Browse Source

Merge branch 'feature/worldView' into develop

AlexVinS 10 years ago
parent
commit
594295da32

+ 43 - 36
client/CPlayerInterface.cpp

@@ -96,7 +96,7 @@ static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Re
 
 CPlayerInterface::CPlayerInterface(PlayerColor Player)
 {
-    logGlobal->traceStream() << "\tHuman player interface for player " << Player << " being constructed";
+	logGlobal->traceStream() << "\tHuman player interface for player " << Player << " being constructed";
 	observerInDuelMode = false;
 	howManyPeople++;
 	GH.defActionsDef = 0;
@@ -115,7 +115,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
 	firstCall = 1; //if loading will be overwritten in serialize
 	autosaveCount = 0;
 	isAutoFightOn = false;
-	
+
 	duringMovement = false;
 	ignoreEvents = false;
 	locked = false;
@@ -143,6 +143,8 @@ void CPlayerInterface::init(shared_ptr<CCallback> CB)
 
 	if(!adventureInt)
 		adventureInt = new CAdvMapInt();
+	else
+		adventureInt->restoreState();
 }
 void CPlayerInterface::yourTurn()
 {
@@ -768,7 +770,7 @@ void CPlayerInterface::actionFinished(const BattleAction &action)
 BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when it's turn of that stack
 {
 	THREAD_CREATED_BY_CLIENT;
-    logGlobal->traceStream() << "Awaiting command for " << stack->nodeName();
+	logGlobal->traceStream() << "Awaiting command for " << stack->nodeName();
 
 	if(autofightingAI)
 	{
@@ -813,7 +815,7 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
 	b->givenCommand->data = nullptr;
 
 	//return command
-    logGlobal->traceStream() << "Giving command for " << stack->nodeName();
+	logGlobal->traceStream() << "Giving command for " << stack->nodeName();
 	return ret;
 }
 
@@ -876,7 +878,7 @@ void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacke
 {
 	EVENT_HANDLER_CALLED_BY_CLIENT;
 	BATTLE_EVENT_POSSIBLE_RETURN;
-	
+
 	std::vector<StackAttackedInfo> arg;
 	for(auto & elem : bsa)
 	{
@@ -890,7 +892,7 @@ void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacke
 		if(elem.isSpell())
 		{
 			if (defender)
-				battleInt->displaySpellEffect(elem.spellID, defender->position);			
+				battleInt->displaySpellEffect(elem.spellID, defender->position);
 		}
 		//FIXME: why action is deleted during enchanter cast?
 		bool remoteAttack = false;
@@ -973,14 +975,14 @@ void CPlayerInterface::battleAttack(const BattleAttack *ba)
 		const CStack * attacked = cb->battleGetStackByID(ba->bsa.begin()->stackAttacked);
 		battleInt->stackAttacking( attacker, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo, attacked, false);
 	}
-	
+
 	//battleInt->waitForAnims(); //FIXME: freeze
-	
+
 	if(ba->spellLike())
 	{
-		//display hit animation		
-		SpellID spellID = ba->spellID;			
-		battleInt->displaySpellHit(spellID,curAction->destinationTile);	
+		//display hit animation
+		SpellID spellID = ba->spellID;
+		battleInt->displaySpellHit(spellID,curAction->destinationTile);
 	}
 }
 void CPlayerInterface::battleObstaclePlaced(const CObstacleInstance &obstacle)
@@ -1264,15 +1266,15 @@ template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, c
 	{
 		h & pathsMap;
 
-        if(cb)
-            for(auto &p : pathsMap)
-            {
-                CGPath path;
-                cb->getPathsInfo(p.first)->getPath(p.second, path);
-                paths[p.first] = path;
-                logGlobal->traceStream() << boost::format("Restored path for hero %s leading to %s with %d nodes")
-                    % p.first->nodeName() % p.second % path.nodes.size();
-            }
+		if(cb)
+			for(auto &p : pathsMap)
+			{
+				CGPath path;
+				cb->getPathsInfo(p.first)->getPath(p.second, path);
+				paths[p.first] = path;
+				logGlobal->traceStream() << boost::format("Restored path for hero %s leading to %s with %d nodes")
+					% p.first->nodeName() % p.second % path.nodes.size();
+			}
 	}
 
 	h & spellbookSettings;
@@ -1293,7 +1295,7 @@ void CPlayerInterface::loadGame( CISer & h, const int version )
 
 void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
 {
-    logGlobal->traceStream() << __FUNCTION__;
+	logGlobal->traceStream() << __FUNCTION__;
 	if(!LOCPLINT->makingTurn)
 		return;
 	if (!h)
@@ -1304,7 +1306,7 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
 		return;
 
 	duringMovement = true;
-	
+
 	if (adventureInt && adventureInt->isHeroSleeping(h))
 	{
 		adventureInt->sleepWake->clickLeft(true, false);
@@ -1313,10 +1315,10 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
 		//adventureInt->fsleepWake();
 		//but no authentic button click/sound ;-)
 	}
-	
+
 	boost::thread moveHeroTask(std::bind(&CPlayerInterface::doMoveHero,this,h,path));
 
-	
+
 }
 
 bool CPlayerInterface::shiftPressed() const
@@ -1480,7 +1482,7 @@ void CPlayerInterface::waitWhileDialog(bool unlockPim /*= true*/)
 {
 	if(GH.amIGuiThread())
 	{
-        logGlobal->warnStream() << "Cannot wait for dialogs in gui thread (deadlock risk)!";
+		logGlobal->warnStream() << "Cannot wait for dialogs in gui thread (deadlock risk)!";
 		return;
 	}
 
@@ -1539,7 +1541,7 @@ void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
 	EVENT_HANDLER_CALLED_BY_CLIENT;
 	if (LOCPLINT->cb->getCurrentPlayer() == playerID) {
 		std::string handlerName = VLC->objtypeh->getObjectHandlerName(obj->ID);
-        if ((handlerName == "pickable") || (handlerName == "scholar") || (handlerName== "artifact") || (handlerName == "pandora")) {
+		if ((handlerName == "pickable") || (handlerName == "scholar") || (handlerName== "artifact") || (handlerName == "pandora")) {
 			waitWhileDialog();
 			CCS->soundh->playSoundFromSet(CCS->soundh->pickupSounds);
 		} else if ((handlerName == "monster") || (handlerName == "hero")) {
@@ -1626,11 +1628,11 @@ void CPlayerInterface::runLocked(std::function<void(IUpdateable * )> functor)
 	// While mutexes were locked away we may be have stopped being the active interface
 	if(LOCPLINT != this)
 		return;
-		
+
 	// Make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
-	boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());		
-	
-	locked = true;	
+	boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
+
+	locked = true;
 	functor(this);
 	locked = false;
 }
@@ -2171,6 +2173,11 @@ void CPlayerInterface::showPuzzleMap()
 	GH.pushInt(new CPuzzleWindow(grailPos, ratio));
 }
 
+void CPlayerInterface::viewWorldMap()
+{
+	adventureInt->changeMode(EAdvMapMode::WORLD_VIEW);
+}
+
 void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellID)
 {
 	EVENT_HANDLER_CALLED_BY_CLIENT;
@@ -2179,7 +2186,7 @@ void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellI
 		eraseCurrentPathOf(caster, false);
 	}
 	const CSpell * spell = CGI->spellh->objects[spellID];
-	
+
 	auto castSoundPath = spell->getCastSound();
 	if (!castSoundPath.empty())
 		CCS->soundh->playSound(castSoundPath);
@@ -2216,7 +2223,7 @@ CGPath * CPlayerInterface::getAndVerifyPath(const CGHeroInstance * h)
 		CGPath &path = paths[h];
 		if(!path.nodes.size())
 		{
-            logGlobal->warnStream() << "Warning: empty path found...";
+			logGlobal->warnStream() << "Warning: empty path found...";
 			paths.erase(h);
 		}
 		else
@@ -2601,7 +2608,7 @@ bool CPlayerInterface::capturedAllEvents()
 		//just inform that we are capturing events. they will be processed by heroMoved() in client thread.
 		return true;
 	}
-	
+
 	if(ignoreEvents)
 	{
 		boost::unique_lock<boost::mutex> un(eventsM);
@@ -2611,7 +2618,7 @@ bool CPlayerInterface::capturedAllEvents()
 		}
 		return true;
 	}
-	
+
 	return false;
 }
 
@@ -2690,7 +2697,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance* h, CGPath path)
 		// (i == 0) means hero went through all the path
 		adventureInt->updateMoveHero(h, (i != 0));
 		adventureInt->updateNextHero(h);
-	}	
-	
+	}
+
 	duringMovement = false;
 }

+ 10 - 9
client/CPlayerInterface.h

@@ -170,6 +170,7 @@ public:
 	void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, int soundID, bool selection, bool cancel) override; //Show a dialog, player must take decision. If selection then he has to choose between one of given components, if cancel he is allowed to not choose. After making choice, CCallback::selectionMade should be called with number of selected component (1 - n) or 0 for cancel (if allowed) and askID.
 	void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
 	void showPuzzleMap() override;
+	void viewWorldMap() override;
 	void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor) override;
 	void showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor) override;
 	void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor) override;
@@ -267,15 +268,15 @@ public:
 	~CPlayerInterface();//d-tor
 
 	static CondSh<bool> terminate_cond; // confirm termination
-	
+
 
 
 private:
 
 	template <typename Handler> void serializeTempl(Handler &h, const int version);
 
-private:	
-	
+private:
+
 	struct IgnoreEvents
 	{
 		CPlayerInterface & owner;
@@ -287,16 +288,16 @@ private:
 		{
 			owner.ignoreEvents = false;
 		};
-		
+
 	};
-	
-	
-	
+
+
+
 	bool duringMovement;
 	bool ignoreEvents;
-	
+
 	bool locked;
-	
+
 	void doMoveHero(const CGHeroInstance *h, CGPath path);
 };
 

+ 13 - 8
client/gui/CIntObject.cpp

@@ -12,7 +12,7 @@ IShowActivatable::IShowActivatable()
 
 void ILockedUpdatable::runLocked(std::function<void(IUpdateable*)> cb)
 {
-	boost::unique_lock<boost::recursive_mutex> lock(updateGuard);	
+	boost::unique_lock<boost::recursive_mutex> lock(updateGuard);
 	cb(this);
 }
 
