Kaynağa Gözat

Do not show whether Shrine is visited by hero, if was not visited by player yet

Piotr Wójcik 9 yıl önce
ebeveyn
işleme
52797082aa
1 değiştirilmiş dosya ile 1 ekleme ve 1 silme
  1. 1 1
      lib/mapObjects/MiscObjects.cpp

+ 1 - 1
lib/mapObjects/MiscObjects.cpp

@@ -1659,7 +1659,7 @@ std::string CGShrine::getHoverText(PlayerColor player) const
 std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
 std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
 {
 {
 	std::string hoverName = getHoverText(hero->tempOwner);
 	std::string hoverName = getHoverText(hero->tempOwner);
-	if(vstd::contains(hero->spells, spell)) //hero knows that spell
+	if(wasVisited(hero->tempOwner) && vstd::contains(hero->spells, spell)) //know what spell there is and hero knows that spell
 		hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
 		hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
 	return hoverName;
 	return hoverName;
 }
 }