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@@ -2,15 +2,19 @@
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GENERAL:
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* Components of combined artifacts will now display info about entire set.
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+* Implements level limit
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* Added WoG creature abilities by Kuririn
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-* Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience only)
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* Implemented a confirmation dialog when pressing Alt + F4 to quit the game
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* Added functionality to trace net packages, std::vectors and various structs (e.g. BattleHex)
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-* Added pre compiled header compilation for CMake (can be enabled per flag)
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+* Added precompiled header compilation for CMake (can be enabled per flag)
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+* VCMI will detect changes in text files using crc-32 checksum
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+* Basic support for unicode. Internally vcmi always uses utf-8
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+* (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
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+* (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
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ADVENTURE AI:
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+More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* AI will use fuzzy logic to compare and choose multiple possible subgoals.
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-More info http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* AI will now use SectorMap to find a way to guarded / covered objects.
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* Significantly improved exploration algorithm.
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* Locked heroes now try to decompose their goals exhaustively.
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@@ -22,6 +26,7 @@ More info http://wiki.vcmi.eu/index.php?title=Adventure_AI
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CAMPAIGNS:
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* Implemented move heroes to next scenario
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+* Support for non-standard victory conditions for H3 campaigns
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* Fixed crash after win on the first map of campaign "Long Live the King"
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* Fixed crash when losing a campaign scenario
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* Campaigns use window with bonus & scenario selection than scenario information window from normal maps
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@@ -40,10 +45,20 @@ BATTLES:
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* Fixed a bug where the part in front of the gate could be targeted during siege
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ADVENTURE MAP:
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-* Victory, loss conditions are checked every turn instead of every day to correctly detect player without town loss condition
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+* Victory, loss conditions are checked every turn instead of every day to correctly handle player without towns
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* Fixed player without town message (shows correct number of days left to conquer a town)
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* Fixed crash when player lost game due to player without town loss condition
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+TOWNS:
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+* Extended building dependencies support
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+
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+MODS:
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+* See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
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+* Custom victory/loss conditions for maps or campaigns
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+* 7 days without towns loss condition is no longer hardcoded
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+* Only changed mods will be validated
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+
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+
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0.93 -> 0.94 (Oct 01 2013)
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GENERAL:
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* New Launcher application, see
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