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@@ -561,6 +561,8 @@ void CAdvMapInt::restoreState()
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underground->block(!CGI->mh->map->twoLevel);
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underground->block(!CGI->mh->map->twoLevel);
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worldViewUnderground->block(!CGI->mh->map->twoLevel);
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worldViewUnderground->block(!CGI->mh->map->twoLevel);
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+
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+ terrain.currentPath = nullptr; // invalidate previously visible path after game reload
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}
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}
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CAdvMapInt::~CAdvMapInt()
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CAdvMapInt::~CAdvMapInt()
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