@@ -82,7 +82,7 @@ void CIntObject::activate()
 			return;
 		else
 		{
-            logGlobal->warnStream() << "Warning: IntObject re-activated with mismatching used and active";
+			logGlobal->warnStream() << "Warning: IntObject re-activated with mismatching used and active";
 			deactivate(); //FIXME: better to avoid such possibility at all
 		}
 	}
@@ -145,6 +145,11 @@ void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font
 	graphics->fonts[font]->renderTextLeft(dst, text, kolor, Point(pos.x + x, pos.y + y));
 }
 
+void CIntObject::printAtRightLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
+{
+	graphics->fonts[font]->renderTextRight(dst, text, kolor, Point(pos.x + x, pos.y + y));
+}
+
 void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
 {
 	printAtMiddleLoc(text, Point(x,y), font, kolor, dst);
@@ -312,8 +317,8 @@ const Rect & CIntObject::center( bool propagate )
 
 const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/)
 {
-	moveBy(Point(p.x - pos.w/2 - pos.x, 
-		p.y - pos.h/2 - pos.y), 
+	moveBy(Point(p.x - pos.w/2 - pos.x,
+		p.y - pos.h/2 - pos.y),
 		propagate);
 	return pos;
 }
@@ -333,7 +338,7 @@ CKeyShortcut::CKeyShortcut(int key)
 }
 
 CKeyShortcut::CKeyShortcut(std::set<int> Keys)
-    :assignedKeys(Keys)
+	:assignedKeys(Keys)
 {}
 
 void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
@@ -342,12 +347,12 @@ void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
 	 || vstd::contains(assignedKeys, CGuiHandler::numToDigit(key.keysym.sym)))
 	{
 		bool prev = pressedL;
-		if(key.state == SDL_PRESSED) 
+		if(key.state == SDL_PRESSED)
 		{
 			pressedL = true;
 			clickLeft(true, prev);
-		} 
-		else 
+		}
+		else
 		{
 			pressedL = false;
 			clickLeft(false, prev);

+ 6 - 5
client/gui/CIntObject.h

@@ -7,7 +7,7 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
- 
+
 #pragma once
 
 #include <SDL_events.h>
@@ -42,8 +42,8 @@ class ILockedUpdatable: public IUpdateable
 {
 	boost::recursive_mutex updateGuard;
 public:
-	virtual void runLocked(std::function<void(IUpdateable * )> cb);	
-	virtual ~ILockedUpdatable(){}; //d-tor	
+	virtual void runLocked(std::function<void(IUpdateable * )> cb);
+	virtual ~ILockedUpdatable(){}; //d-tor
 };
 
 // Defines a show method
@@ -97,7 +97,7 @@ public:
  * Don't use them unless you really know what they are for
  */
 	std::vector<CIntObject *> children;
-	
+
 	//FIXME: workaround
 	void deactivateKeyboard()
 	{
@@ -133,7 +133,7 @@ public:
 	bool captureAllKeys; //if true, only this object should get info about pressed keys
 	virtual void keyPressed(const SDL_KeyboardEvent & key){}
 	virtual bool captureThisEvent(const SDL_KeyboardEvent & key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
-	
+
 #ifndef VCMI_SDL1
 	virtual void textInputed(const SDL_TextInputEvent & event){};
 	virtual void textEdited(const SDL_TextEditingEvent & event){};
@@ -201,6 +201,7 @@ public:
 	//functions for printing text. Use CLabel where possible instead
 	void printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
 	void printToLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
+	void printAtRightLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
 	void printAtMiddleLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
 	void printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color color, SDL_Surface * dst);
 	void printAtMiddleWBLoc(const std::string & text, int x, int y, EFonts font, int charsPerLine, SDL_Color color, SDL_Surface * dst);

File diff suppressed because it is too large
+ 624 - 336
client/mapHandler.cpp


+ 218 - 8
client/mapHandler.h

@@ -2,6 +2,7 @@
 
 
 #include "../lib/int3.h"
+#include "gui/Geometries.h"
 #include "SDL.h"
 
 /*
@@ -22,9 +23,33 @@ class CGObjectInstance;
 class CDefHandler;
 struct TerrainTile;
 struct SDL_Surface;
-//struct SDL_Rect;
+struct SDL_Rect;
 class CDefEssential;
 
+enum class EWorldViewIcon
+{
+	TOWN = 0,
+	HERO,
+	ARTIFACT,
+	TELEPORT,
+	GATE,
+	MINE_WOOD,
+	MINE_MERCURY,
+	MINE_STONE,
+	MINE_SULFUR,
+	MINE_CRYSTAL,
+	MINE_GEM,
+	MINE_GOLD,
+	RES_WOOD,
+	RES_MERCURY,
+	RES_STONE,
+	RES_SULFUR,
+	RES_CRYSTAL,
+	RES_GEM,
+	RES_GOLD,
+
+};
+
 struct TerrainTile2
 {
 	SDL_Surface * terbitmap; //bitmap of terrain
@@ -33,6 +58,43 @@ struct TerrainTile2
 	TerrainTile2();
 };
 
+struct MapDrawingInfo
+{
+	bool scaled;
+	int3 &topTile; // top-left tile in viewport [in tiles]
+	const std::vector< std::vector< std::vector<ui8> > > * visibilityMap;
+	SDL_Rect * drawBounds; // map rect drawing bounds on screen
+	CDefHandler * iconsDef; // holds overlay icons for world view mode
+	float scale; // map scale for world view mode (only if scaled == true)
+
+	bool otherheroAnim;
+	ui8 anim;
+	ui8 heroAnim;
+
+	int3 movement; // used for smooth map movement
+
+	bool puzzleMode;
+	int3 grailPos; // location of grail for puzzle mode [in tiles]
+
+	MapDrawingInfo(int3 &topTile_, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap_, SDL_Rect * drawBounds_, CDefHandler * iconsDef_ = nullptr)
+		: scaled(false),
+		  topTile(topTile_),
+		  visibilityMap(visibilityMap_),
+		  drawBounds(drawBounds_),
+		  iconsDef(iconsDef_),
+		  scale(1.0f),
+		  otherheroAnim(false),
+		  anim(0u),
+		  heroAnim(0u),
+		  movement(int3()),
+		  puzzleMode(false),
+		  grailPos(int3())
+	{}
+
+	ui8 getHeroAnim() const { return otherheroAnim ? anim : heroAnim; }
+};
+
+
 template <typename T> class PseudoV
 {
 public:
@@ -69,9 +131,160 @@ private:
 	int offset;
 	std::vector<T> inver;
 };
-
 class CMapHandler
 {
+	enum class EMapCacheType
+	{
+		TERRAIN, TERRAIN_CUSTOM, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME
+	};
+
+	/// temporarily caches rescaled sdl surfaces for map world view redrawing
+	class CMapCache
+	{
+		std::map<EMapCacheType, std::map<intptr_t, SDL_Surface *>> data;
+		float worldViewCachedScale;
+	public:
+		/// destroys all cached data (frees surfaces)
+		void discardWorldViewCache();
+		/// updates scale and determines if currently cached data is still valid
+		void updateWorldViewScale(float scale);
+		void removeFromWorldViewCache(EMapCacheType type, intptr_t key);
+		/// asks for cached data; @returns cached surface or nullptr if data is not in cache
+		SDL_Surface * requestWorldViewCache(EMapCacheType type, intptr_t key);
+		/// asks for cached data; @returns cached data if found, new scaled surface otherwise
+		SDL_Surface * requestWorldViewCacheOrCreate(EMapCacheType type, intptr_t key, SDL_Surface * fullSurface, float scale);
+		SDL_Surface * cacheWorldViewEntry(EMapCacheType type, intptr_t key, SDL_Surface * entry);
+		intptr_t genKey(intptr_t realPtr, ui8 mod);
+	};
+
+
+	class CMapBlitter
+	{
+	protected:
+		CMapHandler * parent; // ptr to enclosing map handler; generally for legacy reasons, probably could/should be refactored out of here
+		int tileSize; // size of a tile drawn on map [in pixels]
+		int halfTileSizeCeil; // half of the tile size, rounded up
+		int3 tileCount; // number of tiles in current viewport
+		int3 topTile; // top-left tile of the viewport
+		int3 initPos; // starting drawing position [in pixels]
+		int3 pos; // current position [in tiles]
+		int3 realPos; // current position [in pixels]
+		Rect realTileRect; // default rect based on current pos: [realPos.x, realPos.y, tileSize, tileSize]
+		Rect defaultTileRect; // default rect based on 0: [0, 0, tileSize, tileSize]
+		const MapDrawingInfo * info; // data for drawing passed from outside
+
+		/// general drawing method, called internally by more specialized ones
+		virtual void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
+								 SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const = 0;
+
+		// first drawing pass
+
+		/// draws terrain bitmap (or custom bitmap if applicable) on current tile
+		virtual void drawTileTerrain(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile2 & tile) const;
+		/// draws a river segment on current tile
+		virtual void drawRiver(SDL_Surface * targetSurf, const TerrainTile & tinfo) const;
+		/// draws a road segment on current tile
+		virtual void drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const;
+		/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
+		virtual void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const;
+		/// current tile: draws non-hero object with given image/position
+		virtual void drawNormalObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect) const;
+		virtual void drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const;
+		virtual void drawHero(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const;
+
+		// second drawing pass
+
+		/// current tile: draws overlay over the map, used to draw world view icons
+		virtual void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const = 0;
+		/// draws fog of war on current tile
+		virtual void drawFow(SDL_Surface * targetSurf) const;
+		/// draws map border frame on current position
+		virtual void drawFrame(SDL_Surface * targetSurf) const;
+
+		// third drawing pass
+
+		/// custom post-processing, if needed (used by puzzle view)
+		virtual void postProcessing(SDL_Surface * targetSurf) const {}
+
+		// misc methods
+
+		/// initializes frame-drawing (called at the start of every redraw)
+		virtual void init(const MapDrawingInfo * drawingInfo) = 0;
+		/// calculates clip region for map viewport
+		virtual SDL_Rect clip(SDL_Surface * targetSurf) const = 0;
+
+		virtual ui8 getHeroFrameNum(ui8 dir, bool isMoving) const;
+		///returns appropriate bitmap and info if alpha blitting is necessary
+		virtual std::pair<SDL_Surface *, bool> getVisBitmap() const;
+		virtual ui8 getPhaseShift(const CGObjectInstance *object) const;
+
+		virtual bool canDrawObject(const CGObjectInstance * obj) const;
+		virtual bool canDrawCurrentTile() const;
+	public:
+		CMapBlitter(CMapHandler * p) : parent(p) {}
+		virtual ~CMapBlitter(){}
+		void blit(SDL_Surface * targetSurf, const MapDrawingInfo * info);
+
+	};
+
+	class CMapNormalBlitter : public CMapBlitter
+	{
+	protected:
+		void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
+						 SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
+
+		void drawTileOverlay(SDL_Surface * targetSurf,const TerrainTile2 & tile) const override {}
+		void init(const MapDrawingInfo * info) override;
+		SDL_Rect clip(SDL_Surface * targetSurf) const override;
+	public:
+		CMapNormalBlitter(CMapHandler * parent);
+		virtual ~CMapNormalBlitter(){}
+	};
+
+	class CMapWorldViewBlitter : public CMapBlitter
+	{
+	protected:
+		void drawElement(EMapCacheType cacheType, SDL_Surface * sourceSurf, SDL_Rect * sourceRect,
+						 SDL_Surface * targetSurf, SDL_Rect * destRect, bool alphaBlit = false, ui8 rotationInfo = 0u) const override;
+
+		void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
+		void drawNormalObject(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect) const override;
+		void drawHeroFlag(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const override;
+		void drawHero(SDL_Surface * targetSurf, SDL_Surface * sourceSurf, SDL_Rect * sourceRect, bool moving) const;
+		void drawFrame(SDL_Surface * targetSurf) const override {}
+		void init(const MapDrawingInfo * info) override;
+		SDL_Rect clip(SDL_Surface * targetSurf) const override;
+
+		ui8 getHeroFrameNum(ui8 dir, bool isMoving) const override { return 0u; }
+		ui8 getPhaseShift(const CGObjectInstance *object) const override { return 0u; }
+
+		void drawScaledRotatedElement(EMapCacheType type, SDL_Surface * baseSurf, SDL_Surface * targetSurf, ui8 rotation,
+									  float scale, SDL_Rect * dstRect, SDL_Rect * srcRect = nullptr) const;
+		void calculateWorldViewCameraPos();
+	public:
+		CMapWorldViewBlitter(CMapHandler * parent);
+		virtual ~CMapWorldViewBlitter(){}
+	};
+
+	class CMapPuzzleViewBlitter : public CMapNormalBlitter
+	{
+		std::vector<int> unblittableObjects;
+
+		void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
+		void drawFow(SDL_Surface * targetSurf) const override {} // skipping FoW in puzzle view
+		void postProcessing(SDL_Surface * targetSurf) const override;
+		bool canDrawObject(const CGObjectInstance * obj) const override;
+		bool canDrawCurrentTile() const override { return true; }
+	public:
+		CMapPuzzleViewBlitter(CMapHandler * parent);
+	};
+
+	CMapCache cache;
+	CMapBlitter * normalBlitter;
+	CMapBlitter * worldViewBlitter;
+	CMapBlitter * puzzleViewBlitter;
+
+	CMapBlitter * resolveBlitter(const MapDrawingInfo * info) const;
 public:
 	PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles
 	int3 sizes; //map size (x = width, y = height, z = number of levels)
@@ -105,9 +318,6 @@ public:
 	CMapHandler(); //c-tor
 	~CMapHandler(); //d-tor
 
