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Remove copy-pasted code

Ivan Savenko 11 months ago
parent
commit
5332ad59a4
1 changed files with 0 additions and 49 deletions
  1. 0 49
      AI/BattleAI/BattleEvaluator.cpp

+ 0 - 49
AI/BattleAI/BattleEvaluator.cpp

@@ -731,55 +731,6 @@ bool BattleEvaluator::attemptCastingSpell(const CStack * activeStack)
 
 					ps.value = scoreEvaluator.evaluateExchange(updatedAttack, cachedAttack.turn, *targets, innerCache, state);
 				}
-				//! Some units may be dead alltogether. So if they existed before but not now, we know they were killed by the spell
-				for (const auto& unit : all)
-				{
-					if (!unit->isValidTarget())
-						continue;
-					bool isDead = true;
-					for (const auto& remainingUnit : allUnits)
-					{
-						if (remainingUnit->unitId() == unit->unitId())
-							isDead = false;
-					}
-					if (isDead)
-					{
-						auto newHealth = 0;
-						auto oldHealth = vstd::find_or(healthOfStack, unit->unitId(), 0);
-						if (oldHealth != newHealth)
-						{
-							auto damage = std::abs(oldHealth - newHealth);
-							auto originalDefender = cb->getBattle(battleID)->battleGetUnitByID(unit->unitId());
-							auto dpsReduce = AttackPossibility::calculateDamageReduce(
-								nullptr,
-								originalDefender && originalDefender->alive() ? originalDefender : unit,
-								damage,
-								innerCache,
-								state);
-							auto ourUnit = unit->unitSide() == side ? 1 : -1;
-							auto goodEffect = newHealth > oldHealth ? 1 : -1;
-							if (ourUnit * goodEffect == 1)
-							{
-								if (ourUnit && goodEffect && (unit->isClone() || unit->isGhost()))
-									continue;
-								ps.value += dpsReduce * scoreEvaluator.getPositiveEffectMultiplier();
-							}
-							else
-								ps.value -= dpsReduce * scoreEvaluator.getNegativeEffectMultiplier();
-#if BATTLE_TRACE_LEVEL >= 1
-							logAi->trace(
-								"Spell %s to %d affects %s (%d), dps: %2f oldHealth: %d newHealth: %d",
-								ps.spell->getNameTranslated(),
-								ps.dest.at(0).hexValue.hex,
-								unit->creatureId().toCreature()->getNameSingularTranslated(),
-								unit->getCount(),
-								dpsReduce,
-								oldHealth,
-								newHealth);
-#endif
-						}
-					}
-				}
 				for(const auto & unit : allUnits)
 				{
 					if(!unit->isValidTarget(true))