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@@ -0,0 +1,245 @@
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+// CMT.cpp : Defines the entry point for the console application.
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+//
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+#include "stdafx.h"
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+#include "SDL.h"
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+#include <cmath>
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+#include "stdafx.h"
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+#include <stdio.h>
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+#include <string.h>
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+#include <assert.h>
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+#include <vector>
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+#include "zlib.h"
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+#include <cmath>
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+#include <ctime>
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+#if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
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+# include <fcntl.h>
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+# include <io.h>
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+# define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
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+#else
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+# define SET_BINARY_MODE(file)
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+#endif
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+#define CHUNK 16384
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+#define pi 3.14159
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+
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+
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+#include "CAmbarCendamo.h"
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+#include "mapHandler.h"
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+#include "global.h"
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+/* Compress from file source to file dest until EOF on source.
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+ def() returns Z_OK on success, Z_MEM_ERROR if memory could not be
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+ allocated for processing, Z_STREAM_ERROR if an invalid compression
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+ level is supplied, Z_VERSION_ERROR if the version of zlib.h and the
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+ version of the library linked do not match, or Z_ERRNO if there is
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+ an error reading or writing the files. */
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+SDL_Surface * ekran;
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+int def(FILE *source, FILE *dest, int level, int winBits=15, int memLevel =8)
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+{
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+ int ret, flush;
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+ unsigned have;
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+ z_stream strm;
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+ unsigned char in[CHUNK];
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+ unsigned char out[CHUNK];
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+
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+ /* allocate deflate state */
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+ strm.zalloc = Z_NULL;
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+ strm.zfree = Z_NULL;
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+ strm.opaque = Z_NULL;
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+ ret = deflateInit2(&strm, level,Z_DEFLATED,winBits,memLevel,0);//8-15, 1-9, 0-2
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+ if (ret != Z_OK)
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+ return ret;
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+
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+ /* compress until end of file */
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+ do {
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+ strm.avail_in = fread(in, 1, CHUNK, source);
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+ if (ferror(source)) {
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+ (void)deflateEnd(&strm);
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+ return Z_ERRNO;
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+ }
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+ flush = feof(source) ? Z_FINISH : Z_NO_FLUSH;
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+ strm.next_in = in;
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+
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+ /* run deflate() on input until output buffer not full, finish
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+ compression if all of source has been read in */
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+ do {
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+ strm.avail_out = CHUNK;
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+ strm.next_out = out;
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+ ret = deflate(&strm, flush); /* no bad return value */
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+ assert(ret != Z_STREAM_ERROR); /* state not clobbered */
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+ have = CHUNK - strm.avail_out;
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+ if (fwrite(out, 1, have, dest) != have || ferror(dest)) {
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+ (void)deflateEnd(&strm);
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+ return Z_ERRNO;
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+ }
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+ } while (strm.avail_out == 0);
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+ assert(strm.avail_in == 0); /* all input will be used */
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+
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+ /* done when last data in file processed */
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+ } while (flush != Z_FINISH);
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+ assert(ret == Z_STREAM_END); /* stream will be complete */
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+
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+ /* clean up and return */
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+ (void)deflateEnd(&strm);
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+ return Z_OK;
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+}
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+
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+/* Decompress from file source to file dest until stream ends or EOF.