-	std::pair<SDL_Surface *, bool> getVisBitmap(const int3 & pos, const std::vector< std::vector< std::vector<ui8> > > & visibilityMap) const; //returns appropriate bitmap and info if alpha blitting is necessary
-	ui8 getPhaseShift(const CGObjectInstance *object) const;
-
 	void getTerrainDescr(const int3 &pos, std::string & out, bool terName); //if tername == false => empty string when tile is clear
 	CGObjectInstance * createObject(int id, int subid, int3 pos, int owner=254); //creates a new object with a certain id and subid
 	bool printObject(const CGObjectInstance * obj); //puts appropriate things to ttiles, so obj will be visible on map
@@ -120,12 +330,12 @@ public:
 	void roadsRiverTerrainInit();
 	void prepareFOWDefs();
 
-	void terrainRect(int3 top_tile, ui8 anim, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, bool otherHeroAnim, ui8 heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode, int3 grailPosRel) const;
+	void drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info);
 	void updateWater();
-	ui8 getHeroFrameNum(ui8 dir, bool isMoving) const; //terrainRect helper function
 	void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
 	static ui8 getDir(const int3 & a, const int3 & b);  //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b]
 
-	static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
+	void discardWorldViewCache();
 
+	static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
 };

+ 156 - 31
client/widgets/AdventureMapClasses.cpp

@@ -8,9 +8,11 @@
 
 #include "../CGameInfo.h"
 #include "../CMusicHandler.h"
+#include "../CDefHandler.h"
 #include "../CPlayerInterface.h"
 #include "../CPreGame.h"
 #include "../Graphics.h"
+#include "../CMessage.h"
 
 #include "../gui/CGuiHandler.h"
 #include "../gui/SDL_Pixels.h"
@@ -47,9 +49,9 @@
  */
 
 CList::CListItem::CListItem(CList * Parent):
-    CIntObject(LCLICK | RCLICK | HOVER),
-    parent(Parent),
-    selection(nullptr)
+	CIntObject(LCLICK | RCLICK | HOVER),
+	parent(Parent),
+	selection(nullptr)
 {
 }
 
@@ -100,10 +102,10 @@ void CList::CListItem::onSelect(bool on)
 }
 
 CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, size_t listAmount,
-             int helpUp, int helpDown, CListBox::CreateFunc create, CListBox::DestroyFunc destroy):
-    CIntObject(0, position),
-    size(Size),
-    selected(nullptr)
+			 int helpUp, int helpDown, CListBox::CreateFunc create, CListBox::DestroyFunc destroy):
+	CIntObject(0, position),
+	size(Size),
+	selected(nullptr)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 	scrollUp = new CButton(Point(0, 0), btnUp, CGI->generaltexth->zelp[helpUp]);
@@ -194,8 +196,8 @@ CHeroList::CEmptyHeroItem::CEmptyHeroItem()
 }
 
 CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero):
-    CListItem(parent),
-    hero(Hero)
+	CListItem(parent),
+	hero(Hero)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 	movement = new CAnimImage("IMOBIL", 0, 0, 0, 1);
@@ -249,7 +251,7 @@ CIntObject * CHeroList::createHeroItem(size_t index)
 }
 
 CHeroList::CHeroList(int size, Point position, std::string btnUp, std::string btnDown):
-    CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
+	CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
 {
 }
 
@@ -290,8 +292,8 @@ CIntObject * CTownList::createTownItem(size_t index)
 }
 
 CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
-    CListItem(parent),
-    town(Town)
+	CListItem(parent),
+	town(Town)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 	picture = new CAnimImage("ITPA", 0);
@@ -334,7 +336,7 @@ std::string CTownList::CTownItem::getHoverText()
 }
 
 CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):
-    CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(),  306, 307, std::bind(&CTownList::createTownItem, this, _1))
+	CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(),  306, 307, std::bind(&CTownList::createTownItem, this, _1))
 {
 }
 
@@ -460,9 +462,9 @@ void CMinimapInstance::drawScaled(int level)
 }
 
 CMinimapInstance::CMinimapInstance(CMinimap *Parent, int Level):
-    parent(Parent),
-    minimap(CSDL_Ext::createSurfaceWithBpp<4>(parent->pos.w, parent->pos.h)),
-    level(Level)
+	parent(Parent),
+	minimap(CSDL_Ext::createSurfaceWithBpp<4>(parent->pos.w, parent->pos.h)),
+	level(Level)
 {
 	pos.w = parent->pos.w;
 	pos.h = parent->pos.h;
@@ -479,7 +481,7 @@ void CMinimapInstance::showAll(SDL_Surface *to)
 	blitAtLoc(minimap, 0, 0, to);
 
 	//draw heroes
-	std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes? 
+	std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes?
 	for(auto & hero : heroes)
 	{
 		int3 position = hero->getPosition(false);
@@ -502,7 +504,7 @@ std::map<int, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors(std::string
 		auto index = boost::find(GameConstants::TERRAIN_NAMES, m.first);
 		if (index == std::end(GameConstants::TERRAIN_NAMES))
 		{
-            logGlobal->errorStream() << "Error: unknown terrain in terrains.json: " << m.first;
+			logGlobal->errorStream() << "Error: unknown terrain in terrains.json: " << m.first;
 			continue;
 		}
 		int terrainID = index - std::begin(GameConstants::TERRAIN_NAMES);
@@ -531,11 +533,11 @@ std::map<int, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors(std::string
 }
 
 CMinimap::CMinimap(const Rect &position):
-    CIntObject(LCLICK | RCLICK | HOVER | MOVE, position.topLeft()),
-    aiShield(nullptr),
-    minimap(nullptr),
-    level(0),
-    colors(loadColors("config/terrains.json"))
+	CIntObject(LCLICK | RCLICK | HOVER | MOVE, position.topLeft()),
+	aiShield(nullptr),
+	minimap(nullptr),
+	level(0),
+	colors(loadColors("config/terrains.json"))
 {
 	pos.w = position.w;
 	pos.h = position.h;
@@ -595,6 +597,7 @@ void CMinimap::showAll(SDL_Surface * to)
 	if (minimap)
 	{
 		int3 mapSizes = LOCPLINT->cb->getMapSize();
+		int3 tileCountOnScreen = adventureInt->terrain.tileCountOnScreen();
 
 		//draw radar
 		SDL_Rect oldClip;
@@ -602,10 +605,20 @@ void CMinimap::showAll(SDL_Surface * to)
 		{
 			si16(adventureInt->position.x * pos.w / mapSizes.x + pos.x),
 			si16(adventureInt->position.y * pos.h / mapSizes.y + pos.y),
-			ui16(adventureInt->terrain.tilesw * pos.w / mapSizes.x),
-			ui16(adventureInt->terrain.tilesh * pos.h / mapSizes.y)
+			ui16(tileCountOnScreen.x * pos.w / mapSizes.x),
+			ui16(tileCountOnScreen.y * pos.h / mapSizes.y)
 		};
 
