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@@ -0,0 +1,425 @@
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+#include "../lib/NetPacks.h"
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+#include "../CCallback.h"
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+#include "../client/Client.h"
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+#include "../CPlayerInterface.h"
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+#include "../CGameInfo.h"
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+#include "../hch/CGeneralTextHandler.h"
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+#include "../hch/CDefObjInfoHandler.h"
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+#include "../hch/CHeroHandler.h"
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+#include "../hch/CObjectHandler.h"
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+#include "../lib/VCMI_Lib.h"
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+#include "../map.h"
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+#include "../hch/CSpellHandler.h"
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+#include "../mapHandler.h"
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+#include <boost/bind.hpp>
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+#include <boost/foreach.hpp>
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+#include <boost/thread.hpp>
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+#include <boost/thread/shared_mutex.hpp>
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+
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+//macro to avoid code duplication - calls given method with given arguments if interface for specific player is present
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+#define INTERFACE_CALL_IF_PRESENT(player,function,...) \
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+ if(vstd::contains(cl->playerint,player)) \
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+ cl->playerint[player]->function(__VA_ARGS__);
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+
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+
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+CSharedCond<std::set<CPack*> > mess(new std::set<CPack*>);
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+
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+void SetResources::applyCl( CClient *cl )
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+{
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+ cl->playerint[player]->receivedResource(-1,-1);
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+}
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+
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+void SetResource::applyCl( CClient *cl )
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+{
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+ cl->playerint[player]->receivedResource(resid,val);
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+}
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+
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+void SetPrimSkill::applyCl( CClient *cl )
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+{
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+ cl->playerint[GS(cl)->getHero(id)->tempOwner]->heroPrimarySkillChanged(GS(cl)->getHero(id),which,val);
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+}
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+
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+void SetSecSkill::applyCl( CClient *cl )
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+{
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+ //TODO: inform interface?
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+}
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+
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+void HeroVisitCastle::applyCl( CClient *cl )
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+{
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+ if(start() && !garrison() && vstd::contains(cl->playerint,GS(cl)->getHero(hid)->tempOwner))
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+ {
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+ cl->playerint[GS(cl)->getHero(hid)->tempOwner]->heroVisitsTown(GS(cl)->getHero(hid),GS(cl)->getTown(tid));
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+ }
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+}
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+
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+void ChangeSpells::applyCl( CClient *cl )
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+{
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+ //TODO: inform interface?
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+}
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+
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+void SetMana::applyCl( CClient *cl )
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+{
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+ CGHeroInstance *h = GS(cl)->getHero(hid);
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+ if(vstd::contains(cl->playerint,h->tempOwner))
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+ cl->playerint[h->tempOwner]->heroManaPointsChanged(h);
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+}
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+
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+void SetMovePoints::applyCl( CClient *cl )
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+{
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+ CGHeroInstance *h = GS(cl)->getHero(hid);
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+ if(vstd::contains(cl->playerint,h->tempOwner))
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+ cl->playerint[h->tempOwner]->heroMovePointsChanged(h);
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+}
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+
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+void FoWChange::applyCl( CClient *cl )
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+{
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+ if(!vstd::contains(cl->playerint,player))
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+ return;
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+
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+ if(mode)
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+ cl->playerint[player]->tileRevealed(tiles);
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+ else
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+ cl->playerint[player]->tileHidden(tiles);
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+}
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+
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+void SetAvailableHeroes::applyCl( CClient *cl )
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+{
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+ //TODO: inform interface?
