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@@ -290,7 +290,7 @@ ReachabilityInfo getReachabilityWithEnemyBypass(
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continue;
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auto dmg = damageCache.getOriginalDamage(activeStack, unit, state);
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- auto turnsToKill = unit->getAvailableHealth() / vstd::amax(dmg, 1);
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+ auto turnsToKill = unit->getAvailableHealth() / std::max(dmg, 1);
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vstd::amin(turnsToKill, 100);
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