+		if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
+		{
+			// adjusts radar so that it doesn't go out of map in world view mode (since there's no frame)
+			radar.x = std::min(std::max(pos.x, radar.x), pos.x + pos.w - radar.w);
+			radar.y = std::min(std::max(pos.y, radar.y), pos.y + pos.h - radar.h);
+
+			if (radar.x < pos.x && radar.y < pos.y)
+				return; // whole map is visible at once, no point in redrawing border
+		}
+
 		SDL_GetClipRect(to, &oldClip);
 		SDL_SetClipRect(to, &pos);
 		CSDL_Ext::drawDashedBorder(to, radar, int3(255,75,125));
@@ -662,8 +675,8 @@ void CMinimap::showTile(const int3 &pos)
 }
 
 CInfoBar::CVisibleInfo::CVisibleInfo(Point position):
-    CIntObject(0, position),
-    aiProgress(nullptr)
+	CIntObject(0, position),
+	aiProgress(nullptr)
 {
 
 }
@@ -898,10 +911,10 @@ void CInfoBar::hover(bool on)
 }
 
 CInfoBar::CInfoBar(const Rect &position):
-    CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
-    visibleInfo(nullptr),
-    state(EMPTY),
-    currentObject(nullptr)
+	CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
+	visibleInfo(nullptr),
+	state(EMPTY),
+	currentObject(nullptr)
 {
 	pos.w = position.w;
 	pos.h = position.h;
@@ -1212,3 +1225,115 @@ CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDi
 	addUsedEvents(KEYBOARD | TEXTINPUT);
 	#endif
 }
+
+
+CAdvMapPanel::CAdvMapPanel(SDL_Surface * bg, Point position)
+	: CIntObject(),
+	  background(bg)
+{
+	defActions = 255;
+	recActions = 255;
+	pos.x += position.x;
+	pos.y += position.y;
+	if (bg)
+	{
+		pos.w = bg->w;
+		pos.h = bg->h;
+	}
+}
+
+CAdvMapPanel::~CAdvMapPanel()
+{
+	if (background)
+		SDL_FreeSurface(background);
+}
+
+void CAdvMapPanel::addChildColorableButton(CButton * btn)
+{
+	buttons.push_back(btn);
+	addChildToPanel(btn, ACTIVATE | DEACTIVATE);
+}
+
+void CAdvMapPanel::setPlayerColor(const PlayerColor & clr)
+{
+	for (auto &btn : buttons)
+	{
+		btn->setPlayerColor(clr);
+	}
+}
+
+void CAdvMapPanel::showAll(SDL_Surface * to)
+{
+	if (background)
+		blitAt(background, pos.x, pos.y, to);
+
+	CIntObject::showAll(to);
+}
+
+void CAdvMapPanel::addChildToPanel(CIntObject * obj, ui8 actions /* = 0 */)
+{
+	obj->recActions |= actions | SHOWALL;
+	addChild(obj, false);
+}
+
+CAdvMapWorldViewPanel::CAdvMapWorldViewPanel(SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color)
+	: CAdvMapPanel(bg, position)	  
+{
+	fillerHeight = bg ? spaceBottom - pos.y - pos.h : 0;
+	
+	if (fillerHeight > 0)
+	{
+		tmpBackgroundFiller = CMessage::drawDialogBox(pos.w, fillerHeight, color);
+	}
+	else
+		tmpBackgroundFiller = nullptr;
+}
+
+CAdvMapWorldViewPanel::~CAdvMapWorldViewPanel()
+{
+	if (tmpBackgroundFiller)
+		SDL_FreeSurface(tmpBackgroundFiller);
+}
+
+void CAdvMapWorldViewPanel::recolorIcons(const PlayerColor &color, const CDefHandler *def, int indexOffset)
+{
+	for (auto &pic : currentIcons)
+	{
+		removeChild(pic);
+		delete pic;
+	}
+	currentIcons.clear();
+
+	for (auto &data : iconsData)
+	{
+		auto pic = new CPicture(def->ourImages[data.first + indexOffset].bitmap, data.second.x, data.second.y, false);
+		pic->recActions |= SHOWALL;
+		currentIcons.push_back(pic);
+		addChildToPanel(pic);
+	}
+	
+	if (fillerHeight > 0)
+	{
+		if (tmpBackgroundFiller)
+			SDL_FreeSurface(tmpBackgroundFiller);
+		tmpBackgroundFiller = CMessage::drawDialogBox(pos.w, fillerHeight, color);
+	}
+}
+
+void CAdvMapWorldViewPanel::addChildIcon(std::pair<int, Point> data, const CDefHandler *def, int indexOffset)
+{
+	iconsData.push_back(data);
+	auto pic = new CPicture(def->ourImages[data.first + indexOffset].bitmap, data.second.x, data.second.y, false);
+	currentIcons.push_back(pic);
+	addChildToPanel(pic);
+}
+
+void CAdvMapWorldViewPanel::showAll(SDL_Surface * to)
+{
+	if (tmpBackgroundFiller)
+	{		
+		blitAt(tmpBackgroundFiller, pos.x, pos.y + pos.h, to);
+	}
+
+	CAdvMapPanel::showAll(to);
+}

+ 40 - 1
client/widgets/AdventureMapClasses.h

@@ -71,7 +71,7 @@ protected:
 	 * @param destroy - function for deleting items in listbox
 	 */
 	CList(int size, Point position, std::string btnUp, std::string btnDown, size_t listAmount, int helpUp, int helpDown,
-	      CListBox::CreateFunc create, CListBox::DestroyFunc destroy = CListBox::DestroyFunc());
+		  CListBox::CreateFunc create, CListBox::DestroyFunc destroy = CListBox::DestroyFunc());
 
 	//for selection\deselection
 	CListItem *selected;
@@ -315,6 +315,45 @@ public:
 	void showGameStatus();
 };
 
+/// simple panel that contains other displayable elements; used to separate groups of controls
+class CAdvMapPanel : public CIntObject
+{
+	/// ptrs to child-buttons that can be recolored with setPlayerColor()
+	std::vector<CButton *> buttons;
+	/// the surface passed to this obj will be freed in dtor
+	SDL_Surface * background;
+public:
+	CAdvMapPanel(SDL_Surface * bg, Point position);
+	virtual ~CAdvMapPanel();
+
+	void addChildToPanel(CIntObject * obj, ui8 actions = 0);
+	void addChildColorableButton(CButton * btn);
+	/// recolors all buttons to given player color
+	void setPlayerColor(const PlayerColor & clr);
+
+	void showAll(SDL_Surface * to);
+};
+
+/// specialized version of CAdvMapPanel that handles recolorable def-based pictures for world view info panel
+class CAdvMapWorldViewPanel : public CAdvMapPanel
+{
+	/// data that allows reconstruction of panel info icons
+	std::vector<std::pair<int, Point>> iconsData;
+	/// ptrs to child-pictures constructed from iconsData
+	std::vector<CPicture *> currentIcons;
+	/// temporary surface drawn below world view panel on higher resolutions (won't be needed when world view panel is configured for extraResolutions mod)
+	SDL_Surface * tmpBackgroundFiller;
+	int fillerHeight;
+public:
+	CAdvMapWorldViewPanel(SDL_Surface * bg, Point position, int spaceBottom, const PlayerColor &color);
+	virtual ~CAdvMapWorldViewPanel();
+
+	void addChildIcon(std::pair<int, Point> data, const CDefHandler *def, int indexOffset);
+	/// recreates all pictures from given def to recolor them according to current player color
+	void recolorIcons(const PlayerColor &color, const CDefHandler *def, int indexOffset);
+	void showAll(SDL_Surface * to);
+};
+
 class CInGameConsole : public CIntObject
 {
 private:

+ 330 - 99
client/windows/CAdvmapInterface.cpp

@@ -61,7 +61,7 @@ CAdvMapInt *adventureInt;
 
 
 CTerrainRect::CTerrainRect()
-	:curHoveredTile(-1,-1,-1), currentPath(nullptr)
+	: curHoveredTile(-1,-1,-1), currentPath(nullptr)
 {
 	tilesw=(ADVOPT.advmapW+31)/32;
 	tilesh=(ADVOPT.advmapH+31)/32;
@@ -81,6 +81,8 @@ void CTerrainRect::deactivate()
 
 void CTerrainRect::clickLeft(tribool down, bool previousState)
 {
+	if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
+		return;
 	if ((down==false) || indeterminate(down))
 		return;
 
@@ -93,6 +95,8 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
 
 void CTerrainRect::clickRight(tribool down, bool previousState)
 {
+	if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
+		return;
 	int3 mp = whichTileIsIt();
 
 	if (CGI->mh->map->isInTheMap(mp) && down)
@@ -260,22 +264,37 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
 
 void CTerrainRect::show(SDL_Surface * to)
 {
-	if(ADVOPT.smoothMove)
-		CGI->mh->terrainRect
-			(adventureInt->position, adventureInt->anim,
-			 &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
-			 to, &pos, moveX, moveY, false, int3());
-	else
-		CGI->mh->terrainRect
-			(adventureInt->position, adventureInt->anim,
-			 &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
-			 to, &pos, 0, 0, false, int3());
+	if (adventureInt->mode == EAdvMapMode::NORMAL)
+	{
+		MapDrawingInfo info(adventureInt->position, &LOCPLINT->cb->getVisibilityMap(), &pos);
+		info.otherheroAnim = true;
+		info.anim = adventureInt->anim;
+		info.heroAnim = adventureInt->heroAnim;
+		if (ADVOPT.smoothMove)
+			info.movement = int3(moveX, moveY, 0);
 
+		CGI->mh->drawTerrainRectNew(to, &info);
+
+		if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path
+		{
+			showPath(&pos, to);
+		}
+	}
 	//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
 	//SDL_FreeSurface(teren);
-	if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path
+
+}
+
+void CTerrainRect::showAll(SDL_Surface * to)
+{
+	// world view map is static and doesn't need redraw every frame
+	if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
 	{
-		showPath(&pos, to);
+		MapDrawingInfo info(adventureInt->position, &LOCPLINT->cb->getVisibilityMap(), &pos, adventureInt->worldViewIconsDef);
+		info.scaled = true;
+		info.scale = adventureInt->worldViewScale;
+
+		CGI->mh->drawTerrainRectNew(to, &info);
 	}
 }
 
