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@@ -8,16 +8,15 @@ Check the files in `config/heroes/` for additional usage examples.
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## GROWS_WITH_LEVEL
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-- Type: Complex
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-- Parameters: valPer20, stepSize=1
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-- Effect: Updates val to `ceil(valPer20 * floor(heroLevel / stepSize) / 20)`
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+Effect: Updates val to `ceil(valPer20 * floor(heroLevel / stepSize) / 20)`
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Example: The following updater will cause a bonus to grow by 6 for every 40 levels. At first level, rounding will cause the bonus to be 0.
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```json
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"updater" : {
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- "parameters" : [ 6, 2 ],
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- "type" : "GROWS_WITH_LEVEL"
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+ "type" : "GROWS_WITH_LEVEL",
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+ "valPer20" : 6,
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+ "stepSize" : 2
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}
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```
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@@ -25,8 +24,9 @@ Example: The following updater will cause a bonus to grow by 3 for every 20 leve
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```json
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"updater" : {
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- "parameters" : [ 3 ],
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- "type" : "GROWS_WITH_LEVEL"
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+ "type" : "GROWS_WITH_LEVEL",
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+ "valPer20" : 6,
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+ "stepSize" : 2
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}
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```
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@@ -37,15 +37,22 @@ Remarks:
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## TIMES_HERO_LEVEL
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-- Type: Simple
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-- Effect: Updates val to `val * heroLevel`
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+Effect: Updates val to `val * heroLevel / stepSize`
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Usage: `"updater" : "TIMES_HERO_LEVEL"`
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+Usage with stepSize greater than one:
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+
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+```json
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+"updater" : {
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+ "type" : "TIMES_HERO_LEVEL",
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+ "stepSize" : 2
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+}
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+```
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+
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## TIMES_STACK_LEVEL
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-- Type: Simple
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-- Effect: Updates val to `val * stackLevel`, where `stackLevel` is level of stack (Pikeman is level 1, Angel is level 7)
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+Updates val to `val * stackLevel`, where `stackLevel` is level of stack (Pikeman is level 1, Angel is level 7)
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Usage:
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@@ -55,8 +62,7 @@ Remark: The stack level for war machines is 0.
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## DIVIDE_STACK_LEVEL
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-- Type: Simple
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-- Effect: Updates val to `val / stackLevel`, where `stackLevel` is level of stack (Pikeman is level 1, Angel is level 7)
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+Updates val to `val / stackLevel`, where `stackLevel` is level of stack (Pikeman is level 1, Angel is level 7)
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Usage:
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@@ -66,8 +72,7 @@ Remark: The stack level for war machines is 0.
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## TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL
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-- Type: Simple
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-- Effect: Same effect as `TIMES_HERO_LEVEL` combined with `DIVIDE_STACK_LEVEL`: `val * heroLevel / stackLevel`
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+Effect: Same effect as `TIMES_HERO_LEVEL` combined with `DIVIDE_STACK_LEVEL`: `val * heroLevel / stackLevel`
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Intended to be used as hero bonus (such as specialty, skill, or artifact), for bonuses that affect units (Example: Adela Bless specialty)
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@@ -75,6 +80,23 @@ Usage:
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`"updater" : "TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL"`
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+## TIMES_STACK_SIZE
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+
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+Effect: Updates val to `val = clamp(val * floor(stackSize / stepSize), minimum, maximum)`, where stackSize is total number of creatures in current unit stack
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+
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+Parameters `minimum` and `maximum` are optional and can be dropped if not needed
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+
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+Example:
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+
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+```json
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+"updater" : {
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+ "type" : "TIMES_STACK_SIZE",
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+ "minimum" : 0,
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+ "maximum" : 100,
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+ "stepSize" : 2
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+}
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+```
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+
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## BONUS_OWNER_UPDATER
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Helper updater for proper functionality of `OPPOSITE_SIDE` limiter
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