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@@ -1056,6 +1056,39 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
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#ifdef VCMI_ANDROID
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mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN);
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+
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+ // SDL on Android doesn't do proper letterboxing, and will show an annoying flickering in the blank space in case you're not using the full screen estate
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+ // That's why we need to make sure our width and height we'll use below have the same aspect ratio as the screen itself to ensure we fill the full screen estate
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+
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+ SDL_Rect screenRect;
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+
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+ if(SDL_GetDisplayBounds(0, &screenRect) == 0)
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+ {
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+ int screenWidth, screenHeight;
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+ double aspect;
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+
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+ screenWidth = screenRect.w;
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+ screenHeight = screenRect.h;
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+
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+ aspect = (double)screenWidth / (double)screenHeight;
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+
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+ logGlobal->info("Screen size and aspect ration: %dx%d (%lf)", screenWidth, screenHeight, aspect);
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+
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+ if((double)w / aspect > (double)h)
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+ {
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+ h = (int)round((double)w / aspect);
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+ }
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+ else
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+ {
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+ w = (int)round((double)h * aspect);
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+ }
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+
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+ logGlobal->info("Changing logical screen size to %dx%d", w, h);
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+ }
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+ else
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+ {
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+ logGlobal->error("Can't fix aspect ratio for screen");
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+ }
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#else
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if(fullscreen)
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