@@ -293,6 +312,20 @@ int3 CTerrainRect::whichTileIsIt()
 	return whichTileIsIt(GH.current->motion.x,GH.current->motion.y);
 }
 
+int3 CTerrainRect::tileCountOnScreen()
+{
+	switch (adventureInt->mode)
+	{
+	default:
+		logGlobal->errorStream() << "Unhandled map mode " << (int)adventureInt->mode;
+		return int3();
+	case EAdvMapMode::NORMAL:
+		return int3(tilesw, tilesh, 1);
+	case EAdvMapMode::WORLD_VIEW:
+		return int3(tilesw / adventureInt->worldViewScale, tilesh / adventureInt->worldViewScale, 1);
+	}
+}
+
 void CResDataBar::clickRight(tribool down, bool previousState)
 {
 }
@@ -300,7 +333,7 @@ void CResDataBar::clickRight(tribool down, bool previousState)
 CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist)
 {
 	bg = BitmapHandler::loadBitmap(defname);
-	CSDL_Ext::setDefaultColorKey(bg);	
+	CSDL_Ext::setDefaultColorKey(bg);
 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 	pos = genRect(bg->h, bg->w, pos.x+x, pos.y+y);
 
@@ -319,7 +352,7 @@ CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int
 CResDataBar::CResDataBar()
 {
 	bg = BitmapHandler::loadBitmap(ADVOPT.resdatabarG);
-	CSDL_Ext::setDefaultColorKey(bg);	
+	CSDL_Ext::setDefaultColorKey(bg);
 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 	pos = genRect(bg->h,bg->w,ADVOPT.resdatabarX,ADVOPT.resdatabarY);
 
@@ -367,11 +400,13 @@ void CResDataBar::showAll(SDL_Surface * to)
 }
 
 CAdvMapInt::CAdvMapInt():
-    minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)),
-statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
-heroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD),
-townList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD),
-infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
+	mode(EAdvMapMode::NORMAL),
+	minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)),
+	statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
+	heroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD),
+	townList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD),
+	infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) ),
+	activeMapPanel(nullptr)
 {
 	duringAITurn = false;
 	state = NA;
@@ -384,6 +419,7 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
 	townList.onSelect = std::bind(&CAdvMapInt::selectionChanged,this);
 	adventureInt=this;
 	bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
+	bgWorldView = BitmapHandler::loadBitmap(ADVOPT.worldViewGraphic);
 	scrollingDir = 0;
 	updateScreen  = false;
 	anim=0;
@@ -391,6 +427,13 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
 	heroAnim=0;
 	heroAnimValHitCount=0; // hero animation frame
 
+	if (!bgWorldView)
+	{
+		logGlobal->warn("bgWorldView not defined in resolution config; fallback to VWorld.bmp");
+		bgWorldView = BitmapHandler::loadBitmap("VWorld.bmp");
+	}
+	worldViewIconsDef = CDefHandler::giveDef("VwSymbol.def");
+
 	for (int g=0; g<ADVOPT.gemG.size(); ++g)
 	{
 		gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[g]));
@@ -399,7 +442,6 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
 	auto makeButton = [&] (int textID, std::function<void()> callback, config::ButtonInfo info, int key) -> CButton *
 	{
 		auto button = new CButton(Point(info.x, info.y), info.defName, CGI->generaltexth->zelp[textID], callback, key, info.playerColoured);
-
 		for (auto image : info.additionalDefs)
 			button->addImage(image);
 		return button;
@@ -416,41 +458,172 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
 	nextHero     = makeButton(301, std::bind(&CAdvMapInt::fnextHero,this),         ADVOPT.nextHero,     SDLK_h);
 	endTurn      = makeButton(302, std::bind(&CAdvMapInt::fendTurn,this),          ADVOPT.endTurn,      SDLK_e);
 
+	int panelSpaceBottom = screen->h - resdatabar.pos.h - 4;
+	
+	panelMain = new CAdvMapPanel(nullptr, Point(0, 0));
+	// TODO correct drawing position
+	panelWorldView = new CAdvMapWorldViewPanel(bgWorldView, Point(heroList.pos.x - 2, 195), panelSpaceBottom, LOCPLINT->playerID); 
+
+	panelMain->addChildColorableButton(kingOverview);
+	panelMain->addChildColorableButton(underground);
+	panelMain->addChildColorableButton(questlog);
+	panelMain->addChildColorableButton(sleepWake);
+	panelMain->addChildColorableButton(moveHero);
+	panelMain->addChildColorableButton(spellbook);
+	panelMain->addChildColorableButton(advOptions);
+	panelMain->addChildColorableButton(sysOptions);
+	panelMain->addChildColorableButton(nextHero);
+	panelMain->addChildColorableButton(endTurn);
+
+
+	// TODO move configs to resolutions.json, similarly to previous buttons
+	config::ButtonInfo worldViewBackConfig = config::ButtonInfo();
+	worldViewBackConfig.defName = "IOK6432.DEF";
+	worldViewBackConfig.x = screen->w - 73;
+	worldViewBackConfig.y = 343 + 195;
+	worldViewBackConfig.playerColoured = false;
+	panelWorldView->addChildToPanel(
+		makeButton(288, std::bind(&CAdvMapInt::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE), ACTIVATE | DEACTIVATE);
+
+	config::ButtonInfo worldViewPuzzleConfig = config::ButtonInfo();
+	worldViewPuzzleConfig.defName = "VWPUZ.DEF";
+	worldViewPuzzleConfig.x = screen->w - 188;
+	worldViewPuzzleConfig.y = 343 + 195;
+	worldViewPuzzleConfig.playerColoured = false;
+	panelWorldView->addChildToPanel( // no help text for this one
+		new CButton(Point(worldViewPuzzleConfig.x, worldViewPuzzleConfig.y), worldViewPuzzleConfig.defName, std::pair<std::string, std::string>(),
+				std::bind(&CPlayerInterface::showPuzzleMap,LOCPLINT), SDLK_p, worldViewPuzzleConfig.playerColoured), ACTIVATE | DEACTIVATE);
+
+	config::ButtonInfo worldViewScale1xConfig = config::ButtonInfo();
+	worldViewScale1xConfig.defName = "VWMAG1.DEF";
+	worldViewScale1xConfig.x = screen->w - 191;
+	worldViewScale1xConfig.y = 23 + 195;
+	worldViewScale1xConfig.playerColoured = false;
+	panelWorldView->addChildToPanel( // help text is wrong for this button
+		makeButton(291, std::bind(&CAdvMapInt::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_1), ACTIVATE | DEACTIVATE);
+
+	config::ButtonInfo worldViewScale2xConfig = config::ButtonInfo();
+	worldViewScale2xConfig.defName = "VWMAG2.DEF";
+	worldViewScale2xConfig.x = screen->w - 191 + 63;
+	worldViewScale2xConfig.y = 23 + 195;
+	worldViewScale2xConfig.playerColoured = false;
+	panelWorldView->addChildToPanel( // help text is wrong for this button
+		makeButton(291, std::bind(&CAdvMapInt::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_2), ACTIVATE | DEACTIVATE);
+
+	config::ButtonInfo worldViewScale4xConfig = config::ButtonInfo();
+	worldViewScale4xConfig.defName = "VWMAG4.DEF";
+	worldViewScale4xConfig.x = screen->w - 191 + 126;
+	worldViewScale4xConfig.y = 23 + 195;
+	worldViewScale4xConfig.playerColoured = false;
+	panelWorldView->addChildToPanel( // help text is wrong for this button
+		makeButton(291, std::bind(&CAdvMapInt::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_4), ACTIVATE | DEACTIVATE);
+
+	config::ButtonInfo worldViewUndergroundConfig = config::ButtonInfo();
+	worldViewUndergroundConfig.defName = "IAM010.DEF";
+	worldViewUndergroundConfig.additionalDefs.push_back("IAM003.DEF");
+	worldViewUndergroundConfig.x = screen->w - 115;
+	worldViewUndergroundConfig.y = 343 + 195;
+	worldViewUndergroundConfig.playerColoured = true;
+	worldViewUnderground = makeButton(294, std::bind(&CAdvMapInt::fswitchLevel,this), worldViewUndergroundConfig, SDLK_u);
+	panelWorldView->addChildColorableButton(worldViewUnderground);
+
 	setPlayer(LOCPLINT->playerID);
-	underground->block(!CGI->mh->map->twoLevel);
+
+	int iconColorMultiplier = player.getNum() * 19;
+	int wvLeft = heroList.pos.x - 2; // TODO correct drawing position
+	for (int i = 0; i < 5; ++i)
+	{
+		panelWorldView->addChildIcon(std::pair<int, Point>(i, Point(wvLeft + 5, 253 + i * 20)), worldViewIconsDef, iconColorMultiplier);
+		panelWorldView->addChildToPanel(new CLabel(wvLeft + 45, 263 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
+												Colors::WHITE, CGI->generaltexth->allTexts[612 + i]));
+	}
+	for (int i = 0; i < 7; ++i)
+	{
+		panelWorldView->addChildIcon(std::pair<int, Point>(i +  5, Point(wvLeft +   5, 377 + i * 20)), worldViewIconsDef, iconColorMultiplier);
+		panelWorldView->addChildIcon(std::pair<int, Point>(i + 12, Point(wvLeft + 160, 377 + i * 20)), worldViewIconsDef, iconColorMultiplier);
+		panelWorldView->addChildToPanel(new CLabel(wvLeft + 45, 387 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
+												Colors::WHITE, CGI->generaltexth->allTexts[619 + i]));
+	}
+	panelWorldView->addChildToPanel(new CLabel(wvLeft +   5, 367, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
+											Colors::WHITE, CGI->generaltexth->allTexts[617]));
+	panelWorldView->addChildToPanel(new CLabel(wvLeft + 185, 387, EFonts::FONT_SMALL, EAlignment::BOTTOMRIGHT,
+											Colors::WHITE, CGI->generaltexth->allTexts[618]));
+
+	activeMapPanel = panelMain;
+	restoreState();
+
 	addUsedEvents(MOVE);
 }
 
