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@@ -349,7 +349,7 @@ float getSkillReward(const CGObjectInstance * target, const CGHeroInstance * her
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case Obj::TREE_OF_KNOWLEDGE:
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case Obj::TREE_OF_KNOWLEDGE:
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return 1;
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return 1;
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case Obj::LEARNING_STONE:
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case Obj::LEARNING_STONE:
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- return 1.0f / std::sqrtf(hero->level);
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+ return 1.0f / std::sqrt(hero->level);
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case Obj::ARENA:
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case Obj::ARENA:
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case Obj::SHRINE_OF_MAGIC_THOUGHT:
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case Obj::SHRINE_OF_MAGIC_THOUGHT:
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return 2;
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return 2;
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