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@@ -22,7 +22,7 @@
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#include "../mapObjects/CGTownInstance.h"
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#include "../mapObjects/CGTownInstance.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../mapping/CMapDefines.h"
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#include "../mapping/CMapDefines.h"
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-#include "JsonRandom.h"
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+#include "../JsonRandom.h"
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -356,241 +356,4 @@ void MarketInstanceConstructor::configureObject(CGObjectInstance * object, CRand
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}
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}
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}
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}
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-
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-bool CBankInstanceConstructor::hasNameTextID() const
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-{
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- return true;
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-}
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-
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-void CBankInstanceConstructor::initTypeData(const JsonNode & input)
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-{
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- if (input.Struct().count("name") == 0)
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- logMod->warn("Bank %s missing name!", getJsonKey());
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-
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- VLC->generaltexth->registerString(input.meta, getNameTextID(), input["name"].String());
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-
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- levels = input["levels"].Vector();
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- bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
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-}
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-
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-CGObjectInstance *CBankInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
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-{
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- return createTyped(tmpl);
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-}
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-
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-BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
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-{
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- BankConfig bc;
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-
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- bc.chance = static_cast<ui32>(level["chance"].Float());
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-
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- bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
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- bc.upgradeChance = static_cast<ui32>(level["upgrade_chance"].Float());
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- bc.combatValue = static_cast<ui32>(level["combat_value"].Float());
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-
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- std::vector<SpellID> spells;
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- for (size_t i=0; i<6; i++)
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- IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
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-
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- bc.resources = ResourceSet(level["reward"]["resources"]);
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- bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
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- bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
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- bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
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-
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- bc.value = static_cast<ui32>(level["value"].Float());
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-
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- return bc;
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-}
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-
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-void CBankInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
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-{
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- auto * bank = dynamic_cast<CBank *>(object);
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-
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- bank->resetDuration = bankResetDuration;
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-
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- si32 totalChance = 0;
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- for(const auto & node : levels)
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- totalChance += static_cast<si32>(node["chance"].Float());
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-
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- assert(totalChance != 0);
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-
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- si32 selectedChance = rng.nextInt(totalChance - 1);
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-
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- int cumulativeChance = 0;
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- for(const auto & node : levels)
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- {
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- cumulativeChance += static_cast<int>(node["chance"].Float());
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- if(selectedChance < cumulativeChance)
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- {
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- bank->setConfig(generateConfig(node, rng));
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- break;
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- }
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- }
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-}
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-
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-CBankInfo::CBankInfo(const JsonVector & Config) :
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- config(Config)
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-{
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- assert(!Config.empty());
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-}
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-
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-static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
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-{
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- army.totalStrength += crea->getFightValue() * amount;
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-
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- bool walker = true;
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- if(crea->hasBonusOfType(BonusType::SHOOTER))
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- {
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- army.shootersStrength += crea->getFightValue() * amount;
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- walker = false;
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- }
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- if(crea->hasBonusOfType(BonusType::FLYING))
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- {
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- army.flyersStrength += crea->getFightValue() * amount;
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- walker = false;
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- }
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- if(walker)
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- army.walkersStrength += crea->getFightValue() * amount;
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-}
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-
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-IObjectInfo::CArmyStructure CBankInfo::minGuards() const
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-{
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- std::vector<IObjectInfo::CArmyStructure> armies;
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- for(auto configEntry : config)
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- {
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- auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
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- IObjectInfo::CArmyStructure army;
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- for(auto & stack : stacks)
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- {
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- assert(!stack.allowedCreatures.empty());
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- auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
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- {
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- return a->getFightValue() < b->getFightValue();
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- });
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- addStackToArmy(army, *weakest, stack.minAmount);
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- }
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- armies.push_back(army);
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- }
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- return *boost::range::min_element(armies);
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-}
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-
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-IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
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-{
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- std::vector<IObjectInfo::CArmyStructure> armies;
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- for(auto configEntry : config)
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- {
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- auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
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- IObjectInfo::CArmyStructure army;
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- for(auto & stack : stacks)
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- {
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- assert(!stack.allowedCreatures.empty());
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- auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
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- {
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- return a->getFightValue() < b->getFightValue();
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- });
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- addStackToArmy(army, *strongest, stack.maxAmount);
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- }
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- armies.push_back(army);
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- }
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- return *boost::range::max_element(armies);
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-}
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-
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-TPossibleGuards CBankInfo::getPossibleGuards() const
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-{
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- TPossibleGuards out;
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-
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- for(const JsonNode & configEntry : config)
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- {
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- const JsonNode & guardsInfo = configEntry["guards"];
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- auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
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- IObjectInfo::CArmyStructure army;
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-
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-
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- for(auto stack : stacks)
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- {
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- army.totalStrength += stack.allowedCreatures.front()->getAIValue() * (stack.minAmount + stack.maxAmount) / 2;
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- //TODO: add fields for flyers, walkers etc...
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- }
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-
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- ui8 chance = static_cast<ui8>(configEntry["chance"].Float());
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- out.push_back(std::make_pair(chance, army));
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- }
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- return out;
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-}
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-
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-std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const
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-{
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- std::vector<PossibleReward<TResources>> result;
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-
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- for(const JsonNode & configEntry : config)
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- {
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- const JsonNode & resourcesInfo = configEntry["reward"]["resources"];
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-
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- if(!resourcesInfo.isNull())
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- {
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- result.emplace_back(configEntry["chance"].Integer(), TResources(resourcesInfo));
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- }
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- }
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-
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- return result;
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-}
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-
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-std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
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-{
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- std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
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-
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- for(const JsonNode & configEntry : config)
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- {
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- const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
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- auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
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-
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- for(auto stack : stacks)
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- {
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- const auto * creature = stack.allowedCreatures.front();
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-
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- aproximateReward.emplace_back(configEntry["chance"].Integer(), CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2));
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- }
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- }
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-
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- return aproximateReward;
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-}
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-
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-bool CBankInfo::givesResources() const
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-{
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- for(const JsonNode & node : config)
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- if(!node["reward"]["resources"].isNull())
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- return true;
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- return false;
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-}
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-
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-bool CBankInfo::givesArtifacts() const
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-{
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- for(const JsonNode & node : config)
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- if(!node["reward"]["artifacts"].isNull())
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- return true;
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- return false;
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-}
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-
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-bool CBankInfo::givesCreatures() const
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-{
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- for(const JsonNode & node : config)
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- if(!node["reward"]["creatures"].isNull())
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- return true;
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- return false;
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-}
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-
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-bool CBankInfo::givesSpells() const
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-{
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- for(const JsonNode & node : config)
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- if(!node["reward"]["spells"].isNull())
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- return true;
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- return false;
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-}
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-
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-
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-std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
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-{
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- return std::unique_ptr<IObjectInfo>(new CBankInfo(levels));
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-}
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-
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VCMI_LIB_NAMESPACE_END
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VCMI_LIB_NAMESPACE_END
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