+void CAdvMapInt::restoreState()
+{
+	changeMode(EAdvMapMode::NORMAL);
+
+	underground->block(!CGI->mh->map->twoLevel);
+	worldViewUnderground->block(!CGI->mh->map->twoLevel);
+}
+
 CAdvMapInt::~CAdvMapInt()
 {
 	SDL_FreeSurface(bg);
 
 	for(int i=0; i<gems.size(); i++)
 		delete gems[i];
+
+	delete worldViewIconsDef;
 }
 
 void CAdvMapInt::fshowOverview()
 {
 	GH.pushInt(new CKingdomInterface);
 }
+
+void CAdvMapInt::fworldViewBack()
+{
+	changeMode(EAdvMapMode::NORMAL);
+	CGI->mh->discardWorldViewCache();
+
+	auto hero = curHero();
+	if (hero)
+		centerOn(hero);
+}
+
+void CAdvMapInt::fworldViewScale1x()
+{
+	// TODO set corresponding scale button to "selected" mode
+	changeMode(EAdvMapMode::WORLD_VIEW, 0.22f);
+}
+
+void CAdvMapInt::fworldViewScale2x()
+{
+	changeMode(EAdvMapMode::WORLD_VIEW, 0.36f);
+}
+
+void CAdvMapInt::fworldViewScale4x()
+{
+	changeMode(EAdvMapMode::WORLD_VIEW, 0.5f);
+}
+
 void CAdvMapInt::fswitchLevel()
 {
-	if(!CGI->mh->map->twoLevel)
+	// with support for future multi-level maps :)
+	int maxLevels = CGI->mh->map->twoLevel ? 2 : 1;
+	if (maxLevels < 2)
 		return;
-	if (position.z)
-	{
-		position.z--;
-		underground->setIndex(0,true);
-		underground->showAll(screenBuf);
-	}
-	else
-	{
-		underground->setIndex(1,true);
-		position.z++;
-		underground->showAll(screenBuf);
-	}
+
+	position.z = (position.z + 1) % maxLevels;
+
+	underground->setIndex(position.z, true);
+	underground->redraw();
+
+	worldViewUnderground->setIndex(position.z, true);
+	worldViewUnderground->redraw();
+
 	updateScreen = true;
 	minimap.setLevel(position.z);
+
+	if (mode == EAdvMapMode::WORLD_VIEW)
+		terrain.redraw();
 }
 void CAdvMapInt::fshowQuestlog()
 {
@@ -599,27 +772,21 @@ void CAdvMapInt::activate()
 	GH.statusbar = &statusbar;
 	if(!duringAITurn)
 	{
-		kingOverview->activate();
-		underground->activate();
-		questlog->activate();
-		sleepWake->activate();
-		moveHero->activate();
-		spellbook->activate();
-		sysOptions->activate();
-		advOptions->activate();
-		nextHero->activate();
-		endTurn->activate();
-
+		activeMapPanel->activate();
+		if (mode == EAdvMapMode::NORMAL)
+		{
+			heroList.activate();
+			townList.activate();
+			infoBar.activate();
+		}
 		minimap.activate();
-		heroList.activate();
-		townList.activate();
 		terrain.activate();
-		infoBar.activate();
 		LOCPLINT->cingconsole->activate();
 
 		GH.fakeMouseMove(); //to restore the cursor
 	}
 }
+
 void CAdvMapInt::deactivate()
 {
 	CIntObject::deactivate();
@@ -629,25 +796,20 @@ void CAdvMapInt::deactivate()
 		scrollingDir = 0;
 
 		CCS->curh->changeGraphic(ECursor::ADVENTURE,0);
-		kingOverview->deactivate();
-		underground->deactivate();
-		questlog->deactivate();
-		sleepWake->deactivate();
-		moveHero->deactivate();
-		spellbook->deactivate();
-		advOptions->deactivate();
-		sysOptions->deactivate();
-		nextHero->deactivate();
-		endTurn->deactivate();
+		activeMapPanel->deactivate();
+		if (mode == EAdvMapMode::NORMAL)
+		{
+			heroList.deactivate();
+			townList.deactivate();
+			infoBar.deactivate();
+		}
 		minimap.deactivate();
-		heroList.deactivate();
-		townList.deactivate();
 		terrain.deactivate();
-		infoBar.deactivate();
 		if(LOCPLINT)
 			LOCPLINT->cingconsole->deactivate();
 	}
 }
+
 void CAdvMapInt::showAll(SDL_Surface * to)
 {
 	blitAt(bg,0,0,to);
@@ -655,28 +817,30 @@ void CAdvMapInt::showAll(SDL_Surface * to)
 	if(state != INGAME)
 		return;
 
-	kingOverview->showAll(to);
-	underground->showAll(to);
-	questlog->showAll(to);
-	sleepWake->showAll(to);
-	moveHero->showAll(to);
-	spellbook->showAll(to);
-	advOptions->showAll(to);
-	sysOptions->showAll(to);
-	nextHero->showAll(to);
-	endTurn->showAll(to);
+	switch (mode)
+	{
+	case EAdvMapMode::NORMAL:
+
+		heroList.showAll(to);
+		townList.showAll(to);
+		infoBar.showAll(to);
+		break;
+	case EAdvMapMode::WORLD_VIEW:
+
+		terrain.showAll(to);
+		break;
+	}
+	activeMapPanel->showAll(to);
 
-	minimap.showAll(to);
-	heroList.showAll(to);
-	townList.showAll(to);
 	updateScreen = true;
+	minimap.showAll(to);
 	show(to);
 
+
 	resdatabar.draw(to);
 
 	statusbar.show(to);
 
-	infoBar.showAll(to);
 	LOCPLINT->cingconsole->showAll(to);
 }
 
@@ -737,6 +901,8 @@ void CAdvMapInt::show(SDL_Surface * to)
 		{
 			updateScreen = true;
 			minimap.redraw();
+			if (mode == EAdvMapMode::WORLD_VIEW)
+				terrain.redraw();
 		}
 	}
 	if(updateScreen)
@@ -769,8 +935,19 @@ void CAdvMapInt::centerOn(int3 on)
 {
 	bool switchedLevels = on.z != position.z;
 
-	on.x -= CGI->mh->frameW;
-	on.y -= CGI->mh->frameH;
+	switch (mode)
+	{
+	default:
+	case EAdvMapMode::NORMAL:
+		on.x -= CGI->mh->frameW; // is this intentional? frame size doesn't really have to correspond to camera size...
+		on.y -= CGI->mh->frameH;
+		break;
+	case EAdvMapMode::WORLD_VIEW:
+		on.x -= CGI->mh->tilesW / 2 / worldViewScale;
+		on.y -= CGI->mh->tilesH / 2 / worldViewScale;
+		break;
+	}
+
 
 	on = LOCPLINT->repairScreenPos(on);
 
@@ -778,9 +955,14 @@ void CAdvMapInt::centerOn(int3 on)
 	updateScreen=true;
 	underground->setIndex(on.z,true); //change underground switch button image
 	underground->redraw();
+	worldViewUnderground->setIndex(on.z, true);
+	worldViewUnderground->redraw();
 	if (switchedLevels)
 		minimap.setLevel(position.z);
 	minimap.redraw();
+
+	if (mode == EAdvMapMode::WORLD_VIEW)
+		terrain.redraw();
 }
 
 void CAdvMapInt::centerOn(const CGObjectInstance *obj)
@@ -790,6 +972,10 @@ void CAdvMapInt::centerOn(const CGObjectInstance *obj)
 
 void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
 {
+
+	if (mode == EAdvMapMode::WORLD_VIEW)
+		return;
+
 	ui8 Dir = 0;
 	int k = key.keysym.sym;
 	const CGHeroInstance *h = curHero(); //selected hero
@@ -836,6 +1022,10 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
 		if(isActive())
 			LOCPLINT->showPuzzleMap();
 		return;
+	case SDLK_v:
+		if(isActive())
+			LOCPLINT->viewWorldMap();
+		return;
 	case SDLK_r:
 		if(isActive() && LOCPLINT->ctrlPressed())
 		{
@@ -852,7 +1042,7 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
 			{
 				auto unlockPim = vstd::makeUnlockGuard(*LOCPLINT->pim);
 				//TODO!!!!!!! possible freeze, when GS mutex is locked and network thread can't apply package
-				//this thread leaves scope and tries to lock pim while holding gs, 
+				//this thread leaves scope and tries to lock pim while holding gs,
 				//network thread tries to lock gs (appluy cl) while holding pim
 				//this thread should first lock pim, however gs locking/unlocking is done inside cb
 				LOCPLINT->cb->moveHero(h,h->pos);
@@ -916,12 +1106,12 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
 			//numpad arrow
 			if(CGuiHandler::isArrowKey(SDLKey(k)))
 				k = CGuiHandler::arrowToNum(SDLKey(k));
-			
+
 			#ifdef VCMI_SDL1
 			k -= SDLK_KP0 + 1;
 			#else
 			k -= SDLK_KP_1;
-			#endif // VCMI_SDL1			
+			#endif // VCMI_SDL1
 			if(k < 0 || k > 8)
 				return;
 
@@ -1039,8 +1229,9 @@ void CAdvMapInt::select(const CArmedInstance *sel, bool centerView /*= true*/)
 
 void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent )
 {
-	//adventure map scrolling with mouse
-	if(!isCtrlKeyDown() &&  isActive())
+	// adventure map scrolling with mouse
+	// currently disabled in world view mode (as it is in OH3), but should work correctly if mode check is removed
+	if(!isCtrlKeyDown() &&  isActive() && mode == EAdvMapMode::NORMAL)
 	{
 		if(sEvent.x<15)
 		{
@@ -1092,16 +1283,9 @@ void CAdvMapInt::setPlayer(PlayerColor Player)
 	player = Player;
 	graphics->blueToPlayersAdv(bg,player);
 
-	kingOverview->setPlayerColor(player);
-	underground->setPlayerColor(player);
-	questlog->setPlayerColor(player);
-	sleepWake->setPlayerColor(player);
-	moveHero->setPlayerColor(player);
-	spellbook->setPlayerColor(player);
-	sysOptions->setPlayerColor(player);
-	advOptions->setPlayerColor(player);
-	nextHero->setPlayerColor(player);
-	endTurn->setPlayerColor(player);
+	panelMain->setPlayerColor(player);
+	panelWorldView->setPlayerColor(player);
+	panelWorldView->recolorIcons(player, worldViewIconsDef, player.getNum() * 19);
 	graphics->blueToPlayersAdv(resdatabar.bg,player);
 