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+}
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+
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+void GiveBonus::applyCl( CClient *cl )
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+{
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+ CGHeroInstance *h = GS(cl)->getHero(hid);
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+ if(vstd::contains(cl->playerint,h->tempOwner))
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+ cl->playerint[h->tempOwner]->heroBonusChanged(h,h->bonuses.back(),true);
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+}
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+
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+void ChangeObjPos::applyFirstCl( CClient *cl )
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+{
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+ CGObjectInstance *obj = GS(cl)->map->objects[objid];
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+ if(flags & 1)
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+ CGI->mh->hideObject(obj);
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+}
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+void ChangeObjPos::applyCl( CClient *cl )
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+{
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+ CGObjectInstance *obj = GS(cl)->map->objects[objid];
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+ if(flags & 1)
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+ CGI->mh->printObject(obj);
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+}
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+
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+void RemoveObject::applyFirstCl( CClient *cl )
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+{
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+ CGI->mh->hideObject(cl->getObj(id));
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+}
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+
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+void RemoveObject::applyCl( CClient *cl )
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+{
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+ CGHeroInstance *h = GS(cl)->getHero(id);
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+ if(h)
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+ {
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+ if(vstd::contains(cl->playerint,h->tempOwner))
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+ cl->playerint[h->tempOwner]->heroKilled(h);
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+ }
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+}
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+
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+void TryMoveHero::applyFirstCl( CClient *cl )
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+{
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+ if(result>1)
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+ CGI->mh->removeObject(GS(cl)->getHero(id));
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+}
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+
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+void TryMoveHero::applyCl( CClient *cl )
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+{
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+ HeroMoveDetails hmd(start,end,GS(cl)->getHero(id));
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+ hmd.style = result-1;
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+ hmd.successful = result;
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+
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+ if(result>1)
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+ CGI->mh->printObject(hmd.ho);
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+ int player = hmd.ho->tempOwner;
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+
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+ if(vstd::contains(cl->playerint,player))
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+ {
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+ cl->playerint[player]->tileRevealed(fowRevealed);
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+ }
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+
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+ //notify interfaces about move
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+ for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
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+ {
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+ if(i->first >= PLAYER_LIMIT) continue;
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+ if(GS(cl)->players[i->first].fogOfWarMap[start.x-1][start.y][start.z] || GS(cl)->players[i->first].fogOfWarMap[end.x-1][end.y][end.z])
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+ {
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+ i->second->heroMoved(hmd);
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+ }
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+ }
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+
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+ //add info for callback
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+ if(result<2)
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+ {
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+ mess.mx->lock();
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+ mess.res->insert(new TryMoveHero(*this));
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+ mess.mx->unlock();
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+ mess.cv->notify_all();
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+ }
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+}
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+
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+void SetGarrisons::applyCl( CClient *cl )
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+{
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+ for(std::map<ui32,CCreatureSet>::iterator i = garrs.begin(); i!=garrs.end(); i++)
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+ if(vstd::contains(cl->playerint,cl->getOwner(i->first)))
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+ cl->playerint[cl->getOwner(i->first)]->garrisonChanged(cl->getObj(i->first));
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+}
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+
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+void NewStructures::applyCl( CClient *cl )
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+{
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+ CGTownInstance *town = GS(cl)->getTown(tid);
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+ BOOST_FOREACH(si32 id, bid)
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+ {
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+ if(id==13) //fort or capitol
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+ {
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+ town->defInfo = GS(cl)->capitols[town->subID];
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+ }
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+ if(id ==7)
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+ {
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+ town->defInfo = GS(cl)->forts[town->subID];
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+ }
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+ if(vstd::contains(cl->playerint,town->tempOwner))
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+ cl->playerint[town->tempOwner]->buildChanged(town,id,1);
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+ }
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+}
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+
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+void SetAvailableCreatures::applyCl( CClient *cl )
