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Fix roads and rivers saving in map editor

Dydzio 2 年之前
父节点
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54d62a5eb9
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      lib/mapping/MapFormatJson.cpp

+ 2 - 2
lib/mapping/MapFormatJson.cpp

@@ -1292,10 +1292,10 @@ std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
 	out << tile.terType->typeCode << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
 	out << tile.terType->typeCode << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
 
 
 	if(tile.roadType->id != Road::NO_ROAD)
 	if(tile.roadType->id != Road::NO_ROAD)
-		out << tile.roadType << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
+		out << tile.roadType->code << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
 
 
 	if(tile.riverType->id != River::NO_RIVER)
 	if(tile.riverType->id != River::NO_RIVER)
-		out << tile.riverType << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
+		out << tile.riverType->code << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
 
 
 	return out.str();
 	return out.str();
 }
 }