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+ inf() returns Z_OK on success, Z_MEM_ERROR if memory could not be
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+ allocated for processing, Z_DATA_ERROR if the deflate data is
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+ invalid or incomplete, Z_VERSION_ERROR if the version of zlib.h and
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+ the version of the library linked do not match, or Z_ERRNO if there
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+ is an error reading or writing the files. */
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+int inf(FILE *source, FILE *dest, int wBits = 15)
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+{
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+ int ret;
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+ unsigned have;
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+ z_stream strm;
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+ unsigned char in[CHUNK];
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+ unsigned char out[CHUNK];
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+
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+ /* allocate inflate state */
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+ strm.zalloc = Z_NULL;
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+ strm.zfree = Z_NULL;
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+ strm.opaque = Z_NULL;
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+ strm.avail_in = 0;
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+ strm.next_in = Z_NULL;
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+ ret = inflateInit2(&strm, wBits);
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+ if (ret != Z_OK)
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+ return ret;
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+
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+ /* decompress until deflate stream ends or end of file */
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+ do {
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+ strm.avail_in = fread(in, 1, CHUNK, source);
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+ if (ferror(source)) {
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+ (void)inflateEnd(&strm);
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+ return Z_ERRNO;
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+ }
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+ if (strm.avail_in == 0)
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+ break;
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+ strm.next_in = in;
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+
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+ /* run inflate() on input until output buffer not full */
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+ do {
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+ strm.avail_out = CHUNK;
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+ strm.next_out = out;
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+ ret = inflate(&strm, Z_NO_FLUSH);
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+ assert(ret != Z_STREAM_ERROR); /* state not clobbered */
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+ switch (ret) {
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+ case Z_NEED_DICT:
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+ ret = Z_DATA_ERROR; /* and fall through */
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+ case Z_DATA_ERROR:
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+ case Z_MEM_ERROR:
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+ (void)inflateEnd(&strm);
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+ return ret;
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+ }
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+ have = CHUNK - strm.avail_out;
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+ if (fwrite(out, 1, have, dest) != have || ferror(dest)) {
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+ (void)inflateEnd(&strm);
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+ return Z_ERRNO;
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+ }
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+ } while (strm.avail_out == 0);
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+
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+ /* done when inflate() says it's done */
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+ } while (ret != Z_STREAM_END);
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+
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+ /* clean up and return */
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+ (void)inflateEnd(&strm);
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+ return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR;
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+}
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+
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+/* report a zlib or i/o error */
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+void zerr(int ret)
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+{
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+ fputs("zpipe: ", stderr);
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+ switch (ret) {
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+ case Z_ERRNO:
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+ if (ferror(stdin))
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+ fputs("error reading stdin\n", stderr);
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+ if (ferror(stdout))
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+ fputs("error writing stdout\n", stderr);
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+ break;
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+ case Z_STREAM_ERROR:
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+ fputs("invalid compression level\n", stderr);
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+ break;
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+ case Z_DATA_ERROR:
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+ fputs("invalid or incomplete deflate data\n", stderr);
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+ break;
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+ case Z_MEM_ERROR:
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+ fputs("out of memory\n", stderr);
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+ break;
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+ case Z_VERSION_ERROR:
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+ fputs("zlib version mismatch!\n", stderr);
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+ }
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+}
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+
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+
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+
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+void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B)
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+{
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+ Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
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+ if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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+ {
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+ p[0] = R;
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+ p[1] = G;
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+ p[2] = B;
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+ }
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+ else
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+ {
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+ p[0] = B;
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+ p[1] = G;
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+ p[2] = R;
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+ }
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+ SDL_UpdateRect(ekran, x, y, 1, 1);
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+}
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+int _tmain(int argc, _TCHAR* argv[])
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+{
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+ srand ( time(NULL) );
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+ SDL_Surface *screen, *temp;
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+ std::vector<SDL_Surface*> Sprites;
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+ float i;
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+ if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER/*|SDL_INIT_EVENTTHREAD*/)==0)
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+ {
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+
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+ screen = SDL_SetVideoMode(1024,768,24,SDL_HWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
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+ ekran = screen;
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+ // FILE * no = fopen("wyn.txt","w");
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+ FILE * zr = fopen("mal.txt","r");
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+ FILE * ko = fopen("wyn.txt","w");
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+ FILE * kodd = fopen("kod.txt","r");
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+ FILE * deko = fopen("dekod.txt","w");
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+ def(zr,ko,1);
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+ inf(kodd, deko);
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+ fclose(ko);fclose(zr);
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+ for (int i=0;i<=20;i++)
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+ {
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+ zr = fopen("kod2.txt","r");
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+ char c [200];
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+ sprintf(c,"wyn%d.txt",i);
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+ ko = fopen(c,"w");
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+ def(zr,ko,i);
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+ fclose(ko);fclose(zr);
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+ }
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+ //def(zr,no,1);
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+ CAmbarCendamo * ac = new CAmbarCendamo("2gryf");
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+ ac->deh3m();
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+ ac->loadDefs();
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+ mapHandler * mh = new mapHandler();
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+ mh->reader = ac;
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+ mh->init();
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+ //SDL_Rect * sr = new SDL_Rect(); sr->h=64;sr->w=64;sr->x=0;sr->y=0;
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+ SDL_Surface * teren = mh->terrainRect(0,0,55,25);
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+ SDL_BlitSurface(teren,NULL,ekran,NULL);
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+ SDL_Flip(ekran);
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+
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+ //SDL_Surface * ss = ac->defs[0]->ourImages[0].bitmap;
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+ //SDL_BlitSurface(ss, NULL, ekran, NULL);
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+
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+ SDL_Delay(3000);
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+ SDL_Quit();
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+ return 0;
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+ }
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+ else
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+ {
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+ printf("Coœ posz³o nie tak: %s/n",SDL_GetError());
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+ return -1;
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+ }
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+}
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