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+{
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+ CGTownInstance *t = GS(cl)->getTown(tid);
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+ if(vstd::contains(cl->playerint,t->tempOwner))
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+ cl->playerint[t->tempOwner]->availableCreaturesChanged(t);
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+}
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+
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+void SetHeroesInTown::applyCl( CClient *cl )
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+{
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+ CGTownInstance *t = GS(cl)->getTown(tid);
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+ if(vstd::contains(cl->playerint,t->tempOwner))
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+ cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
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+}
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+
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+void SetHeroArtifacts::applyCl( CClient *cl )
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+{
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+ CGHeroInstance *t = GS(cl)->getHero(hid);
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+ if(vstd::contains(cl->playerint,t->tempOwner))
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+ cl->playerint[t->tempOwner]->heroArtifactSetChanged(t);
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+}
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+
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+void HeroRecruited::applyCl( CClient *cl )
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+{
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+ CGHeroInstance *h = GS(cl)->map->heroes.back();
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+ if(h->subID != hid)
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+ {
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+ tlog1 << "Something wrong with hero recruited!\n";
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+ }
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+
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+ CGI->mh->initHeroDef(h);
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+ if(vstd::contains(cl->playerint,h->tempOwner))
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+ {
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+ cl->playerint[h->tempOwner]->heroCreated(h);
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+ cl->playerint[h->tempOwner]->heroInGarrisonChange(GS(cl)->getTown(tid));
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+ }
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+}
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+
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+void GiveHero::applyCl( CClient *cl )
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+{
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+ CGHeroInstance *h = GS(cl)->getHero(id);
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+ CGI->mh->initHeroDef(h);
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+ CGI->mh->printObject(h);
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+ cl->playerint[h->tempOwner]->heroCreated(h);
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+}
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+
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+void GiveHero::applyFirstCl( CClient *cl )
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+{
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+ CGI->mh->hideObject(GS(cl)->getHero(id));
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+}
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+
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+void InfoWindow::applyCl( CClient *cl )
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+{
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+ std::vector<Component*> comps;
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+ for(size_t i=0;i<components.size();i++)
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+ {
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+ comps.push_back(&components[i]);
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+ }
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+ std::string str = toString(text);
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+
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+ if(vstd::contains(cl->playerint,player))
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+ cl->playerint[player]->showInfoDialog(str,comps);
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+ else
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+ tlog2 << "We received InfoWindow for not our player...\n";
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+}
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+
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+void HeroLevelUp::applyCl( CClient *cl )
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+{
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+ CGHeroInstance *h = GS(cl)->getHero(heroid);
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+ if(vstd::contains(cl->playerint,h->tempOwner))
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+ {
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+ boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,id));
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+ cl->playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)primskill,skills, callback);
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+ }
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+}
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+
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+void SelectionDialog::applyCl( CClient *cl )
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+{
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+ std::vector<Component*> comps;
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+ for(size_t i=0; i < components.size(); ++i) {
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+ comps.push_back(&components[i]);
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+ }
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+ std::string str = toString(text);
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+ if(vstd::contains(cl->playerint,player))
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+ cl->playerint[player]->showSelDialog(str,comps,id);
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+ else
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+ tlog2 << "We received SelectionDialog for not our player...\n";
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+}
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+
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+void YesNoDialog::applyCl( CClient *cl )
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+{
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+ std::vector<Component*> comps;
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+ for(size_t i=0; i < components.size(); ++i) {
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+ comps.push_back(&components[i]);
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+ }
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+ std::string str = toString(text);
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+ if(vstd::contains(cl->playerint,player))
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+ cl->playerint[player]->showYesNoDialog(str,comps,id);
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+ else
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+ tlog2 << "We received YesNoDialog for not our player...\n";
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+}
