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@@ -21,6 +21,7 @@
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#include "../../lib/CSkillHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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+#include "../../lib/texts/CGeneralTextHandler.h"
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StartingBonus::StartingBonus(PlayerColor color, std::shared_ptr<CMap> map, CampaignBonus bonus):
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ui(new Ui::StartingBonus),
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@@ -102,19 +103,23 @@ void StartingBonus::initControls()
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for(auto const & objectPtr : LIBRARY->skillh->objects)
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ui->comboBoxSecondarySkillSecondarySkill->addItem(QString::fromStdString(objectPtr->getNameTranslated()), QVariant(objectPtr->getId()));
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- ui->comboBoxSecondarySkillMastery->addItem(tr("Basic"), QVariant(0));
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- ui->comboBoxSecondarySkillMastery->addItem(tr("Advanced"), QVariant(1));
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- ui->comboBoxSecondarySkillMastery->addItem(tr("Expert"), QVariant(2));
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-
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- ui->comboBoxResourceResourceType->addItem(tr("Wood"), QVariant(EGameResID::WOOD));
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- ui->comboBoxResourceResourceType->addItem(tr("Mercury"), QVariant(EGameResID::MERCURY));
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- ui->comboBoxResourceResourceType->addItem(tr("Ore"), QVariant(EGameResID::ORE));
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- ui->comboBoxResourceResourceType->addItem(tr("Sulfur"), QVariant(EGameResID::SULFUR));
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- ui->comboBoxResourceResourceType->addItem(tr("Crystal"), QVariant(EGameResID::CRYSTAL));
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- ui->comboBoxResourceResourceType->addItem(tr("Gems"), QVariant(EGameResID::GEMS));
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- ui->comboBoxResourceResourceType->addItem(tr("Gold"), QVariant(EGameResID::GOLD));
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- ui->comboBoxResourceResourceType->addItem(tr("Common (Wood and Ore)"), QVariant(EGameResID::COMMON));
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- ui->comboBoxResourceResourceType->addItem(tr("Rare (Mercury, Sulfur, Crystal, Gems)"), QVariant(EGameResID::RARE));
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+ for(int i = 0; i < 3; i++) // Basic, Advanced, Expert
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+ ui->comboBoxSecondarySkillMastery->addItem(QString::fromStdString(LIBRARY->generaltexth->translate("core.skilllev", i)), QVariant(i));
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+
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+ for(auto & res : std::vector<EGameResID>({EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS, EGameResID::GOLD}))
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+ ui->comboBoxResourceResourceType->addItem(QString::fromStdString(MetaString::createFromName(res).toString()), QVariant(res));
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+ ui->comboBoxResourceResourceType->addItem(
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+ tr("Common (%1 and %2)")
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+ .arg(QString::fromStdString(MetaString::createFromName(EGameResID::WOOD).toString()))
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+ .arg(QString::fromStdString(MetaString::createFromName(EGameResID::ORE).toString()))
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+ , QVariant(EGameResID::COMMON));
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+ ui->comboBoxResourceResourceType->addItem(
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+ tr("Rare (%1, %2, %3, %4)")
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+ .arg(QString::fromStdString(MetaString::createFromName(EGameResID::MERCURY).toString()))
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+ .arg(QString::fromStdString(MetaString::createFromName(EGameResID::SULFUR).toString()))
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+ .arg(QString::fromStdString(MetaString::createFromName(EGameResID::CRYSTAL).toString()))
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+ .arg(QString::fromStdString(MetaString::createFromName(EGameResID::GEMS).toString()))
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+ , QVariant(EGameResID::RARE));
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}
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void StartingBonus::loadBonus()
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