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Few more fixes to bonus caching

Ivan Savenko 10 月之前
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5caf12f22f
共有 3 個文件被更改,包括 9 次插入24 次删除
  1. 5 20
      lib/BasicTypes.cpp
  2. 2 2
      lib/battle/CUnitState.cpp
  3. 2 2
      lib/bonuses/CBonusProxy.cpp

+ 5 - 20
lib/BasicTypes.cpp

@@ -32,12 +32,9 @@ bool INativeTerrainProvider::isNativeTerrain(TerrainId terrain) const
 
 TerrainId AFactionMember::getNativeTerrain() const
 {
-	const std::string cachingStringNoTerrainPenalty = "type_TERRAIN_NATIVE_NONE";
-	static const auto selectorNoTerrainPenalty = Selector::typeSubtype(BonusType::TERRAIN_NATIVE, BonusSubtypeID());
-
 	//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
 	//and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
-	return getBonusBearer()->hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
+	return getBonusBearer()->hasBonusOfType(BonusType::TERRAIN_NATIVE)
 			 ? TerrainId::ANY_TERRAIN : getFactionID().toEntity(VLC)->getNativeTerrain();
 }
 
@@ -50,20 +47,12 @@ int32_t AFactionMember::magicResistance() const
 
 int AFactionMember::getAttack(bool ranged) const
 {
-	const std::string cachingStr = "type_PRIMARY_SKILLs_ATTACK";
-
-	static const auto selector = Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK));
-
-	return getBonusBearer()->valOfBonuses(selector, cachingStr);
+	return getBonusBearer()->valOfBonuses(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK));
 }
 
 int AFactionMember::getDefense(bool ranged) const
 {
-	const std::string cachingStr = "type_PRIMARY_SKILLs_DEFENSE";
-
-	static const auto selector = Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::DEFENSE));
-
-	return getBonusBearer()->valOfBonuses(selector, cachingStr);
+	return getBonusBearer()->valOfBonuses(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::DEFENSE));
 }
 
 int AFactionMember::getMinDamage(bool ranged) const
@@ -82,9 +71,7 @@ int AFactionMember::getMaxDamage(bool ranged) const
 
 int AFactionMember::getPrimSkillLevel(PrimarySkill id) const
 {
-	static const CSelector selectorAllSkills = Selector::type()(BonusType::PRIMARY_SKILL);
-	static const std::string keyAllSkills = "type_PRIMARY_SKILL";
-	auto allSkills = getBonusBearer()->getBonuses(selectorAllSkills, keyAllSkills);
+	auto allSkills = getBonusBearer()->getBonusesOfType(BonusType::PRIMARY_SKILL);
 	int ret = allSkills->valOfBonuses(Selector::subtype()(BonusSubtypeID(id)));
 	int minSkillValue = VLC->engineSettings()->getVectorValue(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, id.getNum());
 	return std::max(ret, minSkillValue); //otherwise, some artifacts may cause negative skill value effect, sp=0 works in old saves
@@ -157,9 +144,7 @@ int AFactionMember::luckVal() const
 
 ui32 ACreature::getMaxHealth() const
 {
-	const std::string cachingStr = "type_STACK_HEALTH";
-	static const auto selector = Selector::type()(BonusType::STACK_HEALTH);
-	auto value = getBonusBearer()->valOfBonuses(selector, cachingStr);
+	auto value = getBonusBearer()->valOfBonuses(BonusType::STACK_HEALTH);
 	return std::max(1, value); //never 0
 }
 

+ 2 - 2
lib/battle/CUnitState.cpp

@@ -640,10 +640,10 @@ bool CUnitState::canMove(int turn) const
 		return false;
 
 	if (turn == 0)
-		return valOfBonuses(BonusType::NOT_ACTIVE);
+		return !hasBonusOfType(BonusType::NOT_ACTIVE);
 
 	std::string cachingStr = "type_NOT_ACTIVE_turns_" + std::to_string(turn);
-	return valOfBonuses(Selector::type()(BonusType::NOT_ACTIVE).And(Selector::turns(turn)), cachingStr); //eg. Ammo Cart or blinded creature
+	return !hasBonus(Selector::type()(BonusType::NOT_ACTIVE).And(Selector::turns(turn)), cachingStr); //eg. Ammo Cart or blinded creature
 }
 
 bool CUnitState::defended(int turn) const

+ 2 - 2
lib/bonuses/CBonusProxy.cpp

@@ -158,7 +158,7 @@ int CTotalsProxy::getMeleeValue() const
 
 	if(treeVersion != meleeCachedLast)
 	{
-		auto bonuses = target->getBonuses(selector, limit, "CTotalsProxy::getMeleeValue");
+		auto bonuses = target->getBonuses(selector, limit);
 		meleeValue = initialValue + bonuses->totalValue();
 		meleeCachedLast = treeVersion;
 	}
@@ -174,7 +174,7 @@ int CTotalsProxy::getRangedValue() const
 
 	if(treeVersion != rangedCachedLast)
 	{
-		auto bonuses = target->getBonuses(selector, limit, "CTotalsProxy::getRangedValue");
+		auto bonuses = target->getBonuses(selector, limit);
 		rangedValue = initialValue + bonuses->totalValue();
 		rangedCachedLast = treeVersion;
 	}