 	//heroList.updateHList();
@@ -1143,6 +1327,8 @@ const CGObjectInstance* CAdvMapInt::getActiveObject(const int3 &mapPos)
 
 void CAdvMapInt::tileLClicked(const int3 &mapPos)
 {
+	if(mode != EAdvMapMode::NORMAL)
+		return;
 	if(!LOCPLINT->cb->isVisible(mapPos) || !LOCPLINT->makingTurn)
 		return;
 
@@ -1227,6 +1413,8 @@ void CAdvMapInt::tileLClicked(const int3 &mapPos)
 
 void CAdvMapInt::tileHovered(const int3 &mapPos)
 {
+	if(mode != EAdvMapMode::NORMAL)
+		return;
 	if(!LOCPLINT->cb->isVisible(mapPos))
 	{
 		CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
@@ -1394,12 +1582,12 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
 				if (guardingCreature)
 				{
 					CCS->curh->changeGraphic(ECursor::ADVENTURE, 5 + turns*6);
-				} 
+				}
 				else
 				{
 					if(pnode->land)
 					{
-                        if(LOCPLINT->cb->getTile(h->getPosition(false))->terType != ETerrainType::WATER)
+						if(LOCPLINT->cb->getTile(h->getPosition(false))->terType != ETerrainType::WATER)
 							CCS->curh->changeGraphic(ECursor::ADVENTURE, 4 + turns*6);
 						else
 							CCS->curh->changeGraphic(ECursor::ADVENTURE, 7 + turns*6); //anchor
@@ -1421,6 +1609,8 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
 
 void CAdvMapInt::tileRClicked(const int3 &mapPos)
 {
+	if(mode != EAdvMapMode::NORMAL)
+		return;
 	if(spellBeingCasted)
 	{
 		leaveCastingMode();
@@ -1512,26 +1702,67 @@ void CAdvMapInt::adjustActiveness(bool aiTurnStart)
 {
 	bool wasActive = isActive();
 
-	if(wasActive) 
+	if(wasActive)
 		deactivate();
 	adventureInt->duringAITurn = aiTurnStart;
-	if(wasActive) 
+	if(wasActive)
 		activate();
 }
 
+void CAdvMapInt::changeMode(EAdvMapMode newMode, float newScale /* = 0.4f */)
+{
+	if (mode != newMode)
+	{
+		mode = newMode;
+
+		switch (mode)
+		{
+		case EAdvMapMode::NORMAL:
+			panelMain->activate();
+			panelWorldView->deactivate();
+			activeMapPanel = panelMain;
+
+			townList.activate();
+			heroList.activate();
+			infoBar.activate();
+			break;
+		case EAdvMapMode::WORLD_VIEW:
+			panelMain->deactivate();
+			panelWorldView->activate();
+
+			activeMapPanel = panelWorldView;
+
+			townList.deactivate();
+			heroList.deactivate();
+			infoBar.showSelection(); // to prevent new day animation interfering world view mode
+			infoBar.deactivate();
+
+			break;
+		}
+		worldViewScale = newScale;
+		redraw();
+	}
+	else if (worldViewScale != newScale) // still in world view mode, but the scale changed
+	{
+		worldViewScale = newScale;
+		redraw();
+	}
+}
+
 CAdventureOptions::CAdventureOptions():
 	CWindowObject(PLAYER_COLORED, "ADVOPTS")
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
+	viewWorld = new CButton(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_v);
+	viewWorld->addCallback(std::bind(&CPlayerInterface::viewWorldMap, LOCPLINT));
+
 	exit = new CButton(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
 	exit->assignedKeys.insert(SDLK_ESCAPE);
 
 	scenInfo = new CButton(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_i);
 	scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
 
-	//viewWorld = new CButton("","",std::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
-
 	puzzle = new CButton(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_p);
 	puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
 

+ 35 - 4
client/windows/CAdvmapInterface.h

@@ -28,6 +28,12 @@ class IShipyard;
  *
  */
 
+enum class EAdvMapMode
+{
+	NORMAL,
+	WORLD_VIEW
+};
+
 /// Adventure options dialogue where you can view the world, dig, play the replay of the last turn,...
 class CAdventureOptions : public CWindowObject
 {
@@ -55,9 +61,12 @@ public:
 	void hover(bool on);
 	void mouseMoved (const SDL_MouseMotionEvent & sEvent);
 	void show(SDL_Surface * to);
+	void showAll(SDL_Surface * to);
 	void showPath(const SDL_Rect * extRect, SDL_Surface * to);
 	int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position
 	int3 whichTileIsIt(); //uses current cursor pos
+	/// @returns number of visible tiles on screen respecting current map scaling
+	int3 tileCountOnScreen();
 };
 
 /// Resources bar which shows information about how many gold, crystals,... you have
@@ -79,9 +88,9 @@ public:
 	void showAll(SDL_Surface * to);
 };
 
-/// That's a huge class which handles general adventure map actions and 
-/// shows the right menu(questlog, spellbook, end turn,..) from where you 
-/// can get to the towns and heroes. 
+/// That's a huge class which handles general adventure map actions and
+/// shows the right menu(questlog, spellbook, end turn,..) from where you
+/// can get to the towns and heroes.
 class CAdvMapInt : public CIntObject
 {
 	//Return object that must be active at this tile (=clickable)
@@ -105,7 +114,11 @@ public:
 	ui8 anim, animValHitCount; //animation frame
 	ui8 heroAnim, heroAnimValHitCount; //animation frame
 
+	EAdvMapMode mode;
+	float worldViewScale;
+
 	SDL_Surface * bg;
+	SDL_Surface * bgWorldView;
 	std::vector<CDefHandler *> gems;
 	CMinimap minimap;
 	CGStatusBar statusbar;
@@ -121,18 +134,30 @@ public:
 	CButton * nextHero;
 	CButton * endTurn;
 
+	CButton * worldViewUnderground;
+
 	CTerrainRect terrain; //visible terrain
 	CResDataBar resdatabar;
 	CHeroList heroList;
 	CTownList townList;
 	CInfoBar infoBar;
 
+	CAdvMapPanel *panelMain; // panel that holds all right-side buttons in normal view
+	CAdvMapWorldViewPanel *panelWorldView; // panel that holds all buttons and other ui in world view
+	CAdvMapPanel *activeMapPanel; // currently active panel (either main or world view, depending on current mode)
+
+	CDefHandler * worldViewIconsDef; // images for world view overlay
+
 	const CSpell *spellBeingCasted; //nullptr if none
 
 	const CArmedInstance *selection; //currently selected town/hero
 
 	//functions bound to buttons
 	void fshowOverview();
+	void fworldViewBack();
+	void fworldViewScale1x();
+	void fworldViewScale2x();
+	void fworldViewScale4x();
 	void fswitchLevel();
 	void fshowQuestlog();
 	void fsleepWake();
@@ -179,9 +204,15 @@ public:
 	const CGTownInstance * curTown() const;
 	const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const; //checks if obj is our ashipyard and cursor is 0,0 -> returns shipyard or nullptr else
 	//button updates
-	void updateSleepWake(const CGHeroInstance *h); 
+	void updateSleepWake(const CGHeroInstance *h);
 	void updateMoveHero(const CGHeroInstance *h, tribool hasPath = boost::logic::indeterminate);
 	void updateNextHero(const CGHeroInstance *h);
+
+	/// called by player interface if it wants to reuse this object for new/loaded map
+	void restoreState();
+
+	/// changes current adventure map mode; used to switch between default view and world view; scale is ignored if EAdvMapMode == NORMAL
+	void changeMode(EAdvMapMode newMode, float newScale = 0.36f);
 };
 
 extern CAdvMapInt *adventureInt;

+ 70 - 69
client/windows/GUIClasses.cpp

@@ -70,11 +70,11 @@ CFocusable * CFocusable::inputWithFocus;
 #undef max
 
 CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
-    CIntObject(LCLICK | RCLICK),
-    parent(window),
-    selected(false),
-    creature(crea),
-    amount(totalAmount)
+	CIntObject(LCLICK | RCLICK),
+	parent(window),
+	selected(false),
+	creature(crea),
+	amount(totalAmount)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 	pic = new CCreaturePic(1,1, creature, true, true);
@@ -248,12 +248,12 @@ void CRecruitmentWindow::showAll(SDL_Surface * to)
 }
 
 CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const std::function<void(CreatureID,int)> &Recruit, int y_offset):
-    CWindowObject(PLAYER_COLORED, "TPRCRT"),
+	CWindowObject(PLAYER_COLORED, "TPRCRT"),
 	onRecruit(Recruit),
-    level(Level),
-    dst(Dst),
-    selected(nullptr),
-    dwelling(Dwelling)
+	level(Level),
+	dst(Dst),
+	selected(nullptr),
+	dwelling(Dwelling)
 {
 	moveBy(Point(0, y_offset));
 
@@ -358,14 +358,14 @@ void CRecruitmentWindow::sliderMoved(int to)
 }
 
 CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_,
-                           int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
-    CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
-    callback(callback_),
-    leftAmount(leftAmount_),
-    rightAmount(rightAmount_),
-    leftMin(leftMin_),
-    rightMin(rightMin_),
-    slider(nullptr)
+						   int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
+	CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
+	callback(callback_),
+	leftAmount(leftAmount_),
+	rightAmount(rightAmount_),
+	leftMin(leftMin_),
+	rightMin(rightMin_),
+	slider(nullptr)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
@@ -443,8 +443,8 @@ void CSplitWindow::sliderMoved(int to)
 }
 
 CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback):
-    CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
-    cb(callback)
+	CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
+	cb(callback)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
@@ -455,16 +455,16 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkil
 
 	//%s has gained a level.
 	new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
-	           boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
+			   boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
 
 	//%s is now a level %d %s.
 	new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
-	           boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
+			   boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
 
 	new CAnimImage("PSKIL42", pskill, 0, 174, 190);
 
 	new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
-	           CGI->generaltexth->primarySkillNames[pskill] + " +1");
+			   CGI->generaltexth->primarySkillNames[pskill] + " +1");
 
 	if (!skills.empty())
 	{
@@ -506,8 +506,8 @@ static void setBoolSetting(std::string group, std::string field, bool value)
 }
 
