|  | @@ -2418,6 +2418,9 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
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				|  |  |  		if (leavingTile == LEAVING_TILE)
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				|  |  |  			leaveTile();
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				|  |  |  
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				|  |  | +		if (isInTheMap(guardPos))
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				|  |  | +			tmh.attackedFrom = boost::make_optional(guardPos);
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				|  |  | +
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				|  |  |  		tmh.result = result;
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				|  |  |  		sendAndApply(&tmh);
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				|  |  |  
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				|  | @@ -2425,10 +2428,8 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
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				|  |  |  		{ // Hero should be always able to visit any object he staying on even if there guards around
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				|  |  |  			visitObjectOnTile(t, h);
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				|  |  |  		}
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				|  |  | -		else if (lookForGuards == CHECK_FOR_GUARDS && this->isInTheMap(guardPos))
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				|  |  | +		else if (lookForGuards == CHECK_FOR_GUARDS && isInTheMap(guardPos))
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				|  |  |  		{
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				|  |  | -			tmh.attackedFrom = boost::make_optional(guardPos);
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				|  |  | -
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				|  |  |  			const TerrainTile &guardTile = *gs->getTile(guardPos);
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				|  |  |  			objectVisited(guardTile.visitableObjects.back(), h);
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