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@@ -1445,7 +1445,8 @@ void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
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void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
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{
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- if (!wasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
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+ //if player has not bought map of this subtype yet and underground exist for stalagmite cartographer
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+ if (!wasVisited(h->getOwner()) && (subID != 2 || cb->gameState()->map->twoLevel))
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{
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if (cb->getResource(h->tempOwner, Res::GOLD) >= 1000) //if he can afford a map
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{
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