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@@ -179,8 +179,9 @@ const int CMapFormatJson::VERSION_MINOR = 0;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
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const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
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-void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
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+void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
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{
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+ const JsonNode & input = handler.getCurrent();
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mapHeader->victoryMessage = input["victoryString"].String();
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mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
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@@ -211,15 +212,15 @@ void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode &
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void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
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{
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- output["victoryString"].String() = map->victoryMessage;
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- output["victoryIconIndex"].Float() = map->victoryIconIndex;
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+ output["victoryString"].String() = mapHeader->victoryMessage;
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+ output["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
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- output["defeatString"].String() = map->defeatMessage;
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- output["defeatIconIndex"].Float() = map->defeatIconIndex;
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+ output["defeatString"].String() = mapHeader->defeatMessage;
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+ output["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
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JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
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- for(auto event : map->triggeredEvents)
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+ for(auto event : mapHeader->triggeredEvents)
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writeTriggeredEvent(event, triggeredEvents[event.identifier]);
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}
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@@ -246,15 +247,16 @@ CMapPatcher::CMapPatcher(JsonNode stream):
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void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
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{
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- header.swap(mapHeader);
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+ map = nullptr;
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+ mapHeader = header.get();
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if (!input.isNull())
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readPatchData();
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- header.swap(mapHeader);
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}
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void CMapPatcher::readPatchData()
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{
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- readTriggeredEvents(input);
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+ JsonDeserializer handler(input);
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+ readTriggeredEvents(handler);
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}
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@@ -281,18 +283,21 @@ si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& n
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std::unique_ptr<CMap> CMapLoaderJson::loadMap()
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{
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LOG_TRACE(logGlobal);
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- map = new CMap();
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- mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
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+ std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
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+ map = result.get();
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+ mapHeader = map;
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readMap();
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- return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
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+ return std::move(result);
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}
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std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
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{
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LOG_TRACE(logGlobal);
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- mapHeader.reset(new CMapHeader);
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+ map = nullptr;
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+ std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
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+ mapHeader = result.get();
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readHeader();
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- return std::move(mapHeader);
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+ return std::move(result);
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}
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const JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
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@@ -361,7 +366,7 @@ void CMapLoaderJson::readHeader()
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// std::vector<bool> allowedHeroes;
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// std::vector<ui16> placeholdedHeroes;
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- readTriggeredEvents(header);
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+ readTriggeredEvents(handler);
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readPlayerInfo(handler);
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@@ -714,6 +719,7 @@ void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filena
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void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
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{
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this->map = map.get();
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+ this->mapHeader = this->map;
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writeHeader();
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writeTerrain();
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writeObjects();
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@@ -729,25 +735,25 @@ void CMapSaverJson::writeHeader()
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//todo: multilevel map save support
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JsonNode & levels = header["mapLevels"];
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- levels["surface"]["height"].Float() = map->height;
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- levels["surface"]["width"].Float() = map->width;
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+ levels["surface"]["height"].Float() = mapHeader->height;
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+ levels["surface"]["width"].Float() = mapHeader->width;
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levels["surface"]["index"].Float() = 0;
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- if(map->twoLevel)
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+ if(mapHeader->twoLevel)
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{
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- levels["underground"]["height"].Float() = map->height;
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- levels["underground"]["width"].Float() = map->width;
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+ levels["underground"]["height"].Float() = mapHeader->height;
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+ levels["underground"]["width"].Float() = mapHeader->width;
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levels["underground"]["index"].Float() = 1;
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}
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- header["name"].String() = map->name;
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- header["description"].String() = map->description;
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+ header["name"].String() = mapHeader->name;
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+ header["description"].String() = mapHeader->description;
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//todo: support arbitrary percentage
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- header["difficulty"].String() = HeaderDetail::difficultyForwardMap.at(map->difficulty);
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- header["heroLevelLimit"].Float() = map->levelLimit;
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+ header["difficulty"].String() = HeaderDetail::difficultyForwardMap.at(mapHeader->difficulty);
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+ header["heroLevelLimit"].Float() = mapHeader->levelLimit;
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writeTriggeredEvents(header);
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@@ -768,7 +774,7 @@ void CMapSaverJson::writePlayerInfo(JsonNode & output)
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for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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{
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- const PlayerInfo & info = map->players[player];
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+ const PlayerInfo & info = mapHeader->players[player];
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if(info.canAnyonePlay())
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writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
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@@ -795,14 +801,14 @@ void CMapSaverJson::writeTeams(JsonNode& output)
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JsonNode & dest = output["teams"];
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std::vector<std::set<PlayerColor>> teamsData;
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- teamsData.resize(map->howManyTeams);
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+ teamsData.resize(mapHeader->howManyTeams);
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//get raw data
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- for(int idx = 0; idx < map->players.size(); idx++)
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+ for(int idx = 0; idx < mapHeader->players.size(); idx++)
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{
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- const PlayerInfo & player = map->players.at(idx);
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+ const PlayerInfo & player = mapHeader->players.at(idx);
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int team = player.team.getNum();
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- if(vstd::iswithin(team, 0, map->howManyTeams-1) && player.canAnyonePlay())
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+ if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
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teamsData.at(team).insert(PlayerColor(idx));
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}
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