPreasure is HIGH and heroRole is SCOUT and danger is not NONE then Value is MEDIUM
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- rule: if goldReward is BIG and goldPreasure is HIGH and heroRole is MAIN and danger is not NONE and armyLoss is LOW then Value is HIGH
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- rule: if goldReward is BIG and goldPreasure is HIGH and heroRole is MAIN and danger is NONE then Value is MEDIUM
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- rule: if goldReward is MEDIUM and goldPreasure is HIGH and heroRole is SCOUT and danger is NONE then Value is BITHIGH
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- rule: if goldReward is MEDIUM and goldPreasure is HIGH and heroRole is SCOUT and danger is not NONE then Value is SMALL
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- rule: if goldReward is MEDIUM and goldPreasure is HIGH and heroRole is MAIN and danger is not NONE and armyLoss is LOW then Value is BITHIGH
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- rule: if goldReward is SMALL and goldPreasure is HIGH and heroRole is SCOUT and danger is NONE then Value is MEDIUM
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- rule: if goldReward is SMALL and goldPreasure is HIGH and heroRole is MAIN and danger is not NONE and armyLoss is LOW then Value is SMALL
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+ rule: if goldReward is HUGE and goldPressure is HIGH and heroRole is MAIN and danger is NONE then Value is HIGH
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+ rule: if goldReward is BIG and goldPressure is HIGH and heroRole is SCOUT and danger is NONE then Value is HIGH
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+ rule: if goldReward is BIG and goldPressure is HIGH and heroRole is SCOUT and danger is not NONE then Value is MEDIUM
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+ rule: if goldReward is BIG and goldPressure is HIGH and heroRole is MAIN and danger is not NONE and armyLoss is LOW then Value is HIGH
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+ rule: if goldReward is BIG and goldPressure is HIGH and heroRole is MAIN and danger is NONE then Value is MEDIUM
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+ rule: if goldReward is MEDIUM and goldPressure is HIGH and heroRole is SCOUT and danger is NONE then Value is BITHIGH
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+ rule: if goldReward is MEDIUM and goldPressure is HIGH and heroRole is SCOUT and danger is not NONE then Value is SMALL
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+ rule: if goldReward is MEDIUM and goldPressure is HIGH and heroRole is MAIN and danger is not NONE and armyLoss is LOW then Value is BITHIGH
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+ rule: if goldReward is SMALL and goldPressure is HIGH and heroRole is SCOUT and danger is NONE then Value is MEDIUM
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+ rule: if goldReward is SMALL and goldPressure is HIGH and heroRole is MAIN and danger is not NONE and armyLoss is LOW then Value is SMALL
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rule: if goldReward is LOWEST then Value is SMALL with 0.1
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rule: if goldReward is SMALL then Value is SMALL with 0.2
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rule: if goldReward is MEDIUM then Value is SMALL with 0.5
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