 CSystemOptionsWindow::CSystemOptionsWindow():
-    CWindowObject(PLAYER_COLORED, "SysOpBck"),
-    onFullscreenChanged(settings.listen["video"]["fullscreen"])
+	CWindowObject(PLAYER_COLORED, "SysOpBck"),
+	onFullscreenChanged(settings.listen["video"]["fullscreen"])
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 	title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
@@ -590,16 +590,16 @@ CSystemOptionsWindow::CSystemOptionsWindow():
 	effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1));
 
 	showReminder = new CToggleButton(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361],
-	        [&] (bool value) { setBoolSetting("adventure", "heroReminder", value); });
+			[&] (bool value) { setBoolSetting("adventure", "heroReminder", value); });
 
 	quickCombat = new CToggleButton(Point(246, 87+32), "sysopchk.def", CGI->generaltexth->zelp[362],
-	        [&] (bool value) { setBoolSetting("adventure", "quickCombat", value); });
+			[&] (bool value) { setBoolSetting("adventure", "quickCombat", value); });
 
 	spellbookAnim = new CToggleButton(Point(246, 87+64), "sysopchk.def", CGI->generaltexth->zelp[364],
-	        [&] (bool value) { setBoolSetting("video", "spellbookAnimation", value); });
+			[&] (bool value) { setBoolSetting("video", "spellbookAnimation", value); });
 
 	fullscreen = new CToggleButton(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]),
-	        [&] (bool value) { setBoolSetting("video", "fullscreen", value); });
+			[&] (bool value) { setBoolSetting("video", "fullscreen", value); });
 
 	showReminder->setSelected(settings["adventure"]["heroReminder"].Bool());
 	quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool());
@@ -609,7 +609,7 @@ CSystemOptionsWindow::CSystemOptionsWindow():
 	onFullscreenChanged([&](const JsonNode &newState){ fullscreen->setSelected(newState.Bool());});
 
 	gameResButton = new CButton(Point(28, 275),"buttons/resolution", CButton::tooltip(texts["resolutionButton"]),
-	                                        std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
+											std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
 
 	std::string resText;
 	resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
@@ -693,7 +693,7 @@ void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
 }
 
 CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
-    CWindowObject(PLAYER_COLORED, "TPTAVERN"),
+	CWindowObject(PLAYER_COLORED, "TPTAVERN"),
 	tavernObj(TavernObj)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
@@ -859,7 +859,7 @@ void CExchangeWindow::prepareBackground()
 	auto genTitle = [](const CGHeroInstance *h)
 	{
 		return boost::str(boost::format(CGI->generaltexth->allTexts[138])
-	                      % h->name % h->level % h->type->heroClass->name);
+						  % h->name % h->level % h->type->heroClass->name);
 	};
 
 	new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
@@ -876,7 +876,7 @@ void CExchangeWindow::prepareBackground()
 		//printing primary skills' amounts
 		for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
 			new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
-		               boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
+					   boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
 
 		//printing secondary skills
 		for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
@@ -904,7 +904,7 @@ void CExchangeWindow::prepareBackground()
 }
 
 CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID):
-    CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
+	CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 	heroInst[0] = LOCPLINT->cb->getHero(hero1);
@@ -1015,7 +1015,7 @@ CExchangeWindow::~CExchangeWindow() //d-tor
 }
 
 CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const std::function<void()> &onBuy):
-    CWindowObject(PLAYER_COLORED, "TPSHIP")
+	CWindowObject(PLAYER_COLORED, "TPSHIP")
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
@@ -1057,9 +1057,9 @@ CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int b
 }
 
 CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
-    CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
-    grailPos(GrailPos),
-    currentAlpha(SDL_ALPHA_OPAQUE)
+	CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
+	grailPos(GrailPos),
+	currentAlpha(SDL_ALPHA_OPAQUE)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 	CCS->soundh->playSound(soundBase::OBELISK);
@@ -1099,11 +1099,12 @@ void CPuzzleWindow::showAll(SDL_Surface * to)
 {
 	int3 moveInt = int3(8, 9, 0);
 	Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
+	int3 topTile = grailPos - moveInt;
 
-	CGI->mh->terrainRect
-		(grailPos - moveInt, adventureInt->anim,
-		 &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
-		 to, &mapRect, 0, 0, true, moveInt);
+	MapDrawingInfo info(topTile, &LOCPLINT->cb->getVisibilityMap(), &mapRect);
+	info.puzzleMode = true;
+	info.grailPos = grailPos;
+	CGI->mh->drawTerrainRectNew(to, &info);
 
 	CWindowObject::showAll(to);
 }
@@ -1191,9 +1192,9 @@ void CTransformerWindow::updateGarrisons()
 }
 
 CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
-    CWindowObject(PLAYER_COLORED, "SKTRNBK"),
-    hero(_hero),
-    town(_town)
+	CWindowObject(PLAYER_COLORED, "SKTRNBK"),
+	hero(_hero),
+	town(_town)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 	if (hero)
@@ -1233,7 +1234,7 @@ void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
 	if(down)
 	{
 		CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
-		        new CComponent(CComponent::secskill, ID, 1));
+				new CComponent(CComponent::secskill, ID, 1));
 	}
 }
 
@@ -1262,13 +1263,13 @@ void CUniversityWindow::CItem::showAll(SDL_Surface * to)
 	switch (state())
 	{
 		case 0: bar = parent->red;
-		        break;
+				break;
 		case 1: bar = parent->yellow;
-		        break;
+				break;
 		case 2: bar = parent->green;
-		        break;
+				break;
 		default:bar = nullptr;
-		        break;
+				break;
 	}
 	assert(bar);
 
@@ -1289,9 +1290,9 @@ CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int
 }
 
 CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
-    CWindowObject(PLAYER_COLORED, "UNIVERS1"),
-    hero(_hero),
-    market(_market)
+	CWindowObject(PLAYER_COLORED, "UNIVERS1"),
+	hero(_hero),
+	market(_market)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
@@ -1331,8 +1332,8 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket
 }
 
 CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
-    CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
-    parent(PARENT)
+	CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
+	parent(PARENT)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
@@ -1372,9 +1373,9 @@ void CUnivConfirmWindow::makeDeal(int skill)
 }
 
 CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
-    CWindowObject(PLAYER_COLORED, "APHLFTBK"),
+	CWindowObject(PLAYER_COLORED, "APHLFTBK"),
 	fort(object),
-    hero(visitor)
+	hero(visitor)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
@@ -1449,11 +1450,11 @@ void CHillFortWindow::makeDeal(SlotID slot)
 	{
 		case 0:
 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
-			          std::vector<CComponent*>(), soundBase::sound_todo);
+					  std::vector<CComponent*>(), soundBase::sound_todo);
 			break;
 		case 1:
 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
-			          std::vector<CComponent*>(), soundBase::sound_todo);
+					  std::vector<CComponent*>(), soundBase::sound_todo);
 			break;
 		case 2:
 			for (int i=0; i<slotsCount; i++)
@@ -1554,7 +1555,7 @@ int CHillFortWindow::getState(SlotID slot)
 }
 
 CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
-    CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
+	CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
 	owner(_owner)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL;
@@ -1646,11 +1647,11 @@ CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
 			if(iter.second.details)
 			{
 				new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
-				             0, FONT_TINY, TOPLEFT, Colors::WHITE);
+							 0, FONT_TINY, TOPLEFT, Colors::WHITE);
 				for (int i=0; i<iter.second.details->primskills.size(); ++i)
 				{
 					new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
-					           boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
+							   boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
 				}
 			}
 		}
@@ -1671,14 +1672,14 @@ CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
 	for(auto & it : tgi.personality)
 	{
 		std::string text;
-        if(it.second == EAiTactic::NONE)
-        {
+		if(it.second == EAiTactic::NONE)
+		{
 			text = CGI->generaltexth->arraytxt[172];
-        }
-        else if(it.second != EAiTactic::RANDOM)
-        {
-            text = CGI->generaltexth->arraytxt[168 + it.second];
-        }
+		}
+		else if(it.second != EAiTactic::RANDOM)
+		{
+			text = CGI->generaltexth->arraytxt[168 + it.second];
+		}
 
 		new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
 

+ 1 - 0
config/resolutions.json

@@ -11,6 +11,7 @@
 			"gem2": { "x": 6, "y": 6, "graphic": "agemUL.def" },
 			"gem3": { "x": 556, "y": 6, "graphic": "agemUR.def" },
 			"background": "AdvMap.bmp",
+			"backgroundWorldView": "VWorld.bmp",
 			"HeroList": { "size": 5, "x": 609, "y": 196, "movePoints": "IMOBIL.DEF", "manaPoints": "IMANA.DEF", "arrowUp": "IAM012.DEF", "arrowDown": "IAM013.DEF" },
 			"TownList": { "size": 5, "x": 747, "y": 196, "arrowUp": "IAM014.DEF", "arrowDown": "IAM015.DEF" },
 			"Minimap": { "width": 144, "height": 144, "x": 630, "y": 26 },

+ 1 - 0
lib/CConfigHandler.cpp

@@ -238,6 +238,7 @@ void config::CConfigHandler::init()
 		setGem(current->ac, 3, g["gem3"]);
 
 		current->ac.mainGraphic = g["background"].String();
+		current->ac.worldViewGraphic = g["backgroundWorldView"].String();
 
 		current->ac.hlistX = g["HeroList"]["x"].Float();
 		current->ac.hlistY = g["HeroList"]["y"].Float();

+ 1 - 0
lib/CConfigHandler.h

@@ -135,6 +135,7 @@ namespace config
 		bool puzzleSepia;
 		//general properties
 		std::string mainGraphic;
+		std::string worldViewGraphic;
 		//buttons
 		ButtonInfo kingOverview, underground, questlog,	sleepWake, moveHero, spellbook,	advOptions,
 			sysOptions,	nextHero, endTurn;

+ 1 - 0
lib/IGameEventsReceiver.h

@@ -109,6 +109,7 @@ public:
 	virtual void showShipyardDialog(const IShipyard *obj){} //obj may be town or shipyard; state: 0 - can buid, 1 - lack of resources, 2 - dest tile is blocked, 3 - no water
 
 	virtual void showPuzzleMap(){};
+	virtual void viewWorldMap(){};
 	virtual void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor){};
 	virtual void showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor){};
 	virtual void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor){};

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