|
@@ -24,6 +24,7 @@
|
|
|
#include "../mapView/mapHandler.h"
|
|
|
#include "../mapView/MapView.h"
|
|
|
#include "../windows/InfoWindows.h"
|
|
|
+#include "../widgets/RadialMenu.h"
|
|
|
#include "../CGameInfo.h"
|
|
|
#include "../gui/CursorHandler.h"
|
|
|
#include "../gui/CGuiHandler.h"
|
|
@@ -169,8 +170,7 @@ void AdventureMapInterface::dim(Canvas & to)
|
|
|
{
|
|
|
for (auto window : GH.windows().findWindows<IShowActivatable>())
|
|
|
{
|
|
|
- std::shared_ptr<AdventureMapInterface> casted = std::dynamic_pointer_cast<AdventureMapInterface>(window);
|
|
|
- if (!casted && !window->isPopupWindow())
|
|
|
+ if (!std::dynamic_pointer_cast<AdventureMapInterface>(window) && !std::dynamic_pointer_cast<RadialMenu>(window) && !window->isPopupWindow())
|
|
|
{
|
|
|
Rect targetRect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y);
|
|
|
ColorRGBA colorToFill(0, 0, 0, std::clamp<int>(backgroundDimLevel, 0, 255));
|