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+
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+void BattleStart::applyCl( CClient *cl )
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+{
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+ if(vstd::contains(cl->playerint,info->side1))
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+ cl->playerint[info->side1]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 0);
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+
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+ if(vstd::contains(cl->playerint,info->side2))
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+ cl->playerint[info->side2]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 1);
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+}
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+
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+void BattleNextRound::applyCl( CClient *cl )
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+{
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+ if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side1]->battleNewRound(round);
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+ if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side2]->battleNewRound(round);
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+}
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+
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+void BattleSetActiveStack::applyCl( CClient *cl )
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+{
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+ int owner = GS(cl)->curB->getStack(stack)->owner;
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+ if(vstd::contains(cl->playerint,owner))
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+ boost::thread(boost::bind(&CClient::waitForMoveAndSend,cl,owner));
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+}
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+
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+void BattleResult::applyFirstCl( CClient *cl )
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+{
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+ if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side1]->battleEnd(this);
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+ if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side2]->battleEnd(this);
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+}
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+
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+void BattleStackMoved::applyFirstCl( CClient *cl )
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+{
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+ if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side1]->battleStackMoved(stack,tile);
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+ if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side2]->battleStackMoved(stack,tile);
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+}
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+
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+void BattleStackAttacked::applyCl( CClient *cl )
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+{
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+
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+ if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side1]->battleStackAttacked(this);
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+ if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side2]->battleStackAttacked(this);
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+}
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+
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+void BattleAttack::applyFirstCl( CClient *cl )
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+{
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+ if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side1]->battleAttack(this);
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+ if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side2]->battleAttack(this);
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+}
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+
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+void BattleAttack::applyCl( CClient *cl )
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+{
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+ if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side1]->battleStackAttacked(&bsa);
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+ if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side2]->battleStackAttacked(&bsa);
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+}
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+
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+void StartAction::applyFirstCl( CClient *cl )
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+{
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+ cl->curbaction = new BattleAction(ba);
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+ if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side1]->actionStarted(&ba);
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+ if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side2]->actionStarted(&ba);
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+}
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+
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+void SpellCasted::applyCl( CClient *cl )
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+{
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+ if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side1]->battleSpellCasted(this);
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+ if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
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+ cl->playerint[GS(cl)->curB->side2]->battleSpellCasted(this);
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+}
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+
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+void SetStackEffect::applyCl( CClient *cl )
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+{
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+ SpellCasted sc;
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+ sc.id = effect.id;
|
|
|
+ sc.side = 3; //doesn't matter
|
|
|
+ sc.skill = effect.level;
|
|
|
+ sc.tile = GS(cl)->curB->getStack(stack)->position;
|
|
|
+ if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
|
|
|
+ cl->playerint[GS(cl)->curB->side1]->battleSpellCasted(&sc);
|
|
|
+ if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
|
|
|
+ cl->playerint[GS(cl)->curB->side2]->battleSpellCasted(&sc);
|
|
|
+}
|
|
|
+
|
|
|
+CGameState* CPackForClient::GS( CClient *cl )
|
|
|
+{
|
|
|
+ return cl->gs;
|
|
|
+}
|
|
|
+
|
|
|
+void EndAction::applyCl( CClient *cl )
|
|
|
+{
|
|
|
+ INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,actionFinished,cl->curbaction);
|
|
|
+ INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,actionFinished,cl->curbaction);
|
|
|
+
|
|
|
+ delete cl->curbaction;
|
|
|
+ cl->curbaction = NULL;
|
|
|
+}
|
|
|
+
|
|
|
+void SystemMessage::applyCl( CClient *cl )
|
|
|
+{
|
|
|
+ tlog4 << "System message from server: " << text << std::endl;
|
|
|
+}
|
|
|
+
|
|
|
+void YourTurn::applyCl( CClient *cl )
|
|
|
+{
|
|
|
+ boost::thread(boost::bind(&CGameInterface::yourTurn,cl->playerint[player]));
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+void PlayerMessage::applyCl(CClient *cl)
|
|
|
+{
|
|
|
+ tlog4 << "Player "<<(int)player<<" sends a message: " << text << std::endl;
|
|
|
+}
|
|
|
+
|
|
|
+void ShowInInfobox::applyCl(CClient *cl)
|
|
|
+{
|
|
|
+ SComponent sc(c);
|
|
|
+ sc.description = toString(text);
|
|
|
+ if(cl->playerint[player]->human)
|
|
|
+ {
|
|
|
+ static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
|
|
|
+ }
|
|
|
+}
|