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+/*
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+ * Moat.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+#include "StdInc.h"
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+
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+#include "Moat.h"
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+
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+#include "Registry.h"
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+#include "../ISpellMechanics.h"
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+
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+#include "../../NetPacks.h"
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+#include "../../mapObjects/CGTownInstance.h"
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+#include "../../battle/IBattleState.h"
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+#include "../../battle/CBattleInfoCallback.h"
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+#include "../../serializer/JsonSerializeFormat.h"
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+
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+VCMI_LIB_NAMESPACE_BEGIN
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+
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+static const std::string EFFECT_NAME = "core:moat";
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+
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+namespace spells
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+{
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+namespace effects
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+{
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+
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+VCMI_REGISTER_SPELL_EFFECT(Moat, EFFECT_NAME);
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+
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+void Moat::serializeJsonEffect(JsonSerializeFormat & handler)
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+{
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+ handler.serializeBool("hidden", hidden);
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+ handler.serializeBool("passable", passable);
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+ handler.serializeBool("trigger", trigger);
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+ handler.serializeBool("trap", trap);
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+ handler.serializeBool("removeOnTrigger", removeOnTrigger);
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+ handler.serializeBool("dispellable", dispellable);
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+ {
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+ JsonArraySerializer customSizeJson = handler.enterArray("moatHexes");
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+ customSizeJson.syncSize(moatHexes, JsonNode::JsonType::DATA_INTEGER);
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+
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+ for(size_t index = 0; index < customSizeJson.size(); index++)
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+ customSizeJson.serializeInt(index, moatHexes.at(index));
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+ }
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+ handler.serializeStruct("defender", sideOptions); //Moats are defender only
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+}
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+
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+void Moat::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
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+{
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+ assert(m->isMassive());
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+ assert(m->battle()->battleGetDefendedTown());
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+ if(m->isMassive() && m->battle()->battleGetSiegeLevel() >= CGTownInstance::CITADEL)
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+ {
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+ EffectTarget moat;
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+ moat.reserve(moatHexes.size());
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+ for(const auto & tile : moatHexes)
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+ moat.emplace_back(tile);
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+
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+ placeObstacles(server, m, moat);
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+ }
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+}
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+
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+void Moat::placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
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+{
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+ assert(m->battle()->battleGetDefendedTown());
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+ assert(m->casterSide == BattleSide::DEFENDER); // Moats are always cast by defender
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+ assert(turnsRemaining < 0); // Moats should lasts infininte number of turns
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+
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+ BattleObstaclesChanged pack;
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+
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+ auto all = m->battle()->battleGetAllObstacles(BattlePerspective::ALL_KNOWING);
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+
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+ int obstacleIdToGive = 1;
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+ for(auto & one : all)
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+ if(one->uniqueID >= obstacleIdToGive)
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+ obstacleIdToGive = one->uniqueID + 1;
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+
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+ for(const Destination & destination : target)
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+ {
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+ SpellCreatedObstacle obstacle;
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+ obstacle.uniqueID = obstacleIdToGive++;
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+ obstacle.pos = destination.hexValue;
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+ obstacle.obstacleType = dispellable ? CObstacleInstance::SPELL_CREATED : CObstacleInstance::MOAT;
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+ obstacle.ID = m->battle()->battleGetDefendedTown()->subID;
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+
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+ obstacle.turnsRemaining = -1; //Moat cannot be expired
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+ obstacle.casterSpellPower = m->getEffectPower();
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+ obstacle.spellLevel = m->getEffectLevel(); //todo: level of indirect effect should be also configurable
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+ obstacle.casterSide = BattleSide::DEFENDER; // Moats are always cast by defender
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+ obstacle.hidden = hidden;
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+ obstacle.passable = true; //Moats always passable
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+ obstacle.trigger = trigger;
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+ obstacle.trap = trap;
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+ obstacle.removeOnTrigger = removeOnTrigger;
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+ obstacle.nativeVisible = false; //Moats is invisible for native terrain
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+
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+ // Moats should not have appear sound and appear animation (they are always exists)
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+ // Only trigger animation may exists
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+ obstacle.triggerSound = sideOptions.triggerSound;
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+ obstacle.triggerAnimation = sideOptions.triggerAnimation;
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+ obstacle.animation = sideOptions.animation;
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+
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+ obstacle.animationYOffset = sideOptions.offsetY;
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+ pack.changes.emplace_back();
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+ obstacle.toInfo(pack.changes.back());
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+ }
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+
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+ if(!pack.changes.empty())
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+ server->apply(&pack);
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+}
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+
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+}
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+}
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+
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+VCMI_LIB_NAMESPACE_END
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