Currently it's not PCX, but PNG
@@ -121,7 +121,7 @@ void CQuestMinimap::showAll(SDL_Surface * to)
}
CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
- CWindowObject(PLAYER_COLORED | BORDERED, "questDialog.pcx"),
+ CWindowObject(PLAYER_COLORED | BORDERED, "questDialog"),
questIndex(0),
currentQuest(nullptr),
componentsBox(nullptr),